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Hi, I am building an aplication that should a grid of mini viewers. If user
clicks on one of the miniatures, tha miniature's scene should be loaded into a
bigger viewer.
I could get several miniviewers to load objects into a grid, initialize the
bigger viewer and even create a scene for the bigger one using the one from the
smaller one. Bigger's scene goes from null to a scene object. However, the
scene is not displayed.
This is an example of whatI am trying to do:
--------------------------------------------
var mainCanvas = document.getElementById('cav');
var canvas1 = document.getElementById('cav1');
var mainViewer = new JSC3D.Viewer(mainCanvas);
var viewer1 = new JSC3D.Viewer(canvas1);
var components = [{members of the scene}]
var scene1 = new JSC3D.Scene("scene1");
var numOfLoaded = 0;
var onModelLoaded = function (scene) {
var meshes = scene.getChildren();
for (var i = 0; i < meshes.length; i++) {
scene1.addChild(meshes[i]);
if (meshes.length > 0)
meshes[0].setMaterial(new JSC3D.Material('new_material', 0, colors.WHITE));
}
if (++numOfLoaded == components.length)
viewer1.replaceScene(scene1);
};
for (var i = 0; i < components.length; i++) {
var loader = new JSC3D.ObjLoader;
loader.onload = onModelLoaded;
loader.loadFromUrl(components[i]);
}
/**** UP TO HERE, IT WORKS SUPERBLY ****/
mainViewer.setParameter('InitRotationX', 0);
mainViewer.setParameter('InitRotationY', 0);
mainViewer.setParameter('InitRotationZ', 0);
mainViewer.setParameter('RenderMode', 'texturesmooth');
mainViewer.setParameter('MipMapping', 'on');
mainViewer.setParameter('ProgressBar', 'on');
mainViewer.setParameter('Renderer', 'webgl');
mainViewer.init();
mainViewer.update();
viewer1.setParameter('InitRotationX', 0);
viewer1.setParameter('InitRotationY', 0);
viewer1.setParameter('InitRotationZ', 0);
viewer1.setParameter('RenderMode', 'texturesmooth');
viewer1.setParameter('MipMapping', 'on');
viewer1.setParameter('ProgressBar', 'on');
viewer1.setParameter('Renderer', 'webgl');
viewer1.init();
viewer1.update();
viewer1.onmousedown = function () {
var meshes = viewer1.getScene().getChildren();
var newScene = new JSC3D.Scene("newScene");
for (var i = 0; i < meshes.length; i++) {
var mesh = new JSC3D.Mesh(
meshes[i].name,
meshes[i].visible,
meshes[i].material,
meshes[i].texture,
meshes[i].creaseAngle,
meshes[i].isDoubleSided,
meshes[i].isEnvironmentCast,
meshes[i].coordBuffer,
meshes[i].indexBuffer,
meshes[i].textCoordBuffer,
meshes[i].textCoordIndexBuffer);
mesh.setMaterial(meshes[i].material);
mesh.init();
newScene.addChild(mesh);
}
mainViewer.replaceScene(newScene);
};
Can anybody see why this is not working?
An if there is a way to directly share the same scene in both viewers, it would
be even better, as for the big viewer is intended to edit the scene, and it
would be great that those changes were to be shown on the mini viewer.
I REALY AM DESPERATE!
THANKS IN ADVANCE FOR YOUR COOPERATION!!
Original issue reported on code.google.com by iberterr...@gmail.com on 27 Jul 2015 at 8:38
The text was updated successfully, but these errors were encountered:
Original issue reported on code.google.com by
iberterr...@gmail.com
on 27 Jul 2015 at 8:38The text was updated successfully, but these errors were encountered: