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SOCOM - U.S. Navy SEALS - Fireteam Bravo 3 atrac error #8179

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daniel229 opened this issue Nov 6, 2015 · 13 comments · Fixed by #8356
Open

SOCOM - U.S. Navy SEALS - Fireteam Bravo 3 atrac error #8179

daniel229 opened this issue Nov 6, 2015 · 13 comments · Fixed by #8356
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Atrac3+ Issue involves sceAtrac features.
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@daniel229
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happen in the end of the cutscene. The demo also happen. Since #8011 ,#8176 does not help

55:57:226 Streamer Thr I[ME]: HW\MediaEngine.cpp:87 FF: Frame data doesn't match channel configuration!
55:57:226 Streamer Thr E[ME]: HLE\sceAtrac.cpp:442 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
55:57:230 Streamer Thr I[ME]: HW\MediaEngine.cpp:87 FF: Frame data doesn't match channel configuration!
55:57:230 Streamer Thr E[ME]: HLE\sceAtrac.cpp:442 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
55:57:233 user_main    I[ME]: HLE\sceAtrac.cpp:1413 sceAtracReleaseAtracID(1)
55:57:233 user_main    I[ME]: HLE\sceAtrac.cpp:1413 sceAtracReleaseAtracID(2)

the cutscene
01

demo download
CAMPAIGN->select map STOCKPILE
https://onedrive.live.com/?id=46301D80532F136C!108&cid=46301D80532F136C&group=0&parId=46301D80532F136C!111&authkey=!ABcGX_37t7ik7Kg&action=locate

@ppsspp-gamer
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Any chance also take a look the lighting problem caused by bloom effect?

@unknownbrackets
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Those shrubs. Not sure what's happening there, I don't think it's lighting.

It looks like this is an issue with sceAtracGetStreamDataInfo, most likely. It gets down to 0 remaining frames, and then expects the result of sceAtracGetStreamDataInfo to be correct, which it isn't.

-[Unknown]

@unknownbrackets unknownbrackets added the Atrac3+ Issue involves sceAtrac features. label Jan 1, 2016
@daniel229
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The errors don't happen with setting to 222Mhz.

@unknownbrackets
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You mean the atrac errors don't? That sounds like a tricky timing issue, potentially.

Or do you mean the weird shrubs and other stuff?

-[Unknown]

@daniel229
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The atrac errors

@unknownbrackets
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Hmm, in that case, I'm thinking that it's reading into the buffer on a separate thread maybe, so this could be an issue of reading the data directly from PSP ram.

-[Unknown]

@daniel229
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This happen agains.

@daniel229 daniel229 reopened this Jan 21, 2016
@hrydgard
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@daniel229 Can you see if you can find which commit broke it?

@daniel229
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Strange,I just saw it three times, in the recent build,but when I try the same builds agains,it does not happen.

@hrydgard
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Try it some more then - maybe play with savestates?

@daniel229
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No,I never use savestate.

@daniel229
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probably never fixed before,it just randomly happen and not offen.I just got it in v1.1.1-797-gcd35684

28:17:401 Streamer Thr I[ME]: HW\MediaEngine.cpp:87 FF: Invalid gain location: ch=0, sb=2, pos=1, val=13
28:17:401 Streamer Thr E[ME]: HLE\sceAtrac.cpp:560 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7

@hrydgard
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OK, let's leave it open then. Maybe this will have to wait until after 1.2.0.

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5 participants