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| 1 | +package edu.hzuapps.androidlabs.homeworks.net1414080903226; |
| 2 | + |
| 3 | +import android.content.res.Resources; |
| 4 | +import android.graphics.Bitmap; |
| 5 | +import android.graphics.BitmapFactory; |
| 6 | +import android.graphics.Color; |
| 7 | +import android.opengl.GLES20; |
| 8 | +import android.opengl.GLUtils; |
| 9 | +import android.opengl.Matrix; |
| 10 | +import android.util.Log; |
| 11 | + |
| 12 | +import com.chenyirun.theircraft.model.Buffers; |
| 13 | +import com.chenyirun.theircraft.model.Point3; |
| 14 | +import com.chenyirun.theircraft.model.Point3Int; |
| 15 | + |
| 16 | +import java.nio.ByteBuffer; |
| 17 | +import java.nio.ByteOrder; |
| 18 | +import java.nio.FloatBuffer; |
| 19 | +import java.nio.ShortBuffer; |
| 20 | + |
| 21 | +class Net1414080903226GLHelper { |
| 22 | + private static final String TAG = "Net1414080903226GLHelper"; |
| 23 | + |
| 24 | + private int blockProgram; |
| 25 | + private int lineProgram; |
| 26 | + private int pointProgram; |
| 27 | + |
| 28 | + public final float[] modelBlock = new float[16]; |
| 29 | + private final float[] modelView = new float[16]; |
| 30 | + private final float[] modelViewProjection = new float[16]; |
| 31 | + |
| 32 | + private int textureHandle; |
| 33 | + private int textureData; |
| 34 | + private int blockPositionParam; |
| 35 | + private int blockUVParam; |
| 36 | + private int blockModelViewProjectionParam; |
| 37 | + private int linePositionParam; |
| 38 | + private int lineModelViewProjectionParam; |
| 39 | + private int pointPositionParam; |
| 40 | + private int pointModelViewProjectionParam; |
| 41 | + |
| 42 | + private static final int COORDS_PER_VERTEX = 3; |
| 43 | + private static final int VERTEX_STRIDE = COORDS_PER_VERTEX * 4; // 4 bytes per vertex |
| 44 | + |
| 45 | + private static final String BlockVertexShader = |
| 46 | + "uniform mat4 u_MVP;\n" + |
| 47 | + "attribute vec4 a_Position;\n" + |
| 48 | + "attribute vec2 a_textureCoord;\n" + |
| 49 | + "varying vec2 v_textureCoord;\n" + |
| 50 | + "\n" + |
| 51 | + "void main() {\n" + |
| 52 | + " gl_Position = u_MVP * a_Position;\n" + |
| 53 | + " v_textureCoord = a_textureCoord;\n" + |
| 54 | + "}"; |
| 55 | + |
| 56 | + private static final String BlockFragmentShader = |
| 57 | + "precision mediump float;\n" + |
| 58 | + "uniform sampler2D u_texture;\n" + |
| 59 | + "varying vec2 v_textureCoord;\n" + |
| 60 | + "\n" + |
| 61 | + "void main() {\n" + |
| 62 | + " gl_FragColor = texture2D(u_texture, v_textureCoord);\n" + |
| 63 | + "}"; |
| 64 | + |
| 65 | + private static final String LineVertexShader = |
| 66 | + "uniform mat4 u_MVP;\n" + |
| 67 | + "attribute vec4 a_Position;\n" + |
| 68 | + "\n" + |
| 69 | + "void main() {\n" + |
| 70 | + " gl_Position = u_MVP * a_Position;\n" + |
| 71 | + "}\n"; |
| 72 | + |
| 73 | + private static final String LineFragmentShader = |
| 74 | + "void main() {\n" + |
| 75 | + " gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);\n" + |
| 76 | + "}\n"; |
| 77 | + |
| 78 | + private static final String PointVertexShader = |
| 79 | + "uniform mat4 u_MVP;\n" + |
| 80 | + "attribute vec4 a_Position;\n" + |
| 81 | + "\n" + |
| 82 | + "void main() {\n" + |
| 83 | + " gl_Position = u_MVP * a_Position;\n" + |
