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three.js

Javascript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg> and WebGL renderers.

Contributors — Getting Started — API Reference

More? #three.js on irc.freenode.net

Featured Examples (View all)

WebGL (Context 3D)

equirectangular scissors lookat video dof ribbon vertexcolors particles lines shader materials_normalmap2 materials_grass materials_normalmap geometry_terrain_gl geometry_minecraft materials_shader_fresnel materials_cars materials_cubemap_refraction materials_cubemap_balls_reflection materials_cubemap_balls_refraction materials_cubemap_escher materials_cubemap materials_gl large_mesh

Canvas (Context 2D)

materials_reflection materials materials_depth materials_normal lights_pointlights interactive_cubes camera_ortographic geometry_birds geometry_earth geometry_terrain materials_video geometry_panorama geometry_cube particles_sprites particles_random particles_wave

Featured projects

Trigger Rally Zombies vs Cow ThreeFab Nyan Cat ThreeNodes f60 Lights Infinite beanstalk Mission Control ROME Globe HelloRacer FastKat Voxels The Wilderness Downtown Or so they say...

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/Three.js"></script>

This code creates a camera, then creates a scene, adds a cube on it, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer,
	geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;
		scene.add( camera );

		geometry = new THREE.CubeGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );
		render();

	}

	function render() {

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

Change Log

2012 03 04 - r48 (393,626 KB, gzip: 99,395 KB)

  • Added camera support to ColladaLoader. (jbaicoianu)
  • More ColladaLoader improvements. (mrdoob, AddictArts, kduong)
  • Updated IcosahedronGeometry and OctahedronGeometry with timothypratley's PolyhedronGeometry code which also brings TetrahedronGeometry. (mrdoob)
  • LOD should now behave as expected from anywhere in the scene graph. (mrdoob)
  • Added THREE.REVISION. (mrdoob)
  • Fixed cancelRequestAnimationFrame polyfill. (also)
  • Improvements to convert_obj_three.py. (alteredq)
  • Fixes to Geometry's .computeBoundingBox and .computeBoundingSphere. (alteredq)
  • Refactored ShadowMap shader. (alteredq)
  • Fixed handling of meshes with multiple materials in SceneLoader. (alteredq)
  • Changed Material's default ambient color to 0xffffff. (alteredq)
  • Added normals support to MorphTarget. (alteredq)
  • Added .setFrameRange and .setAnimationLabel to MorphAnimMesh. (alteredq)
  • Added handling of named animation sequences to MorphAnimMesh. (alteredq)
  • Extended MorphAnimMesh to be able to play animations backwards. (alteredq)
  • Added .generateDataTexture to ImageUtils. (alteredq)
  • Removed hierarchy support and .intersectScene() from Ray. (mrdoob)
  • Added .triangulateQuads to GeometryUtils. (alteredq)
  • Projector and WebGLRenderer now handles doubleSided lighting properly. (mrdoob and alteredq)
  • Fixed MorphAnimMesh playback bug where the last frame didn't display. (alteredq)
  • TrackballControls implements EventTarget. (mrdoob)
  • Added .clone to Vertex, Face3 and Face4. (alteredq)
  • Added .explode and .tessellate to GeometryUtils. (alteredq)
  • Added .lerpSelf to Vector2, Vector3 and UV. (alteredq)
  • Fixed DOMRenderer by using single-materials. (ajorkowski )
  • Added .setPrecision to Ray. (mrdoob)
  • Blender exporter now honors the "Flip YZ" option. (rectalogic)
  • Added NoBlending to Material and WebGLRenderer. (kovleouf)
  • Added .applyMatrix to Object3D. (mrdoob and alteredq)
  • Added .attach and .detach to SceneUtils to retain position in space. (alteredq)
  • Added .sign to Math. (alteredq)
  • Implemented sphinx based documentation. (ivankuzev)
  • Documented part of the API. (ivankuzev and alteredq)
  • Replaced sphinx based documentation with compilation-less sytem. (mrdoob)
  • Added default material to Mesh, Line and ParticleSystem. (mrdoob)

2012 01 14 - r47 (378,169 KB, gzip: 96,015 KB)

