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driver.rb
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module Wave_Trace
class DriverPage
attr_accessor :page
attr_accessor :driver_list
attr_accessor :origin
attr_accessor :vector
attr_accessor :ray_list
attr_accessor :name_field
attr_accessor :my_speaker
attr_accessor :my_location
attr_accessor :locate_button
attr_accessor :x_angle_low_drop
attr_accessor :x_angle_high_drop
attr_accessor :y_angle_low_drop
attr_accessor :y_angle_high_drop
attr_accessor :x_angle_link_check
attr_accessor :y_angle_link_check
attr_accessor :density_drop
attr_accessor :realtime_check
attr_accessor :commit_check
unless file_loaded?('wave_trace.rb')
LESS = false
MORE = true
LINKED = true
DRIVER_OFFSET = 110
end
@window = nil
@my_speaker = nil
@driver_list = nil
@origin = nil # Point3d location on model, once selected by user
@vector = nil # Vector3d direction on model, taken from the normal of the user selected face
@ray_list = nil
@elements = nil
@name_field = nil
@locate_button = nil
@delete_button = nil
@realtime_label = nil
@commit_label = nil
@realtime_check = nil
@x_angle_image = nil
@x_angle_low_drop = nil
@x_angle_high_drop = nil
@x_angle_low_left_button = nil
@x_angle_low_right_button = nil
@x_angle_high_left_button = nil
@x_angle_high_right_button = nil
@x_angle_link_label = nil
@x_angle_link_check = nil
@y_angle_image = nil
@y_angle_low_drop = nil
@y_angle_high_drop = nil
@y_angle_low_down_button = nil
@y_angle_low_up_button = nil
@y_angle_high_down_button = nil
@y_angle_high_up_button = nil
@y_angle_link_label = nil
@y_angle_link_check = nil
@density_image = nil
@density_drop = nil
@density_down_button = nil
@density_up_button = nil
@density_label = nil
@highlight_x_angle = nil
@highlight_y_angle = nil
@highlight_check = nil # Checkbox
@centerline_red = nil
@centerline_check = nil # Checkbox
@location = nil # Geom::Point3d
def initialize(window, speaker, loading = false)
@window = window
@page = speaker.page
@my_speaker = speaker
@driver_list = @my_speaker.driver_list
@ray_list = []
offset = @driver_list.length * DRIVER_OFFSET
name = "Driver " + (@driver_list.length + 1).to_s
@name_field = SKUI::Textbox.new(name)
@name_field.on(:textchange) { |control| control.value = control.value } # Workaround... doesn't save name on window close unless referenced
@name_field.position(10, (220 + offset + SPEAKER_PAGE_OFFSET ) )
@name_field.width = 100
@window.add_control(@name_field)
@locate_button = SKUI::Button.new("Locate on Model") { |control| @page.tool.locate_driver(self) }
@locate_button.width = 100
@locate_button.position(8, (242 + offset + SPEAKER_PAGE_OFFSET ) )
@locate_button.background_color = Sketchup::Color.new(128,0,0,192)
@locate_button.font = SKUI::Font.new(nil, 12)
@window.add_control(@locate_button)
@delete_button = SKUI::Button.new("X") { |control| self.delete_button_action }
@delete_button.width = 20
@delete_button.height = 18
@delete_button.position(113, (220 + offset + SPEAKER_PAGE_OFFSET ) )
@delete_button.font = SKUI::Font.new(nil, 12)
@window.add_control(@delete_button)
@realtime_label = Wave_Trace::gui_create_label('R:', 144, (222 + offset + SPEAKER_PAGE_OFFSET), true)
@window.add_control(@realtime_label)
@commit_label = Wave_Trace::gui_create_label('C:', 144, (244 + offset + SPEAKER_PAGE_OFFSET), true)
@window.add_control(@commit_label)
@realtime_check = SKUI::Checkbox.new('', true)
@realtime_check.position(158, (222 + offset + SPEAKER_PAGE_OFFSET))
@realtime_check.on(:change) { |control|
control.checked?
if @my_speaker.group_num # This speaker is in a group
this_driver_index = @driver_list.index(self)
# Find all other speakers in the same group and update similar drivers if they exist
@page.speaker_list.each do |speaker|
next if speaker == @my_speaker
next if speaker.group_num != @my_speaker.group_num
if (driver = speaker.driver_list[this_driver_index]) # There is a matching driver we can set the values of
driver.realtime_check.checked = control.checked?
end
end
end
Sketchup.active_model.active_view.invalidate
}
@window.add_control(@realtime_check)
@commit_check = SKUI::Checkbox.new('', true)
@commit_check.position(158, (244 + offset + SPEAKER_PAGE_OFFSET))
@commit_check.on(:change) { |control|
control.checked?
if @my_speaker.group_num # This speaker is in a group
this_driver_index = @driver_list.index(self)
# Find all other speakers in the same group and update similar drivers if they exist
@page.speaker_list.each do |speaker|
next if speaker == @my_speaker
next if speaker.group_num != @my_speaker.group_num
if (driver = speaker.driver_list[this_driver_index]) # There is a matching driver we can set the values of
driver.commit_check.checked = control.checked?
end
end
end
Sketchup.active_model.active_view.invalidate
}
@window.add_control(@commit_check)
###########################
########################### XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
###########################
fresh_list = %w{0 15 30 45 60 75 90}
path = File.dirname(__FILE__)
file = File.join(path, 'images/img_x_angle.png')
@x_angle_image = SKUI::Image.new( file )
@x_angle_image.position( 190, (190 + offset + SPEAKER_PAGE_OFFSET))
@window.add_control(@x_angle_image)
@x_angle_low_drop = SKUI::Listbox.new(fresh_list)
@x_angle_low_drop.value = 30.to_s
@x_angle_low_drop.position( 190, (250 + offset + SPEAKER_PAGE_OFFSET) )
@x_angle_low_drop.width = 47
@x_angle_low_drop.height = 20
@x_angle_low_drop.on( :change ) { |control, value, from_linked_control, from_linked_speaker|
control.value = value
next if from_linked_control == true # This :change event is being called from its linked control. Just update the value and return.
if @x_angle_link_check.checked? == true # This control is linked to another. Update it...
@x_angle_high_drop.trigger_event(:change, value, true)
end
if from_linked_speaker == nil # This is an legitimate :change call from user input, not from a linked speaker
if @my_speaker.group_num # This speaker is in a group
this_driver_index = @driver_list.index(self)
# Find all other speakers in the same group and update similar drivers if they exist
@page.speaker_list.each do |speaker|
next if speaker == @my_speaker
next if speaker.group_num != @my_speaker.group_num
if (driver = speaker.driver_list[this_driver_index]) # There is a matching driver we can set the values of
driver.x_angle_low_drop.trigger_event(:change, control.value, nil, true)
@page.tool.update_driver(driver) # FIX - This only updates driver attributes that have origin / vector
end
end
end
@page.tool.update_driver(self) # This should ultimately only be called once, after all linked speakers are updated
end
}
@window.add_control(@x_angle_low_drop)
@x_angle_high_drop = SKUI::Listbox.new(fresh_list)
@x_angle_high_drop.value = 30.to_s
@x_angle_high_drop.position( 240, (250 + offset + SPEAKER_PAGE_OFFSET) )
@x_angle_high_drop.width = 47
@x_angle_high_drop.height = 20
@x_angle_high_drop.on( :change ) { |control, value, from_linked_control, from_linked_speaker|
control.value = value
next if from_linked_control == true # This :change event is being called from its linked control. Just update the value and return.
if @x_angle_link_check.checked? == true # This control is linked to another. Update it...
@x_angle_low_drop.trigger_event(:change, value, true)
end
if from_linked_speaker == nil # This is an legitimate :change call from user input, not from a linked speaker
if @my_speaker.group_num # This speaker is in a group
this_driver_index = @driver_list.index(self)
# Find all other speakers in the same group and update similar drivers if they exist
@page.speaker_list.each do |speaker|
next if speaker == @my_speaker
next if speaker.group_num != @my_speaker.group_num
if (driver = speaker.driver_list[this_driver_index]) # There is a matching driver we can set the values of
driver.x_angle_high_drop.trigger_event(:change, control.value, nil, true)
@page.tool.update_driver(driver) # FIX - This only updates driver attributes that have origin / vector
end
end
end
@page.tool.update_driver(self) # This should ultimately only be called once, after all linked speakers are updated
end
}
@window.add_control(@x_angle_high_drop)
@x_angle_low_left_button = SKUI::Button.new("<") { self.drop_list_navigate(@x_angle_low_drop, MORE) }
@x_angle_low_left_button.width = 20
@x_angle_low_left_button.height = 13
@x_angle_low_left_button.position(189, (270 + offset + SPEAKER_PAGE_OFFSET) )
@x_angle_low_left_button.font = SKUI::Font.new(nil, 9)
@x_angle_low_left_button.background_color = Sketchup::Color.new(0,128,0, 255)
@window.add_control(@x_angle_low_left_button)
@x_angle_low_right_button = SKUI::Button.new(">") { self.drop_list_navigate(@x_angle_low_drop, LESS) }
@x_angle_low_right_button.width = 20
@x_angle_low_right_button.height = 13
@x_angle_low_right_button.position(209, (270 + offset + SPEAKER_PAGE_OFFSET) )
@x_angle_low_right_button.font = SKUI::Font.new(nil, 9)
@x_angle_low_right_button.background_color = Sketchup::Color.new(0,128,0, 255)
@window.add_control(@x_angle_low_right_button)
@x_angle_high_left_button = SKUI::Button.new("<") { self.drop_list_navigate(@x_angle_high_drop, LESS) }
@x_angle_high_left_button.width = 20
@x_angle_high_left_button.height = 13
@x_angle_high_left_button.position(245, (270 + offset + SPEAKER_PAGE_OFFSET) )
@x_angle_high_left_button.font = SKUI::Font.new(nil, 9)
@x_angle_high_left_button.background_color = Sketchup::Color.new(0,128,0, 255)
@window.add_control(@x_angle_high_left_button)
@x_angle_high_right_button = SKUI::Button.new(">") { self.drop_list_navigate(@x_angle_high_drop, MORE) }
@x_angle_high_right_button.width = 20
@x_angle_high_right_button.height = 13
@x_angle_high_right_button.position(265, (270 + offset + SPEAKER_PAGE_OFFSET) )
@x_angle_high_right_button.font = SKUI::Font.new(nil, 9)
@x_angle_high_right_button.background_color = Sketchup::Color.new(0,128,0, 255)
@window.add_control(@x_angle_high_right_button)
@x_angle_link_label = Wave_Trace::gui_create_label('Link', 194, (195 + offset + SPEAKER_PAGE_OFFSET), true)
@window.add_control(@x_angle_link_label)
@x_angle_link_check = SKUI::Checkbox.new('', true)
@x_angle_link_check.on ( :change ) { |control, from_linked_control|
control.checked?