| 84 | + "}\n"; |
| 85 | + |
| 86 | + private static final String PointFragmentShader = |
| 87 | + "void main() {\n" + |
| 88 | + " gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);\n" + |
| 89 | + "}\n"; |
| 90 | + |
| 91 | + public void attachVariables(Resources resources){ |
| 92 | + blockProgram = Net1414080903226GLHelper.linkProgram(BlockVertexShader, BlockFragmentShader); |
| 93 | + lineProgram = Net1414080903226GLHelper.linkProgram(LineVertexShader, LineFragmentShader); |
| 94 | + pointProgram = Net1414080903226GLHelper.linkProgram(PointVertexShader, PointFragmentShader); |
| 95 | + |
| 96 | + textureData = Net1414080903226GLHelper.loadTexture(resources, R.drawable.texture); |
| 97 | + textureHandle = GLES20.glGetUniformLocation(blockProgram, "u_texture"); |
| 98 | + |
| 99 | + blockUVParam = GLES20.glGetAttribLocation(blockProgram, "a_textureCoord"); |
| 100 | + blockPositionParam = GLES20.glGetAttribLocation(blockProgram, "a_Position"); |
| 101 | + blockModelViewProjectionParam = GLES20.glGetUniformLocation(blockProgram, "u_MVP"); |
| 102 | + linePositionParam = GLES20.glGetAttribLocation(lineProgram, "a_Position"); |
| 103 | + lineModelViewProjectionParam = GLES20.glGetUniformLocation(lineProgram, "u_MVP"); |
| 104 | + pointPositionParam = GLES20.glGetAttribLocation(lineProgram, "a_Position"); |
| 105 | + pointModelViewProjectionParam = GLES20.glGetUniformLocation(lineProgram, "u_MVP"); |
| 106 | + } |
| 107 | + |
| 108 | + public void computeMVP(float[] view, float[] perspective){ |
| 109 | + Matrix.setIdentityM(modelBlock, 0); |
| 110 | + Matrix.multiplyMM(modelView, 0, view, 0, modelBlock, 0); |
| 111 | + Matrix.multiplyMM(modelViewProjection, 0, perspective, 0, modelView, 0); |
| 112 | + } |
| 113 | + |
| 114 | + public void beforeDrawBlocks(){ |
| 115 | + GLES20.glUseProgram(blockProgram); |
| 116 | + GLES20.glUniform1i(textureHandle, 0); |
| 117 | + GLES20.glActiveTexture(GLES20.GL_TEXTURE0); |
| 118 | + GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureData); |
| 119 | + |
| 120 | + GLES20.glUniformMatrix4fv(blockModelViewProjectionParam, 1, false, modelViewProjection, 0); |
| 121 | + |
| 122 | + GLES20.glEnableVertexAttribArray(blockPositionParam); |
| 123 | + GLES20.glEnableVertexAttribArray(blockUVParam); |
| 124 | + } |
| 125 | + |
| 126 | + public void drawBlocks(Buffers buffers){ |
| 127 | + GLES20.glVertexAttribPointer(blockPositionParam, 3, GLES20.GL_FLOAT, false, 0, buffers.vertexBuffer); |
| 128 | + GLES20.glVertexAttribPointer(blockUVParam, 2, GLES20.GL_FLOAT, false, 0, buffers.textureCoordBuffer); |
| 129 | + |
| 130 | + GLES20.glDrawElements( |
| 131 | + GLES20.GL_TRIANGLES, buffers.drawListBuffer.limit(), |
| 132 | + GLES20.GL_UNSIGNED_SHORT, buffers.drawListBuffer); |
| 133 | + } |
| 134 | + |
| 135 | + public void afterDrawBlocks(){ |
| 136 | + GLES20.glDisableVertexAttribArray(blockPositionParam); |
| 137 | + GLES20.glDisableVertexAttribArray(blockUVParam); |
| 138 | + } |
| 139 | + |
| 140 | + static final float positions[][] = { |
| 141 | + {-0.5f, -0.5f, -0.5f}, |
| 142 | + {-0.5f, -0.5f, +0.5f}, |
| 143 | + {-0.5f, +0.5f, -0.5f}, |
| 144 | + {-0.5f, +0.5f, +0.5f}, |
| 145 | + {+0.5f, -0.5f, -0.5f}, |
| 146 | + {+0.5f, -0.5f, +0.5f}, |
