Correct texture projection issues, mainly in softgpu #16117
Merged
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This includes q in the interpolated stq to properly project coordinates, which wasn't being done before. Fixes the ground in TOCA (from a frame dump.)
Along the way, this also fixes texture projection with flat shading (outside GL/GLES), as well as what (0, 0, 0) normalizes to for the purposes of texture projection. These are probably very rare cases, though.
Did some other confirmations:
Tried to do this carefully so there's neutral impact to performance for the common cases.
See also hrydgard/pspautotests#226 (doesn't exactly pass these tests, due to some precision issues.)
-[Unknown]