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Extending .NET Interactive

You can create extensions for .NET Interactive in order to create custom experiences including custom visualizations, new magic commands, new subkernels supporting additional languages, and more. Extensions can be distributed using NuGet packages installed using #r nuget.

If you want to look at some example code first, a great place to start is the ClockExtension sample. And we have a walkthrough that shows you how to build and install it in the form of a notebook.

Let's walk through the steps involved.

Implement IKernelExtension

The IKernelExtension interface is simple:

public interface IKernelExtension
{
    Task OnLoadAsync(Kernel kernel);
}

When your extension is loaded, this method will be called and a kernel will be passed to it. Typically, in dotnet-interactive, this will be a CompositeKernel containing the standard language-specific subkernels. Keep in mind though that configurations without a CompositeKernel are possible, and your extension should anticipate this. You can read more about about kernels here.

Adding magic commands

You can add to the set of magic commands available in your notebooks. Here's an example from the ClockExtension:

public class ClockKernelExtension : IKernelExtension
{
    public async Task OnLoadAsync(Kernel kernel)
    {
        // ...
        
        var clockCommand = new Command("#!clock", "Displays a clock showing the current or specified time.")
        {
            new Option<int>(new[]{"-o","--hour"},
                            "The position of the hour hand"),
            new Option<int>(new[]{"-m","--minute"},
                            "The position of the minute hand"),
            new Option<int>(new[]{"-s","--second"},
                            "The position of the second hand")
        };
        
        //...
        
        kernel.AddDirective(clockCommand);
        
        // ...
    }
}

Once the Command has been added using Kernel.AddDirective, it's available in the kernel and ready to be used.

The magic command syntax is a command line syntax. It's implemented using the System.CommandLine command line library. You can get help for a magic command in the same way you can typically get help from a command line tool. Here's the help for the #!clock magic command that the previous code produces:

By calling the #!clock magic command, you can draw a lovely purple clock using SVG with the hands at the positions specified:

The extension also changes the default formatting for the System.DateTime type. This feature is the basis for creating custom visualizations for any .NET type. Before installing the extension, the default output just used the DateTime.ToString method:

After installing the extension, we get the much more appealing clock drawing, with the hands set to the current time:

The code that does this is also found in the sample's OnLoadAsync method:

Formatter.Register<DateTime>((date, writer) =>
{
    writer.Write(date.DrawSvgClock());
}, "text/html");

The Formatter API can be used to customize the output for a given .NET type (System.DateTime) for a mime type ("txt/html").

Script-based extensions

Extensions can also be script-based. This enables a NuGet package to not have any direct dependency on the Microsoft.DotNet.Interactive libraries or tools which means that any other projects that normally reference that NuGet package also will not have a dependency on .NET Interactive.

NuGet packages that are loaded via #r "nuget:..." are probed for a well-known file, interactive-extensions/dotnet/extension.dib. If that file is found, then it is read in its entirety and executed and that code can add new commands, register formatters, etc. See the RandomNumber extension to see this in action.