| 147 | + {+0.5f, +0.5f, -0.5f}, |
| 148 | + {+0.5f, +0.5f, +0.5f} |
| 149 | + }; |
| 150 | + static final int indices[] = { |
| 151 | + 0, 1, 0, 2, 0, 4, 1, 3, |
| 152 | + 1, 5, 2, 3, 2, 6, 3, 7, |
| 153 | + 4, 5, 4, 6, 5, 7, 6, 7 |
| 154 | + }; |
| 155 | + |
| 156 | + private float[] genWireFrame(Point3Int pos){ |
| 157 | + float[] result = new float[72]; |
| 158 | + for (int i = 0; i < 24; i++) { |
| 159 | + int j = indices[i]; |
| 160 | + result[i*3] = pos.x + positions[j][0]; |
| 161 | + result[i*3+1] = pos.y + positions[j][1]; |
| 162 | + result[i*3+2] = pos.z + positions[j][2]; |
| 163 | + } |
| 164 | + return result; |
| 165 | + } |
| 166 | + |
| 167 | + public void drawWireFrame(Point3Int pos){ |
| 168 | + float[] wireFrameCoords = genWireFrame(pos); |
| 169 | + drawLines(wireFrameCoords); |
| 170 | + } |
| 171 | + |
| 172 | + public void drawSightVector(Point3 sightVector, Point3 pos){ |
| 173 | + Point3 sv = sightVector.times(3); |
| 174 | + float[] coords = { |
| 175 | + pos.x , pos.y, pos.z, |
| 176 | + //pos.x + sv.x * ratio, pos.y + sv.y * ratio, pos.z + sv.z * ratio, |
| 177 | + pos.x + sv.x, pos.y + sv.y, pos.z + sv.z |
| 178 | + }; |
| 179 | + drawLines(coords); |
| 180 | + } |
| 181 | +/* |
| 182 | + public void drawCrossHair(){ |
| 183 | + float[] coords = { |
| 184 | + 1920 / 2.0f, 1080.0f / 2.0f, |
| 185 | + }; |
| 186 | + drawPoints(coords, 2); |
| 187 | + } |
| 188 | +*/ |
| 189 | + private static final float[] pointMatrix = { |
| 190 | + 2 / 1920.0f, 0, 0, 0, |
| 191 | + 0, 2 / 1080.0f, 0, 0, |
| 192 | + 0, 0, -1, 0, |
| 193 | + -1, -1, 0, 1 |
| 194 | + }; |
| 195 | + public void drawPoints(float[] pointCoords, int coordsPerVertex) { |
| 196 | + ByteBuffer bb = ByteBuffer.allocateDirect(pointCoords.length * 4); |
| 197 | + bb.order(ByteOrder.nativeOrder()); |
| 198 | + FloatBuffer VertexBuffer = bb.asFloatBuffer(); |
| 199 | + VertexBuffer.put(pointCoords); |
| 200 | + VertexBuffer.position(0); |
| 201 | + |
| 202 | + GLES20.glUseProgram(pointProgram); |
| 203 | + GLES20.glEnableVertexAttribArray(pointPositionParam); |
| 204 | + GLES20.glVertexAttribPointer(pointPositionParam, coordsPerVertex, GLES20.GL_FLOAT, false, coordsPerVertex * 4, VertexBuffer); |
| 205 | + GLES20.glUniformMatrix4fv(pointModelViewProjectionParam, 1, false, pointMatrix, 0); |
| 206 | + GLES20.glDrawArrays(GLES20.GL_POINTS, 0, pointCoords.length / coordsPerVertex); |
| 207 | + GLES20.glDisableVertexAttribArray(pointPositionParam); |
| 208 | + } |
| 209 | + |
| 210 | + public void drawLines(float[] lineCoords) { |
| 211 | + ByteBuffer bb = ByteBuffer.allocateDirect(lineCoords.length * 4); |
| 212 | + bb.order(ByteOrder.nativeOrder()); |
| 213 | + FloatBuffer VertexBuffer = bb.asFloatBuffer(); |
| 214 | + VertexBuffer.put(lineCoords); |
| 215 | + VertexBuffer.position(0); |
| 216 | + |
| 217 | + GLES20.glUseProgram(lineProgram); |
| 218 | + GLES20.glLineWidth(3); |
| 219 | + GLES20.glEnableVertexAttribArray(linePositionParam); |
| 220 | + GLES20.glVertexAttribPointer(linePositionParam, COORDS_PER_VERTEX, GLES20.GL_FLOAT, false, VERTEX_STRIDE, VertexBuffer); |
| 221 | + GLES20.glUniformMatrix4fv(lineModelViewProjectionParam, 1, false, modelViewProjection, 0); |
| 222 | + GLES20.glDrawArrays(GLES20.GL_LINES, 0, lineCoords.length / COORDS_PER_VERTEX); |
