Android: Make font rendering work even absent support for R4G4B4A4 textures #17022
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This shouldn't normally happen as conforming drivers are required to support that texture format, but the software driver that we accidentally choose on Poco C40 (see issue #16391) doesn't.
That we erroneously choose to use that driver will be fixed separately. This fix on its own at least lets the user comfortably navigate to settings and switch to OpenGL. Plus, we might always want to use the new R8 texture path on Android to save a little bit of memory. (We did have that R8 path before, but it didn't work correctly).
I hope these devices with only software Vulkan drivers stay rare. Weird configuration.