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"description": "The scalar multiplier applied to each normal vector of the normal texture.",
"default": 1.0,
"gltf_detailedDescription": "The scalar multiplier applied to each normal vector of the texture. This value scales the normal vector using the formula: `scaledNormal = normalize((normalize(<sampled normal texture value>) * 2.0 - 1.0) * vec3(<normal scale>, <normal scale>, 1.0))`. This value is ignored if normalTexture is not specified. This value is linear."