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OpenXR - Major review #17636

Merged
merged 4 commits into from
Jun 27, 2023
Merged

OpenXR - Major review #17636

merged 4 commits into from
Jun 27, 2023

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lvonasek
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  • Update of OpenXR runtimes to the latest (headset vendors bug fixes, smaller APK)
  • Optimize critical OpenXR code sections (reduces lagging)
  • Reverts workaround for PicoOS 5.3 (necessary to finish multiview or vulkan support)
  • Wrong view mirroring causing random glitches (Gran Turismo, Nascar, Flatout, etc.)

This fixes #16175 (in the issue were more bugs at the same time, the non-VR issues were already fixed by Unknown)

@hrydgard
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I'm okay with this, but I'm curious what the purpose is for the depth swapchain. Doesn't feel like one should be needed unless you want to integrate depth-wise with other running apps somehow - we don't output much depth anyway to the backbuffer.

@lvonasek
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I'm okay with this, but I'm curious what the purpose is for the depth swapchain. Doesn't feel like one should be needed unless you want to integrate depth-wise with other running apps somehow - we don't output much depth anyway to the backbuffer.

It is easier way to initialize depth and stencil attachments for framebuffer. The same code for every renderer.

@hrydgard hrydgard added this to the v1.16.0 milestone Jun 27, 2023
@hrydgard hrydgard added the VR OpenXR VR support label Jun 27, 2023
@hrydgard hrydgard merged commit e422988 into hrydgard:master Jun 27, 2023
@lvonasek lvonasek deleted the review_openxr branch June 27, 2023 18:08
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Broken rendering in Need for Speed: Pro Street
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