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Export Settings |
Use the appropriate export settings in Maya and Blender to generate Studio-ready .fbx files. |
Export your mesh or model as a .fbx
to take advantage of all of Studio's 3D import features. When rigging or skinning a model, a .fbx
export contains both the rig and influence data you need to later import into Studio.
Check that your model meets Roblox's modeling specifications before exporting to ensure Studio compatibility. Specific types of assets, like characters and accessories, have additional specifications:
- If you are creating an avatar character model, ensure that your model follows Character Specifications.
- If you are creating an accessory model, ensure that your model follows Accessory Specifications.
Before exporting a mesh from Blender, make sure to set the Scene Unit Length to Centimeters and, if applicable, set the Unit Scale to .01 to ensure similar .fbx
scaling within Studio.
To export the .fbx
file in Blender:
-
In the topbar, click File. A pop-up menu displays.
-
Select Export, then FBX (.fbx). The Blender File View window displays.
-
On the right-hand side, change the Path Mode property to Copy, then toggle the Embed Textures button.
-
If your project doesn't already have .01 scene unit scaling, set the Transform > Scale to
.01
. -
Under the Armature section, disable Add Leaf Bones.
-
Unless exporting content with animation keyframes, such as a walk cycle or a character with facial animation data, disable Bake Animation.
-
Click the Export FBX button.
- In the topbar, click File. A pop-up menu displays.
- Select Export All. The Export All window displays.
- Near the bottom of the window, click the Files of type dropdown, then select FBX export.
- On the right-hand side of the window, navigate to the Options... section.
- In the Geometry section, enable Smooth Mesh and Referenced Asset Content.
- In the Animation section, disable Animation, unless you need to import an animation to Studio.
- If you need to import textures as a
.png
, in the Embed Media section, enable Embed Media. - In the Advanced Options section,
- Navigate to Units, then enable Automatic.
- Navigate to Axis Conversion, then set the Up Axis property to Y.
- Navigate to FBX File Format, then set the Type property to Binary, and the Version property to FBX 2020.
- Click the Export All button.