| 223 | + GLES20.glDisableVertexAttribArray(linePositionParam); |
| 224 | + } |
| 225 | + |
| 226 | + private static final int FLOAT_SIZE_IN_BYTES = 4; |
| 227 | + |
| 228 | + static FloatBuffer createFloatBuffer(float[] from) { |
| 229 | + FloatBuffer result = ByteBuffer.allocateDirect(FLOAT_SIZE_IN_BYTES * from.length) |
| 230 | + .order(ByteOrder.nativeOrder()) |
| 231 | + .asFloatBuffer(); |
| 232 | + result.put(from) |
| 233 | + .position(0); |
| 234 | + return result; |
| 235 | + } |
| 236 | + |
| 237 | + private static final int SHORT_SIZE_IN_BYTES = 2; |
| 238 | + |
| 239 | + static ShortBuffer createShortBuffer(short[] from) { |
| 240 | + ShortBuffer result = ByteBuffer.allocateDirect(SHORT_SIZE_IN_BYTES * from.length) |
| 241 | + .order(ByteOrder.nativeOrder()) |
| 242 | + .asShortBuffer(); |
| 243 | + result.put(from) |
| 244 | + .position(0); |
| 245 | + return result; |
| 246 | + } |
| 247 | + |
| 248 | + /** |
| 249 | + * @param type Must be one of GLES20.GL_VERTEX_SHADER or GLES20.GL_FRAGMENT_SHADER). |
| 250 | + */ |
| 251 | + private static int loadShader(int type, String glsl) { |
| 252 | + if (type != GLES20.GL_VERTEX_SHADER && type != GLES20.GL_FRAGMENT_SHADER) { |
| 253 | + Exceptions.failIllegalArgument("Unsupported shader type %d", type); |
| 254 | + } |
| 255 | + |
| 256 | + int shader = GLES20.glCreateShader(type); |
| 257 | + if (shader == 0) { |
| 258 | + Exceptions.fail("Failed to create a shader of type %d", type); |
| 259 | + } |
| 260 | + |
| 261 | + GLES20.glShaderSource(shader, glsl); |
| 262 | + GLES20.glCompileShader(shader); |
| 263 | + |
| 264 | + // Get compilation status. |
| 265 | + int[] status = new int[] { GLES20.GL_FALSE }; |
| 266 | + GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, status, 0); |
| 267 | + if (status[0] == GLES20.GL_FALSE) { |
| 268 | + GLES20.glGetShaderiv(shader, GLES20.GL_INFO_LOG_LENGTH, status, 0); |
| 269 | + Log.e(TAG, "Error compiling shader: " + GLES20.glGetShaderInfoLog(shader)); |
| 270 | + GLES20.glDeleteShader(shader); |
| 271 | + Exceptions.fail("Failed to compile a shader of type %d, status: %d", type, status[0]); |
| 272 | + } |
| 273 | + |
| 274 | + return shader; |
| 275 | + } |
| 276 | + |
| 277 | + static int linkProgram(String vertexShaderGlsl, String fragmentShaderGlsl) { |
| 278 | + int vertexShader = Net1414080903226GLHelper.loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderGlsl); |
| 279 | + int fragmentShader = Net1414080903226GLHelper.loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderGlsl); |
| 280 | + |
| 281 | + int program = GLES20.glCreateProgram(); |
| 282 | + if (program == 0) { |
| 283 | + throw new RuntimeException("Failed to create a program"); |
| 284 | + } |
| 285 | + |
| 286 | + GLES20.glAttachShader(program, vertexShader); |
| 287 | + GLES20.glAttachShader(program, fragmentShader); |
| 288 | + GLES20.glLinkProgram(program); |
| 289 | + |
| 290 | + // Get link status. |
| 291 | + int[] status = new int[] { GLES20.GL_FALSE }; |
| 292 | + GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, status, 0); |
| 293 | + if (status[0] == GLES20.GL_FALSE) { |
| 294 | + GLES20.glGetProgramiv(program, GLES20.GL_INFO_LOG_LENGTH, status, 0); |
| 295 | + Log.e(TAG, "Error compiling program: " + GLES20.glGetProgramInfoLog(program)); |