  • Resurrected lens flares as custom WebGLRenderer plugin. (alteredq)
  • Fixed typos in Matrix4's transpose() and getInverse(). (ekitson)
  • "Pluginized" Sprites and ShadowMaps. (alteredq)
  • Added Frustrum class. (alteredq)
  • ColladaLoader improvements. (ekitson, jterrace, mrdoob and alteredq)
  • Lights in a hierarchy are now supported when using WebGLRenderer. (alteredq)
  • Included requestAnimationFrame shim in the lib. (mrdoob)
  • Started documentation effort in /doc (using sphinx). (jterrace)
  • Changed default shader precission to mediump. (mrdoob)
  • Added support for the format OpenCTM. (alteredq)
  • Added BufferGeometry for direct rendering from typed arrays. (alteredq)
  • Extended Texture class with format and type parameters. (alteredq)
  • Automatically reducing texture to max size of WebGL hardware. (greggman and alteredq)
  • Improved WebGLRenderer's Shadow Map code. (alteredq)
  • Checking for xhr.overrideMimeType before using it (fixing IE support). (mrdoob and alteredq)
  • Improved ATI and ANGLE support in across WebGLRenderer shaders. (alteredq)
  • Added generateMipmaps property to Texture and RenderTarget. (alteredq)
  • Frustum properly handling children with scaled parents. (avinoamr)
  • Fixed Ray when dealing with big polygons. (WestLangley)
  • Fixed WebGLRenderer bug where depth buffer was not cleared. (ekitson)
  • Added CameraHelper objects for visualising both Perspective and Orthographic cameras. (alteredq)
  • Improvements to Path. (zz85)
  • Improvements to Postprocessing stack. (alteredq)
  • Added shadows for DirectionalLights. (alteredq)
  • Added Gyroscope object. (alteredq)
  • Added alpha and premultipliedAlpha parameters to WebGLRenderer. (mrdoob)
  • Ray properly handling children with scaled parents. (mrdoob)
  • Renamed Axes object to AxisHelper. (mrdoob)

2011 11 17 - r46 (343.383 KB, gzip: 87.468 KB)

  • Added reflections to Normal Mapping. (alteredq)
  • Ray now checks also object children. (mrdoob)
  • *Loader.load( parameters ) to *Loader( url, callback, texturePath ). (mrdoob and alteredq)
  • Reworked scene graph setup. (mrdoob and alteredq)
  • Fixed CanvasRenderer's SphericalReflectionMapping rendering. (mrdoob)
  • Improved SubdivisionModifier. (zz85)
  • Refactored *Controls to use externally supplied time delta. (alteredq)
  • Improvements to CombinedCamera. (zz85)
  • ColladaLoader doesn't create extra Object3D. (mrdoob)
  • Improvements to Lambert and Phong materials. (alteredq)
  • Removed multi-materials for simplicity reasons. (Multi-materials will come back with MeshLayerMaterial hopefully soon) (alteredq)
  • Fixed Ray not considering edges. (mrdoob)
  • Massive cleanup to WebGLRenderer. (alteredq)
  • Ray optimisations. (mrdoob and alteredq)
  • JSON file format is now worker-less (this was crashing Chrome/Firefox with dealing with many assets). (alteredq)
  • Improved CubeGeometry, PlaneGeometry, IcosahedronGeometry and SphereGeometry. (mrdoob)
  • Improvements to Curve. (zz85)
  • Removed Collisions code and focusing on Ray. (mrdoob)
  • Added cloneObject() method to SceneUtils. (alteredq)

2011 10 06 - r45 (340.863 KB, gzip: 86.568 KB)

