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main-finalpro.py
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main-finalpro.py
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import requests
import csv
import os.path
guildBook = {}
def collectGuildNamesPVP():
# method 1: aggregate through pvp leaderboard
for battleType in [ "2v2", "3v3", "5v5" ]:
r = requests.get("https://us.api.battle.net/wow/leaderboard/"+battleType+"?locale=en_US&apikey=psc5myk6fxjckujqnqz3anfcqsh2s848")
result = r.json()
for row in result["rows"]:
if len(guildBook) >= 500:
break;
lookupPlayer = [ row["name"], row["realmName"] ]
r = requests.get("https://us.api.battle.net/wow/character/"+lookupPlayer[1]+"/"+lookupPlayer[0]+
"?fields=guild&locale=en_US&apikey=psc5myk6fxjckujqnqz3anfcqsh2s848")
result = r.json()
if "guild" in result:
guildBook[ result["guild"]["name"] ] = lookupPlayer[1] #save (guildName, realmName)
#write to csv file
filename = "fp_guildnames_pvp.csv"
with open(filename, "w", newline="", encoding='utf8') as f:
writer = csv.writer(f)
writer.writerow(['guild_name', 'realm_name'])
for key, value in guildBook.items():
writer.writerow( [key, value] )
def scrapePVEGuilds( realmNames ):
for realmName in realmNames:
r = requests.get("https://us.api.battle.net/wow/challenge/"+realmName+"?locale=en_US&apikey=psc5myk6fxjckujqnqz3anfcqsh2s848")
result = r.json()
for row in result["challenge"]:
for group in row["groups"]:
for member in group["members"]:
if len(guildBook) >= 500:
return
if "character" in member and "guild" in member["character"]:
guildBook[ member["character"]["guild"] ] = member["character"]["realm"] #save (guildName, realmName)
def collectGuildNamesPVE():
#1. collect realm names
r = requests.get("https://us.api.battle.net/wow/realm/status?locale=en_US&apikey=psc5myk6fxjckujqnqz3anfcqsh2s848")
result = r.json()
realmNames = []
for row in result["realms"]:
realmNames.append( row["name"] )
#2. search through challenge API
scrapePVEGuilds( realmNames )
#write to csv file
filename = "fp_guildnames_pve.csv"
with open(filename, "w", newline="", encoding='utf8') as f:
writer = csv.writer(f)
writer.writerow(['guild_name', 'realm_name'])
for key, value in guildBook.items():
writer.writerow( [key, value] )
def collectGuildNames():
#collectGuildNamesPVP()
#collectGuildNamesPVE()
guildNamesPVP = {}
guildNamesPVE = {}
filename = "fp_guildnames_pvp.csv"
with open(filename, newline="", encoding='utf8') as f:
reader = csv.reader(f)
next(reader)
for row in reader:
guildNamesPVP[ row[0] ] = row[1]
#if len(guildNamesPVP) >= 2:
# break
filename = "fp_guildnames_pve.csv"
with open(filename, newline="", encoding='utf8') as f:
reader = csv.reader(f)
next(reader)
for row in reader:
guildNamesPVE[ row[0] ] = row[1]
# find common guilds in both PVE and PVP => filter out
keys_a = set(guildNamesPVP.keys())
keys_b = set(guildNamesPVE.keys())
intersection = keys_a & keys_b # '&' operator is used for set intersection
for k in intersection:
guildNamesPVP.pop(k, None)
guildNamesPVE.pop(k, None)
##############################################
getPlayerAchievementsAndGuilds("fp_player_ach_guild_pvp.csv", guildNamesPVP)
getPlayerAchievementsAndGuilds("fp_player_ach_guild_pve.csv", guildNamesPVE)
#getPlayerAcheivementsOfGuilds( "fp_guildnames_ach_pvp.csv", guildNamesPVP )
#getPlayerAcheivementsOfGuilds( "fp_guildnames_ach_pve.csv", guildNamesPVE )
#perhaps I should be filtering out intersections again
def getPlayerAchievementsAndGuilds( filename, guildNamesAndRealms ):
############################################
doneWithGuilds = set()
create = False
if not os.path.isfile(filename):
create = True
else:
# gather already done guilds
with open(filename, newline="", encoding='utf8') as f:
reader = csv.reader(f)
next(reader)
for row in reader:
doneWithGuilds.add( row[2] )
f = open(filename, "a", newline="", encoding='utf8')
writer = csv.writer(f, delimiter=',')
if create is True:
writer.writerow(['player_name', 'realm_name', "guild_name", "achievements"])
f.close()
############################################
# for each guild, get all achievements from all players
i = 0
for guildName, realmName in guildNamesAndRealms.items():
i += 1
if i <= 50:
continue
if guildName in doneWithGuilds:
continue
result = requests.get("https://us.api.battle.net/wow/guild/"+realmName+"/"+guildName+
"?fields=members&locale=en_US&apikey=psc5myk6fxjckujqnqz3anfcqsh2s848").json()
totMembers = 0
achievements = {}
if "members" in result:
totMembers = len( result["members"] )
membersCounted = 0
for member in result["members"]:
charName = member["character"]["name"]
result = requests.get("https://us.api.battle.net/wow/character/"+realmName+"/"+charName+
"?fields=achievements&locale=en_US&apikey=psc5myk6fxjckujqnqz3anfcqsh2s848").json()
if "achievements" in result and "achievementsCompleted" in result["achievements"]:
#append row to csv
f = open(filename, "a", newline="", encoding='utf8')
writer = csv.writer(f, delimiter=',')
writer.writerow( [charName, realmName, guildName, list(result["achievements"]["achievementsCompleted"])] )
f.close()
membersCounted += 1
if membersCounted >= 150: #max member count:150
break
#finished with current guild: add to set
doneWithGuilds.add( guildName )
if i >= 151: #max guild count:50
break
asdf = 0
def getNonFavouarableGuilds():
asdf = 0
def getFavourableGuilds():
# achievements; need to define guilds
# note) player achievements and guild achievements are different
# note) then just use guild members instead?
# note) need to define what is "more favourable" (direction) to who (target)
# ex. need to define who aligns with what vs who clashes with what
asdf = 0
def start():
collectGuildNames()
return
r = requests.get("https://us.api.battle.net/wow/data/character/achievements?locale=en_US&apikey=psc5myk6fxjckujqnqz3anfcqsh2s848")
result = r.json()
#1. Analyse player
lookupPlayer = [ "FellSilent", "Rivendare" ]
r = requests.get("https://us.api.battle.net/wow/character/"+lookupPlayer[1]+"/"+lookupPlayer[0]+
"?fields=guild,achievements,pets,mounts,quests,statistics&locale=en_US&apikey=psc5myk6fxjckujqnqz3anfcqsh2s848")
result = r.json()
asdf = 0
#statistics: pet battles, deaths, quests( total quest complete, daily quests completed )
playerInfo = result
#level
#guild
#class
#faction
#gender
#name
#race
#totalHonorableKills
#achievementPoints
playerGuild = result["guild"]
start()