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Enable extra ram for The Elder Scrolls Travels Oblivion USA Beta and Melodie alpha #8813

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merged 1 commit into from
Jun 14, 2016

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daniel229
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For boot up those games.
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@LunaMoo
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LunaMoo commented Jun 14, 2016

Wonder how those commercial games get access to more memory when it supposedly only be a feature of CFW and used as a cache in normal situation:|.

Is any of those games legit "demos" or all warez stuff that someone leaked on the net?

@daniel229
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Looks like it's not legit.
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@unknownbrackets
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unknownbrackets commented Jun 14, 2016

@LunaMoo devkit devices had extra RAM enabled to allow for debugging features. Some future stage of development for these unreleased prototypes would've been to slim them down and use less RAM to work in production devices.

That's unfortunate. I think it'd be a great PR move to release an unfinished demo, since it would likely only make people more excited about a future release - especially if it was still not very official or easily obtained and felt "skunkworks". But, it's their content, and their decision.

-[Unknown]

@LunaMoo
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LunaMoo commented Jun 14, 2016

Oh I see, thanks for clearing that.

People who own those copyrights have no idea what's popular nowadays, enough to check youtube to see much more alpha/beta/prototype/early access etc., even physics sandboxes being sold as simulators get more views than games. Free advertisement.

@hrydgard
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Well, adding the IDs can't hurt, in the unlikely case employees of those companies want to legally play their old betas... heh.

@hrydgard hrydgard merged commit 239d6d3 into hrydgard:master Jun 14, 2016
@unknownbrackets
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Who knows? That doesn't sound so unlikely really, not like the employees can't have nostalgia. And if they decided to do the PR thing, PPSSPP's debugger might help, heh.

-[Unknown]

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4 participants