  • Object/Scene.add*() and Object/Scene.remove*() are now Object/Scene.add() and Object/Scene.remove(). (mrdoob)
  • LOD.add() is now LOD.addLevel(). (mrdoob)
  • Reworked CylinderGeometry. (mrdoob)
  • Added .depthWrite and .fog to Material. (alteredq)
  • Added .applyMatrix to Geometry. (mrdoob)
  • Improved postprocessing stack in /examples/js/postprocessing. (alteredq)
  • Added a realistic skin shading example. (alteredq)
  • Started of a GUI for composing scenes and autogenerate code. (mrdoob)
  • Added .center() to GeometryUtils. (alteredq)
  • Fixed buggy scenegraph manipulation (adding/removing objects). (jsermeno, alteredq and skython)
  • Renamed MeshShaderMaterial to ShaderMaterial. (alteredq)
  • Fixed CanvasRenderer ignoring color of SmoothShadinged MeshLambertMaterial. (mrdoob)
  • Renamed renderer.data to renderer.info. (mrdoob)
  • Fixed ShadowMap aspect ratio. (kig and alteredq)
  • Fixed Loader's extractUrlbase() incorrect output for short urls. (rectalogic and alteredq)
  • Added .color and .visible support to Sprite. (alteredq)
  • Added Face4, Vertex Colors and Maya support to ColladaLoader. (mrdoob)
  • Rewrite of lighting shader code. (alteredq)
  • Improved internal array concatenation approach. (pyrotechnick)
  • WebGLRenderer performance improvements. (alteredq)
  • Added lower level immediate rendering support to WebGLRenderer. (NINE78 and alteredq)
  • Added CubeCamera for rendering cubemaps. (alteredq)
  • Improved GeometryUtils's .mergeVertices() performance. (zz85)
  • Removed Camera's .target. (mrdoob)
  • WebGLRenderer's .clear() is now .clear( color, depth, stencil ). (mrdoob)
  • Added .autoClearColor, .autoClearDepth and .autoClearStencil to WebGLRenderer. (mrdoob and alteredq)
  • Added OctahedronGeometry. (clockworkgeek)
  • Splitted Camera into PerspectiveCamera and OrthographicCamera. (mrdoob and alteredq)
  • Special cameras are now *Controls. (alteredq and mrdoob)
  • Added SubdivisionModifier. (zz85)
  • Projector's unprojectVector() now also works with OrthographicCamera. (jsermeno)
  • Added .setLens() method to PerspectiveCamera. (zz85)
  • Added Shadow Maps, Texture's .offset and .repeat and reflections support to Normal Map shader. (alteredq)

2011 09 04 - r44 (330.356 KB, gzip: 84.039 KB)

  • Added ColladaLoader. (timknip2)
  • Improved ExtrudeGeometry. (zz85)
  • Fixed CylinderGeometry normals. (alteredq)
  • Fixed issue with WebGLRenderer.setTexture (rectalogic)
  • Fixed TorusGeometry normals. (mrdoob)
  • Fixed Ray behind-ray intersects. (mrdoob)
  • Added OrthoCamera. (alteredq)
  • Refactored postprocessing effects used in some examples. (alteredq)
  • Added .deallocateObject() and .deallocateTexture() methods to WebGLRenderer. (mrdoob)
  • Fixed a glitch in normal and phong shader. (evanw and alteredq)
  • Added .frustumCulled property to Object3D. (alteredq and mrdoob)

2011 08 14 - r43 (298.199 KB, gzip: 74.805 KB)

  • Improved Blender exporter - 2.58 (and 2.59) support, normals maps, specular, ao maps... (alteredq)
  • Added CORS to ImageUtils. (mrdoob)
  • Refactored TextGeometry and added Shape, Curve, Path, ExtrudeGeometry, TextPath. (zz85 and alteredq)
  • Added handling of custom attributes for ParticleSystems. (alteredq)
  • Fixed CanvasRenderer.setClearColor. (mrdoob, StephenHopkins and sebleedelisle)
  • Improved uniform handling in WebGLRenderer. (alteredq)
  • Implemented Shadow Mapping in WebGLRenderer. (alteredq)
  • Added Spotlight light type. (alteredq)
  • Fixed constructor-less prototypes. (pushmatrix)
  • Added DataTexture. (alteredq)
  • WebGLRenderer opaque pass now renders from front to back. (alteredq)
  • Simplified Color. (mrdoob)
  • Added preserveDrawingBuffer option to WebGLRenderer. (jeromeetienne)
  • Added UTF8Loader for loading the new, uber compressed, UTF8 format. (alteredq)
  • CanvasRenderer now supports RepeatWrapping, texture.offset and texture.repeat. (mrdoob)
  • Removed Stencil Shadows and Lensflare code. (mrdoob)

2011 07 06 - r42 (277.852 KB, gzip: 69.469 KB)

