Cleanup value corrections in config load/save #16608
Merged
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This may help #16607 and might fix some other bugs.
Whether Load() or loadGameConfig() is used seems to be a bit dynamic in the code currently, so I figured it was safest to add a dedicated place to cleanup loaded config data or to modify configs before saving them. I think separating it makes it cleaner anyway, though (even if Load vs loadGameConfig were more consistent.)
I suspect on iOS, jit was just getting re-enabled for people and it was crashing from that.
-[Unknown]