| 296 | + GLES20.glDeleteProgram(program); |
| 297 | + throw new RuntimeException("Failed to link program"); |
| 298 | + } |
| 299 | + |
| 300 | + GLES20.glDeleteShader(vertexShader); |
| 301 | + GLES20.glDeleteShader(fragmentShader); |
| 302 | + return program; |
| 303 | + } |
| 304 | + |
| 305 | + static int loadTexture(Resources resources, int resourceId) { |
| 306 | + int textureHandles[] = new int[1]; |
| 307 | + GLES20.glGenTextures(1, textureHandles, 0); |
| 308 | + if (textureHandles[0] == 0) { |
| 309 | + throw new RuntimeException("Failed to create a texture"); |
| 310 | + } |
| 311 | + GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureHandles[0]); |
| 312 | + |
| 313 | + Bitmap bitmap = loadBitmap(resources, resourceId); |
| 314 | + GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0); |
| 315 | + bitmap.recycle(); |
| 316 | + |
| 317 | + GLES20.glGenerateMipmap(GLES20.GL_TEXTURE_2D); |
| 318 | + |
| 319 | + GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_NEAREST); |
| 320 | + GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST); |
| 321 | + GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); |
| 322 | + GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE); |
| 323 | + |
| 324 | + return textureHandles[0]; |
| 325 | + } |
| 326 | + |
| 327 | + private static Bitmap loadBitmap(Resources resources, int resourceId) { |
| 328 | + BitmapFactory.Options options = new BitmapFactory.Options(); |
| 329 | + options.inScaled = false; // No pre-scaling |
| 330 | + Bitmap original = BitmapFactory.decodeResource(resources, resourceId, options); |
| 331 | + if (original == null) { |
| 332 | + Exceptions.fail("Failed to decode bitmap from resource %d", resourceId); |
| 333 | + } |
| 334 | + Bitmap processed = setBackgroundTransparent(original, 0xFFFF00FF); |
| 335 | + return processed; |
| 336 | + } |
| 337 | + |
| 338 | + public static Bitmap setBackgroundTransparent(Bitmap bitmap,int backgroundColor) { |
| 339 | + if (bitmap != null) { |
| 340 | + int picw = bitmap.getWidth(); |
| 341 | + int pich = bitmap.getHeight(); |
| 342 | + int[] pix = new int[picw * pich]; |
| 343 | + bitmap.getPixels(pix, 0, picw, 0, 0, picw, pich); |
| 344 | + for (int y = 0; y < pich; y++) { |
| 345 | + for (int x = 0; x < picw; x++) { |
| 346 | + int index = y * picw + x; |
| 347 | + if (pix[index] == backgroundColor){ |
| 348 | + pix[index] = Color.TRANSPARENT; |
| 349 | + } |
| 350 | + } |
| 351 | + } |
| 352 | + Bitmap bm = Bitmap.createBitmap(pix, picw, pich,Bitmap.Config.ARGB_8888); |
| 353 | + return bm; |
| 354 | + } |
| 355 | + return null; |
| 356 | + } |
| 357 | + |
| 358 | + public static void drawBackground(){ |
| 359 | + GLES20.glClearColor(0.5f, 0.69f, 1.0f, 1.0f); |
| 360 | + } |
| 361 | + |
| 362 | + public static void beforeDraw(){ |
| 363 | + GLES20.glEnable(GLES20.GL_DEPTH_TEST); |
| 364 | + GLES20.glDepthFunc(GLES20.GL_LEQUAL); |
| 365 | + GLES20.glFrontFace(GLES20.GL_CCW); |
| 366 | + GLES20.glEnable(GLES20.GL_CULL_FACE); |
| 367 | + GLES20.glCullFace(GLES20.GL_BACK); |
| 368 | + |
| 369 | + GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT | GLES20.GL_DEPTH_BUFFER_BIT); |
| 370 | + } |
| 371 | +} |
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