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atom.go
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atom.go
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package gmnlisp
import (
"context"
"fmt"
"unicode"
)
type _TrueType struct{}
var trueClass = registerNewBuiltInClass[_TrueType]("<truetype>")
func (t _TrueType) ClassOf() Class {
return trueClass
}
func (_TrueType) String() string {
return "t"
}
var True Node = _TrueType{}
func (_TrueType) Equals(n Node, m EqlMode) bool {
_, ok := n.(_TrueType)
return ok
}
type _NullType struct{}
var nullClass = registerNewBuiltInClass[_NullType]("<null>")
func (_NullType) ClassOf() Class {
return nullClass
}
func (_NullType) String() string {
return "nil"
}
func (nt _NullType) Equals(n Node, m EqlMode) bool {
if n == nil {
return true
}
_, ok := n.(_NullType)
return ok
}
var Null Node = _NullType{}
type idMap[T ~int] struct {
id2name []string
name2id map[string]T
}
func (idm *idMap[T]) NameToId(name string) T {
if idm.name2id == nil {
idm.name2id = make(map[string]T)
}
if id, ok := idm.name2id[name]; ok {
return id
}
id := T(len(idm.name2id))
idm.name2id[name] = id
idm.id2name = append(idm.id2name, name)
return id
}
func (idm *idMap[T]) Count() int {
return len(idm.name2id)
}
type Symbol int
func (idm *idMap[T]) IdToName(id T) string {
if id < 0 || int(id) >= len(idm.id2name) {
return "(undefined)"
}
return idm.id2name[id]
}
var symbolManager = &idMap[Symbol]{}
func NewSymbol(s string) Symbol {
return symbolManager.NameToId(s)
}
func genSym() Symbol {
return NewSymbol(fmt.Sprintf("-gensym-%d-", symbolManager.Count()))
}
func funGensym(ctx context.Context, w *World) (Node, error) {
return genSym(), nil
}
var symbolClass = registerNewBuiltInClass[Symbol]("<symbol>")
func (Symbol) ClassOf() Class {
return symbolClass
}
func (s Symbol) Eval(_ context.Context, w *World) (Node, error) {
return w.Get(s)
}
func (s Symbol) Equals(n Node, m EqlMode) bool {
ns, ok := n.(Symbol)
return ok && s == ns
}
func (s Symbol) String() string {
return symbolManager.IdToName(s)
}
type Rune rune
var characterClass = registerNewBuiltInClass[Rune]("<character>")
func (Rune) ClassOf() Class {
return characterClass
}
func (r Rune) GoString() string {
switch r {
case '\t':
return `#\tab`
case '\n':
return `#\linefeed`
case '\r':
return `#\return`
case ' ':
return `#\space`
default:
if unicode.IsLetter(rune(r)) {
return fmt.Sprintf(`#\%c`, rune(r))
} else {
return fmt.Sprintf(`#\U%04X`, rune(r))
}
}
}
func (r Rune) String() string {
return string(rune(r))
}
func (r Rune) Equals(n Node, m EqlMode) bool {
if value, ok := n.(Rune); ok {
if r == value {
return true
}
if m == EQUALP {
return unicode.ToLower(rune(r)) == unicode.ToLower(rune(value))
}
return false
}
if m == STRICT {
return false
}
return false
}
func (r Rune) Add(ctx context.Context, w *World, n Node) (Node, error) {
value, err := ExpectClass[Rune](ctx, w, n)
if err == nil {
return r + value, nil
}
if value, ok := n.(Integer); ok {
return r + Rune(value), nil
}
return nil, err
}
func (r Rune) Sub(ctx context.Context, w *World, n Node) (Node, error) {
value, err := ExpectClass[Rune](ctx, w, n)
if err == nil {
return r - value, nil
}
if value, ok := n.(Integer); ok {
return r - Rune(value), nil
}
return nil, err
}
func compareRune(ctx context.Context, w *World, argv []Node, f func(rune) bool) (Node, error) {
left, err := ExpectClass[Rune](ctx, w, argv[0])
if err != nil {
return nil, err
}
right, err := ExpectClass[Rune](ctx, w, argv[1])
if err != nil {
return nil, err
}
cmp := rune(left) - rune(right)
if f(cmp) {
return True, nil
}
return Null, nil
}
func funRuneLt(ctx context.Context, w *World, argv []Node) (Node, error) {
return compareRune(ctx, w, argv, func(cmp rune) bool { return cmp < 0 })
}
func funRuneLe(ctx context.Context, w *World, argv []Node) (Node, error) {
return compareRune(ctx, w, argv, func(cmp rune) bool { return cmp <= 0 })
}
func funRuneEq(ctx context.Context, w *World, argv []Node) (Node, error) {
return compareRune(ctx, w, argv, func(cmp rune) bool { return cmp == 0 })
}
func funRuneGt(ctx context.Context, w *World, argv []Node) (Node, error) {
return compareRune(ctx, w, argv, func(cmp rune) bool { return cmp > 0 })
}
func funRuneGe(ctx context.Context, w *World, argv []Node) (Node, error) {
return compareRune(ctx, w, argv, func(cmp rune) bool { return cmp >= 0 })
}
func funRuneNe(ctx context.Context, w *World, argv []Node) (Node, error) {
return compareRune(ctx, w, argv, func(cmp rune) bool { return cmp != 0 })
}
func funRuneIndex(ctx context.Context, w *World, argv []Node) (Node, error) {
_char, err := ExpectClass[Rune](ctx, w, argv[0])
if err != nil {
return nil, err
}
char := rune(_char)
str, err := ExpectClass[String](ctx, w, argv[1])
if err != nil {
return nil, err
}
var start int = 0
if len(argv) >= 3 {
_start, err := ExpectClass[Integer](ctx, w, argv[2])
if err != nil {
return nil, err
}
start = int(_start)
}
i := 0
for _, c := range string(str) {
if i >= start && c == char {
return Integer(i), nil
}
i++
}
return Null, nil
}
type Keyword int
var keywordManager = idMap[Keyword]{}
func NewKeyword(name string) Keyword {
return keywordManager.NameToId(name)
}
var keywordClass = registerNewBuiltInClass[Keyword]("<keyword>")
func (Keyword) ClassOf() Class {
return keywordClass
}
func (k Keyword) String() string {
return keywordManager.IdToName(k)
}
func (k Keyword) Equals(n Node, m EqlMode) bool {
ks, ok := n.(Keyword)
return ok && k == ks
}