  • Added AnaglypWebGLRenderer and CrosseyedWebGLRenderer. (mrdoob, alteredq and marklundin)
  • Added TextGeometry. (zz85 and alteredq)
  • Added setViewOffset method to Camera. (greggman)
  • Renamed geometries to *Geometry. (mrdoob)
  • Improved Blender exporter. (alteredq, sweetfish and Jhonnyg)
  • Added Blender 2.58 exporter. (georgik)
  • Fixed Matrix4.multiply(). (thanks lukem1)
  • Added support for additional Euler rotation orders in Matrix4. (rectalogic)
  • Renamed QuakeCamera to FirstPersonCamera. (chriskillpack)
  • Improved Normal Map Shader. (alteredq)
  • Collision now supports Object3D.flipSided and Object3D.doubleSided. (NINE78)
  • Removed most of SceneUtils methods. (mrdoob)
  • Removed Sound object and SoundRenderer. (mrdoob)

2011 05 31 - r41/ROME (265.317 KB, gzip: 64.849 KB)

(Up to this point, some RO.ME specific features managed to get in the lib. The aim is to clean this up in next revisions.)

  • Improved Blender Object and Scene exporters. (alteredq)
  • Fixes on WebGL attributes. (alteredq and empaempa)
  • Reduced overall memory footprint. (mrdoob)
  • Added Face4 support to CollisionSystem. (NINE78)
  • Added Blender 2.57 exporter. (remoe)
  • Added Particle support to Ray. (mrdoob and jaycrossler)
  • Improved Ray.intersectObject performance by checking boundingSphere first. (mrdoob)
  • Added TrackballCamera. (egraether)
  • Added repeat and offset properties to Texture. (mrdoob and alteredq)
  • Cleaned up Vector2, Vector3 and Vector4. (egraether)

2011 04 24 - r40 (263.774 KB, gzip: 64.320 KB)

  • Fixed Object3D.lookAt. (mrdoob)
  • More and more Blender exporter goodness. (alteredq and mrdoob)
  • Improved CollisionSystem. (drojdjou and alteredq)
  • Fixes on WebGLRenderer. (empaempa)
  • Added Trident object. (sroucheray)
  • Added data object to Renderers for getting number of vertices/faces/callDraws from last render. (mrdoob)
  • Fixed Projector handling Particles with hierarchies. (mrdoob)

2011 04 09 - r39 (249.048 KB, gzip: 61.020 KB)

  • Improved WebGLRenderer program cache. (alteredq)
  • Added support for pre-computed edges in loaders and exporters. (alteredq)
  • Added Collisions classes. (drojdjou)
  • Added Sprite object. (empaempa)
  • Fixed *Loader issue where Workers were kept alive and next loads were delayed. (alteredq)
  • Added THREE namespace to all the classes that missed it. (mrdoob)

2011 03 31 - r38 (225.442 KB, gzip: 55.908 KB)

  • Added LensFlare light. (empaempa)
  • Added ShadowVolume object (stencil shadows). (empaempa)
  • Improved Blender Exporter plus added Scene support. (alteredq)
  • Blender Importer for loading JSON files. (alteredq)
  • Added load/complete callbacks to Loader (mrdoob)
  • Minor WebGL blend mode clean up. (mrdoob)
  • *Materials now extend Material (mrdoob)
  • material.transparent define whether material is transparent or not (before we were guessing). (mrdoob)
  • Added internal program cache to WebGLRenderer (reuse already available programs). (mrdoob)

2011 03 22 - r37 (208.495 KB, gzip: 51.376 KB)

  • Changed JSON file format. (Re-exporting of models required) (alteredq and mrdoob)
  • Updated Blender and 3DSMAX exporters for new format. (alteredq)
  • Vertex colors are now per-face (alteredq)
  • Geometry.uvs is now a multidimensional array (allowing infinite uv sets) (alteredq)
  • CanvasRenderer renders Face4 again (without spliting to 2 Face3) (mrdoob)
  • ParticleCircleMaterial > ParticleCanvasMaterial. Allowing injecting any canvas.context code! (mrdoob)

2011 03 14 - r36 (194.547 KB, gzip: 48.608 KB)

  • Added 3DSMAX exporter. (alteredq)
  • Fixed WebGLRenderer aspect ratio bug when scene had only one material. (mrdoob)
  • Added sizeAttenuation property to ParticleBasicMaterial. (mrdoob)
  • Added PathCamera. (alteredq)
  • Fixed WebGLRenderer bug when Camera has a parent. CameraCamera.updateMatrix method. (empaempa)
  • Fixed Camera.updateMatrix method and Object3D.updateMatrix. (mrdoob)

2011 03 06 - r35 (187.875 KB, gzip: 46.433 KB)

