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9-custom-shaders.js
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9-custom-shaders.js
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// use custom shaders in hydra
//example
setFunction({
name: 'red', // name that will be used to access function in js as well as in glsl
type: 'src', // can be 'src', 'color', 'combine', 'combineCoords'. see below for more info
inputs: [
{
name: `amount`,
type: `float`,
default: 1.0
}
],
// The above code generates the glsl function
glsl:
`return vec4(amount,0,0,1);`
},)
//try it
red(0.7).out()
//Types and default arguments for hydra functions.
//The value in the 'type' field tells which type the function will be returned as well as default arguments.
const types = {
'src': {
returnType: 'vec4',
args: ['vec2 _st'] // the texture coordinates
},
'coord': {
returnType: 'vec2',
args: ['vec2 _st'] // the texture coordinates
},
'color': {
returnType: 'vec4',
args: ['vec4 _c0'] // the input texture
},
'combine': {
returnType: 'vec4',
args: ['vec4 _c0', 'vec4 _c1'] // two input texture
},
'combineCoord': {
returnType: 'vec2',
args: ['vec2 _st', 'vec4 _c0'] //texture coordinates and input texture
}
}
//get glsl code from hydra code
//this way you will get the code + all the utility functions, the code is at the bottom
shader = osc().modulate(noise()).glsl()
console.log(shader)