Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Adhoc] Reducing HLE delays due to Mutiplayer performance regressions #14513

Merged
merged 3 commits into from
Jun 7, 2021

Conversation

anr2me
Copy link
Collaborator

@anr2me anr2me commented Jun 7, 2021

This should fix performance issue on #14506

@anr2me anr2me linked an issue Jun 7, 2021 that may be closed by this pull request
5 tasks
@hrydgard hrydgard added this to the v1.12.0 milestone Jun 7, 2021
@hrydgard
Copy link
Owner

hrydgard commented Jun 7, 2021

Presumably these were added to fix some other game at one point - has that been tested?

Anyway, I think it's fine to get this in.

@hrydgard hrydgard merged commit 084f97c into hrydgard:master Jun 7, 2021
@anr2me
Copy link
Collaborator Author

anr2me commented Jun 7, 2021

Well it was an attempt to slow down things on games that were getting 60 FPS instead of 30 FPS (ie. Bleach/Fate Unlimited games) but didn't have much effects, so those games probably have a different issue (ie. the thread that responsible for rendering frames and supposed to wait/sleep until the next frame got prematurely woken up may be)

@Schtolteheim
Copy link

Confirmed #14506 has been fixed with this build.

@anr2me anr2me mentioned this pull request Jun 12, 2021
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

NPJH50276 Adhoc Performance Regression (>=1.11.0)
3 participants