  • Added methods translate, translateX, translateY, translateZ and lookAt methods to Object3D. (mrdoob)
  • Added methods setViewport and setScissor to WebGLRenderer. (alteredq)
  • Added support for non-po2 textures. (mrdoob and alteredq)
  • Minor API clean up. (mrdoob)

2011 03 02 - r34 (186.045 KB, gzip: 45.953 KB)

  • Now using camera.matrixWorldInverse instead of camera.matrixWorld for projecting. (empaempa and mrdoob)
  • Camel cased properties and object json format (Re-exporting of models required) (alteredq)
  • Added QuakeCamera for easy fly-bys (alteredq)
  • Added LOD example (alteredq)

2011 02 26 - r33 (184.483 KB, gzip: 45.580 KB)

  • Changed build setup (build/Three.js now also include extras) (mrdoob)
  • Added ParticleSystem object to WebGLRenderer (alteredq)
  • Added Line support to WebGLRenderer (alteredq)
  • Added vertex colors support to WebGLRenderer (alteredq)
  • Added Ribbon object. (alteredq)
  • Added updateable textures support to WebGLRenderer (alteredq)
  • Added Sound object and SoundRenderer. (empaempa)
  • LOD, Bone, SkinnedMesh objects and hierarchy being developed. (empaempa)
  • Added hierarchies examples (mrdoob)

2010 12 31 - r32 (89.301 KB, gzip: 21.351 KB)

  • Scene now supports Fog and FogExp2. WebGLRenderer only right now. (alteredq)
  • Added setClearColor( hex, opacity ) to WebGLRenderer and CanvasRenderer (alteredq & mrdoob)
  • WebGLRenderer shader system refactored improving performance. (alteredq)
  • Projector now does frustum culling of all the objects using their sphereBoundingBox. (thx errynp)
  • material property changed to materials globaly.

2010 12 06 - r31 (79.479 KB, gzip: 18.788 KB)

  • Minor Materials API change (mappings). (alteredq & mrdoob)
  • Added Filters to WebGLRenderer
  • python build.py --includes generates includes string

2010 11 30 - r30 (77.809 KB, gzip: 18.336 KB)

  • Reflection and Refraction materials support in WebGLRenderer (alteredq)
  • SmoothShading support on CanvasRenderer/MeshLambertMaterial
  • MeshShaderMaterial for WebGLRenderer (alteredq)
  • Removed RenderableFace4 from Projector/CanvasRenderer (maybe just temporary).
  • Added extras folder with GeometryUtils, ImageUtils, SceneUtils and ShaderUtils (alteredq & mrdoob)
  • Blender 2.5x Slim now the default exporter (old exporter removed).

2010 11 17 - r29 (69.563 KB)

  • New materials API Still work in progress, but mostly there. (alteredq & mrdoob)
  • Line clipping in CanvasRenderer (julianwa)
  • Refactored CanvasRenderer and SVGRenderer. (mrdoob)
  • Switched to Closure compiler.

2010 11 04 - r28 (62.802 KB)

  • Loader class allows load geometry asynchronously at runtime. (alteredq)
  • MeshPhongMaterial working with WebGLRenderer. (alteredq)
  • Support for huge objects. Max 500k polys and counting. (alteredq)
  • Projector.unprojectVector and Ray class to check intersections with faces (based on mindlapse work)
  • Fixed Projector z-sorting (not as jumpy anymore).
  • Fixed Orthographic projection (was y-inverted).
  • Hmmm.. lib file size starting to get too big...

2010 10 28 - r25 (54.480 KB)

  • WebGLRenderer now up to date with other renderers! (alteredq)
  • .obj to .js python converter (alteredq)
  • Blender 2.54 exporter
  • Added MeshFaceMaterial (multipass per face)
  • Reworked CanvasRenderer and SVGRenderer material handling

2010 10 06 - r18 (44.420 KB)

  • Added PointLight
  • CanvasRenderer and SVGRenderer basic lighting support (ColorStroke/ColorFill only)
  • Renderer > Projector. CanvasRenderer, SVGRenderer and DOMRenderer do not extend anymore
  • Added computeCentroids method to Geometry

2010 09 17 - r17 (39.487 KB)

  • Added Light, AmbientLight and DirectionalLight (philogb)
  • WebGLRenderer basic lighting support (philogb)
  • Memory optimisations

2010 08 21 - r16 (35.592 KB)

