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globals.py
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globals.py
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#!/usr/bin/env python3
# -*- coding: utf-8 -*-
# Miyamoto! Level Editor - New Super Mario Bros. U Level Editor
# Copyright (C) 2009-2020 Treeki, Tempus, angelsl, JasonP27, Kinnay,
# MalStar1000, RoadrunnerWMC, MrRean, Grop, AboodXD, Gota7, John10v10,
# mrbengtsson
# This file is part of Miyamoto!.
# Miyamoto! is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
# Miyamoto! is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
# You should have received a copy of the GNU General Public License
# along with Miyamoto!. If not, see <http://www.gnu.org/licenses/>.
################################################################
################################################################
import os, sys
MiyamotoID = 'Miyamoto! Level Editor by AboodXD, Gota7, John10v10, Based on Reggie! NSMBU by RoadrunnerWMC, MrRean, Grop, and Reggie! by Treeki and Tempus'
MiyamotoVersion = '28.0b'
MiyamotoVersionFloat = 28.0
generateStringsXML = False
app = None
mainWindow = None
trans = None
settings = None
gamedef = None
theme = None
compressed = False
LevelNames = None
TilesetNames = None
ObjDesc = None
SpriteCategories = None
SpriteListData = None
EntranceTypeNames = None
Tiles = None # 0x200 tiles per tileset, plus 64 for each type of override
TilesetAnimTimer = None
Overrides = None # 320 tiles, this is put into Tiles usually
TileBehaviours = None
ObjectDefinitions = None # 4 tilesets
ObjectAllDefinitions = None
ObjectAllCollisions = None
ObjectAllImages = None
ObjectAddedtoEmbedded = None
TilesetsAnimating = False
Area = None
Dirty = False
DirtyOverride = 0
AutoSaveDirty = False
OverrideSnapping = False
CurrentPaintType = -1
CurrentObject = -1
CurrentSprite = -1
CurrentLayer = 1
CurrentArea = 1
Layer0Shown = True
Layer1Shown = True
Layer2Shown = True
SpritesShown = True
SpriteImagesShown = True
RealViewEnabled = False
LocationsShown = True
CommentsShown = True
PathsShown = True
ObjectsFrozen = False
SpritesFrozen = False
EntrancesFrozen = False
LocationsFrozen = False
PathsFrozen = False
CommentsFrozen = False
OverwriteSprite = False
PaintingEntrance = None
PaintingEntranceListIndex = None
NumberFont = None
GridType = None
RestoredFromAutoSave = False
AutoSavePath = ''
AutoSaveData = b''
AutoOpenScriptEnabled = False
ExceptionRaised = False
CurrentLevelNameForAutoOpenScript = 'AAAAAAAAAAAAAAAAAAAAAAAAAA'
TileWidth = 60
szsData = {}
levelNameCache = ''
UseRGBA8 = False
NumSprites = 0
miyamoto_path = os.path.dirname(os.path.realpath(sys.argv[0])).replace("\\", "/")
cython_available = False
libyaz0_available = False
err_msg = ''
names_bg = []
# Game enums
FileExtentions = ('.szs', '.sarc')
Pa0Tilesets = ('Pa0_jyotyu', 'Pa0_jyotyu_chika',
'Pa0_jyotyu_yougan', 'Pa0_jyotyu_yougan2')