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SOCOM - U.S. Navy SEALS - Fireteam Bravo 3 atrac error #8179
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Any chance also take a look the lighting problem caused by bloom effect? |
Those shrubs. Not sure what's happening there, I don't think it's lighting. It looks like this is an issue with sceAtracGetStreamDataInfo, most likely. It gets down to 0 remaining frames, and then expects the result of sceAtracGetStreamDataInfo to be correct, which it isn't. -[Unknown] |
The errors don't happen with setting to 222Mhz. |
You mean the atrac errors don't? That sounds like a tricky timing issue, potentially. Or do you mean the weird shrubs and other stuff? -[Unknown] |
The atrac errors |
Hmm, in that case, I'm thinking that it's reading into the buffer on a separate thread maybe, so this could be an issue of reading the data directly from PSP ram. -[Unknown] |
This happen agains. |
@daniel229 Can you see if you can find which commit broke it? |
Strange,I just saw it three times, in the recent build,but when I try the same builds agains,it does not happen. |
Try it some more then - maybe play with savestates? |
No,I never use savestate. |
probably never fixed before,it just randomly happen and not offen.I just got it in v1.1.1-797-gcd35684
|
OK, let's leave it open then. Maybe this will have to wait until after 1.2.0. |
happen in the end of the cutscene. The demo also happen. Since #8011 ,#8176 does not help
the cutscene
demo download
CAMPAIGN->select map STOCKPILE
https://onedrive.live.com/?id=46301D80532F136C!108&cid=46301D80532F136C&group=0&parId=46301D80532F136C!111&authkey=!ABcGX_37t7ik7Kg&action=locate
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