  • Workaround for Opera bug (clearRect not working with context with negative scale)
  • Additional Matrix4 and Vector3 methods

2010 07 23 - r15 (32.440 KB)

  • Using new object UV instead of Vector2 where it should be used
  • Added Mesh.flipSided boolean (false by default)
  • CanvasRenderer was handling UVs at 1,1 as bitmapWidth, bitmapHeight (instead of bitmapWidth - 1, bitmapHeight - 1)
  • ParticleBitmapMaterial.offset added
  • Fixed gap when rendering Face4 with MeshBitmapUVMappingMaterial

2010 07 17 - r14 (32.144 KB)

  • Refactored CanvasRenderer (more duplicated code, but easier to handle)
  • Face4 now supports MeshBitmapUVMappingMaterial
  • Changed order of *StrokeMaterial parameters. Now it's color, opacity, lineWidth.
  • BitmapUVMappingMaterial > MeshBitmapUVMappingMaterial
  • ColorFillMaterial > MeshColorFillMaterial
  • ColorStrokeMaterial > MeshColorStrokeMaterial
  • FaceColorFillMaterial > MeshFaceColorFillMaterial
  • FaceColorStrokeMaterial > MeshFaceColorStrokeMaterial
  • ColorStrokeMaterial > LineColorMaterial
  • Rectangle.instersects returned false with rectangles with 0px witdh or height

2010 07 12 - r13 (29.492 KB)

  • Added ParticleCircleMaterial and ParticleBitmapMaterial
  • Particle now use ParticleCircleMaterial instead of ColorFillMaterial
  • Particle.size > Particle.scale.x and Particle.scale.y
  • Particle.rotation.z for rotating the particle
  • SVGRenderer currently out of sync

2010 07 07 - r12 (28.494 KB)

  • First version of the WebGLRenderer (ColorFillMaterial and FaceColorFillMaterial by now)
  • Matrix4.lookAt fix (CanvasRenderer and SVGRenderer now handle the -Y)
  • Color now using 0-1 floats instead of 0-255 integers

2010 07 03 - r11 (23.541 KB)

  • Blender 2.5 exporter (utils/export_threejs.py) now exports UV and normals (Thx kikko)
  • Scene.add > Scene.addObject
  • Enabled Scene.removeObject

2010 06 22 - r10 (23.959 KB)

  • Changed Camera system. (Thx Paul Brunt)
  • Object3D.overdraw = true to enable CanvasRenderer screen space point expansion hack.

2010 06 20 - r9 (23.753 KB)

  • JSLinted.
  • autoClear property for renderers.
  • Removed SVG rgba() workaround for WebKit. (WebKit now supports it)
  • Fixed matrix bug. (transformed objects outside the x axis would get infinitely tall :S)

2010 06 06 - r8 (23.496 KB)

  • Moved UVs to Geometry.
  • CanvasRenderer expands screen space points (workaround for antialias gaps).
  • CanvasRenderer supports BitmapUVMappingMaterial.

2010 06 05 - r7 (22.387 KB)

  • Added Line Object.
  • Workaround for WebKit not supporting rgba() in SVG yet.
  • No need to call updateMatrix(). Use .autoUpdateMatrix = false if needed. (Thx Gregory Athons).

2010 05 17 - r6 (21.003 KB)

  • 2d clipping on CanvasRenderer and SVGRenderer
  • clearRect optimisations on CanvasRenderer

2010 05 16 - r5 (19.026 KB)

  • Removed Class.js dependency
  • Added THREE namespace
  • Camera.x -> Camera.position.x
  • Camera.target.x > Camera.target.position.x
  • ColorMaterial > ColorFillMaterial
  • FaceColorMaterial > FaceColorFillMaterial
  • Materials are now multipass (use array)
  • Added ColorStrokeMaterial and FaceColorStrokeMaterial
  • geometry.faces.a are now indexes instead of references

2010 04 26 - r4 (16.274 KB)

  • SVGRenderer Particle rendering
  • CanvasRenderer uses context.setTransform to avoid extra calculations

2010 04 24 - r3 (16.392 KB)

  • Fixed incorrect rotation matrix transforms
  • Added Plane and Cube primitives

2010 04 24 - r2 (15.724 KB)

  • Improved Color handling

2010 04 24 - r1 (15.25 KB)

  • First alpha release

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