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Releases: hypersurge/awe6

RC 2,0,572

29 May 00:54
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Major release, some breaking changes. Includes:

  • Haxe 3 compatible (refactor to new syntax and conventions)
  • NME drivers replaced with OpenFL drivers
  • Optional paramaters refactored (Floats, Ints, Bools made non-nullable)
  • Run script NME references replaced with OpenFL references
  • FlashDevelop templates updated for above
  • API docs not yet revised, due to chxdoc compatibility

RC 1,4,550

29 May 01:08
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Minor fixes release. Includes:

  • Linux run scripts & NME template fixes
  • Default init and dispose messages removed from Process (for performance)

RC 1,3,522

29 May 00:33
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Haxe 2.10, NME 3.5.5 (optional) compatible release. Includes:

  • Linux run scripts to include NME template
  • Flash Fullscreen Context Menu conditional of Player Version
  • IMessageManager expects IEntity as sender type
  • nme and jeash drivers refactored to NME 3.5.x package names

RC 1,2,492

29 May 00:31
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Haxe 2.10 compatible release. Several issue fixes, new NME FlashDevelop templates and Linux creation scripts. No breaking changes.

RC 1,1,445

29 May 00:29
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Haxe 2.09 compatible release. Many improvements, optimizations and consistency reviews. Some breaking changes:

  • AFactory _configurer has p_isPreconfig parameter to allow two stage configuration
  • Driver AudioManagers do not assume file extension by target - specify accordingly in project specific AssetManager.

RC 1,0,391

29 May 00:28
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Major update. Now compatible with all targets - directly or indirectly. Can be consumed by NME (e.g. include as a lib in your NME project), or can consume NME / Jeash / etc as preferred.

Please note this release required minor public API changes:

  • overriding AFactory _init to set properties is now done by overriding AFactory _configurer.
  • Overlay is constructed by injecting IView instead of BitmapData.
  • Overlay includes a buttonSize as part of its constructor.
  • All getters and setters have changed to from __get_%, __set_% to _get_%, _set_%.
  • Private members originally called _sprite and now called _context.