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First, thanks so much for this wonderful work @hunterjm. This new program is pretty good and professional! But i think that this program can be better.
So, these are my suggestion:
Need features to set price manually. For some players, i win auction at 200 and that players can be sold for 2000 or higher. But i also have in list another player that need 90/100/110.
About rpm: i think is better have a function that automatically and randomly change the rpm about some range value. This for emulate a human behaviour. I think the better range is 4/8.
(Maybe this function already there automatically) auto stop the bid after a time can we set and resume after a time can we set.
If can add consumables and other object, this program can be perfect!
Sorry for my not-excellent english. Thank you! :)
The text was updated successfully, but these errors were encountered:
We already vary the requests between 75% and 125% of the set RPM value. You should see this reflected in the timestamps on the logs.
This is also on the roadmap
This is not currently on the roadmap. I would need a good source to pull all of the consumable IDs and images from. If you can help find something similar to EA Sports Database for consumables, I would be happy to add it.
First, thanks so much for this wonderful work @hunterjm. This new program is pretty good and professional! But i think that this program can be better.
So, these are my suggestion:
Need features to set price manually. For some players, i win auction at 200 and that players can be sold for 2000 or higher. But i also have in list another player that need 90/100/110.
About rpm: i think is better have a function that automatically and randomly change the rpm about some range value. This for emulate a human behaviour. I think the better range is 4/8.
(Maybe this function already there automatically) auto stop the bid after a time can we set and resume after a time can we set.
If can add consumables and other object, this program can be perfect!
Sorry for my not-excellent english. Thank you! :)
The text was updated successfully, but these errors were encountered: