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SOCOM U.S. Navy SEALs: Tactical Strike NVG not work in the night all always Black screen #15071
Comments
Related #6963 (comment)? |
Can you upload ge dump in that issue @DDJock? You can zip that and then drag and drop it into a reply here. |
I hope I did the ge dump right |
Can you try the latest git build of ppsspp |
I try the lastest ver v1.12.3-140-g7ba8cf63b, still not work, but Software Rendering is work ,FPS too slow. |
Can you upload your save state file? |
here . |
DisableFirstFrameReadback Where is this setting ? |
In compat.ini it's hidden but you can try my modified compat.ini here |
Thank you very much, I don't have the SEAL 3 screen problem, |
Another issue I found is about the lightning issue, related to depth/Z?. Most likely similar to #7306 |
Does the software renderer look / run better now? It may still be slow, I'm wondering more if it's as grainy or if it should be that grainy. It seems like there's some CPU upload happening in the frame dump. -[Unknown] |
@DDJock no feedback? |
Press the 🔽 button on your emulator screen as soon as you see the black screen and every time you go into camera zoom and sniper mode press it again to return to normal night view. |
This game require Simulate Block Transfer Effects to make night vision work but sadly introduce new issue :( Simulate Block Transfer Effects OFF Blackscreen_2022-10-13-02-12-38.mp4Simulate Block Transfer Effects ON Simulate_2022-10-13-02-15-21.mp4 |
Trying DDJock's dump above (UCUS98649_0001.zip) , the post processing stuff starts at step 31369 (!) with the same CLUT8 trick, however here it doesn't seem to work and turns things black? Actually it just turns it really really dark.. More stuff happens afterwards, though, I believe it's a bloom effect. But the weird thing is, I don't see anything that tries to turn things green? Not a CLUT, and not even a color mask. Heh, expected this one to be easy now, but not so... |
By hacking up the depal so we get some brighter stuff, I can tell that the green color is not applied in depal, it's applied after computing the bloom by a simple colored fullscreen draw, using alpha blending (modulate src by dest color, everything else zero), just before then adding the bloom and striped noisy lines on top. All the bloom and stuff seems to work fine, so the problem is working out why the output of the CLUT8 step is overly dark... |
Alright, I found it, fix coming up. |
Game or games this happens in
UCUS98649 :SOCOM U.S. Navy SEALs: Tactical Strike
What area of the game
I just recently started playing from ver1.10 to ver1.12.3, all can not work.
OS Win 10
ALL Rendering backend :not work
Mission 04 06 09 is a night battle, NVG does not work, always black screen, can not start the mission
What happens
always black screen Just start mission 04 06 09 like this:
What should happen
this is Normal:
Video :
https://www.youtube.com/watch?v=rBy14ebYQrg
GE frame capture
No response
Platform
Windows
Mobile phone model or graphics card
NVIDIA 750TI
PPSSPP version affected
1.12.3 -113-ga3a6bdc19
Last working version
No response
Graphics backend (3D API)
Vulkan
Checklist
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