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Gripshift Euro - audio lockup #15018
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Duplicate #7601? |
Thank you so much. Judging by the comments, it doesn't sound like a fix worth making for one game. Still glad I upped my support for this marvellous software though. |
@mintyc The reason why you got stuck (at 60/60 (100%) FPS) on "Loading..." screen (when you try to play a challenge for example), is because of this first appearance of "FF: Invalid start bit!" But after you finished the first challenge, you'll be stuck again when you tried to play the next level, it will shows 0/0 (100%) FPS, which is similar behavior to what happen when you try to lower down the "Music Volume" from in-game Sound Options down to 0 after the first appearance of "FF" Log (which will also froze at 0/0 (100%) FPS), which is different than the stuck at Loading screen when starting the first challenge (ie. 60/60 (100%) FPS instead of 0/0 (100%) FPS) Here is the trick if you wanted to play the challenge successfully, including the next levels! |
ANR2ME - thank you for the tip/solution. Success in accessing all challenges - thank you SOOOO much. I did it by creating a gripshift game configuration and setting software rendering for a much slower framerate to give a chance of reaching the music volume option and setting it to zero. First step is to create a default character and a new game save to speed up later steps. Played through a few challenges without issues. Summary of the 'problem' When emulated, the function is unimplemented so does not return a correct start bit. Comparisons fail and generate an invalid start bit. My understanding is that the invalid start bit is detected and reported into the "FF" log. Perhaps there could be an 'ignore invalid start bit' log report option in PPSSPP one day? |
Since this a duplicate of #7601 You don't need to reopen this, i'm just giving you a pointer of how to prevent getting locked up if you still wanted to play the game while waiting for Atract3 issue to be fixed properly. And i don't think there will be 'ignore invalid start bit' option, because the reason why it got lockup is what happen after the "invalid start bit" error, where the game keeps trying to decode it endlessly. |
Game or games this happens in
Gripshift Euro ULES00177
What area of the game / PPSSPP
Startup - wait at least 5 seconds into the 'Gripshift - what you wanna do' opening music.
Audio then has a stuttering loop superimposed. Can continue through the menus at this point, but attempting to run a game never progresses beyond the 'LOADING .... screen.
What should happen
After all the menu selection working (albeit with a stuttering audio) the 'Loading ...' screen (which is animated and visually performing) should progress to gameplay itself
Logs
Also submitted via compatibility server report/screenshot
Feedback response from my submission suggests other users are reporting the same issue.
Archive of earlier win64 binaries (say 2019) I can try?
Additional info:
All other PSP games I have work fine in ppsspp throughout.
Gold support using pauljbaxter@hotmail.com (Dec 1 2019)
Revised gold support - added level 5 on 14 October 2021 in appreciation of ppsspp.
PPSSPP is one of the finest, slickest pieces of software I own. Amazing multi-platform support.
Attempted with many many settings/audio compatibility/different recent PPSSPP versions from v1.11.2 onwards.
Tested on Android and win64
Followed your advice on settings simplifications. Lots of variations.
Last I tried and used it was probably a couple of years ago. (Dec 1 2019)
Platform
Windows
Mobile phone model or graphics card
AMD Radeon (R7) M465X v2.0.158 (but also OpenGL on win and Android)
PPSSPP version affected
v1.12.2.9-g11...
Last working version
unknown < v1.11.2 - cannot download older binaries
Graphics backend (3D API)
Vulkan
Checklist
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