Fix frozen pitch meters in MLB series games - we were not hashing enough texture data #18484
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Fixes #9308
The 64x4 texture that the game updates every frame during the animation is "swizzled" for texture cache efficiency, which means it's stored in memory in Nx8 blocks. But the texture is only 4 pixels high, so the texture wastes 4 vertical pixels of space of each block, doubling the space requirements. We calculated the range of memory to hash as if it was linear, so effectively we only hashed the left half of the texture, leading to the freeze at the latter half of the movement!
(This might end up breaking a few tiny textures for texture replacement. Let's see if that's a problem).Actually not the case, but added a comment.