if @my_speaker.group_num # This speaker is in a group
this_driver_index = @driver_list.index(self)
# Find all other speakers in the same group and update similar drivers if they exist
@page.speaker_list.each do |speaker|
next if speaker == @my_speaker
next if speaker.group_num != @my_speaker.group_num
if (driver = speaker.driver_list[this_driver_index]) # There is a matching driver we can set the values of
driver.x_angle_link_check.checked = control.checked?
end
end
end
@x_angle_high_drop.trigger_event(:change, @x_angle_low_drop.value) if control.checked? == true
}
@x_angle_link_check.position(198, (210 + offset + SPEAKER_PAGE_OFFSET))
@window.add_control(@x_angle_link_check)
###########################
########################### YYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
###########################
file = File.join(path, 'images/img_y_angle.png')
@y_angle_image = SKUI::Image.new( file )
@y_angle_image.position( 300, (190 + offset + SPEAKER_PAGE_OFFSET))
@window.add_control(@y_angle_image)
@y_angle_low_drop = SKUI::Listbox.new(fresh_list)
@y_angle_low_drop.value = 30.to_s
@y_angle_low_drop.position( 326, (247 + offset + SPEAKER_PAGE_OFFSET) )
@y_angle_low_drop.width = 47
@y_angle_low_drop.height = 20
@y_angle_low_drop.on( :change ) { |control, value, from_linked_control, from_linked_speaker|
control.value = value
next if from_linked_control == true # This :change event is being called from its linked control. Just update the value and return.
if @y_angle_link_check.checked? == true # This control is linked to another. Update it...
@y_angle_high_drop.trigger_event(:change, value, true)
end
if from_linked_speaker == nil # This is an legitimate :change call from user input, not from a linked speaker
if @my_speaker.group_num # This speaker is in a group
this_driver_index = @driver_list.index(self)
# Find all other speakers in the same group and update similar drivers if they exist
@page.speaker_list.each do |speaker|
next if speaker == @my_speaker
next if speaker.group_num != @my_speaker.group_num
if (driver = speaker.driver_list[this_driver_index]) # There is a matching driver we can set the values of
driver.y_angle_low_drop.trigger_event(:change, control.value, nil, true)
@page.tool.update_driver(driver) # FIX - This only updates driver attributes that have origin / vector
end
end
end
@page.tool.update_driver(self) # This should ultimately only be called once, after all linked speakers are updated
end
}
@window.add_control(@y_angle_low_drop)
@y_angle_high_drop = SKUI::Listbox.new(fresh_list)
@y_angle_high_drop.value = 30.to_s
@y_angle_high_drop.position( 326, (210 + offset + SPEAKER_PAGE_OFFSET) )
@y_angle_high_drop.width = 47
@y_angle_high_drop.height = 20
@y_angle_high_drop.on( :change ) { |control, value, from_linked_control, from_linked_speaker|
control.value = value
next if from_linked_control == true # This :change event is being called from its linked control. Just update the value and return.
if @y_angle_link_check.checked? == true # This control is linked to another. Update it...
@y_angle_low_drop.trigger_event(:change, value, true)
end
if from_linked_speaker == nil # This is an legitimate :change call from user input, not from a linked speaker
if @my_speaker.group_num # This speaker is in a group
this_driver_index = @driver_list.index(self)
# Find all other speakers in the same group and update similar drivers if they exist
@page.speaker_list.each do |speaker|
next if speaker == @my_speaker
next if speaker.group_num != @my_speaker.group_num
if (driver = speaker.driver_list[this_driver_index]) # There is a matching driver we can set the values of
driver.y_angle_high_drop.trigger_event(:change, control.value, nil, true)
@page.tool.update_driver(driver) # FIX - This only updates driver attributes that have origin / vector
end
end
end
@page.tool.update_driver(self) # This should ultimately only be called once, after all linked speakers are updated
end
}
@window.add_control(@y_angle_high_drop)
@y_angle_low_down_button = SKUI::Button.new("v") {
self.drop_list_navigate(@y_angle_low_drop, MORE)
@y_angle_high_drop.value = @y_angle_low_drop.value if @y_angle_link_check.checked? == true }
@y_angle_low_down_button.width = 20
@y_angle_low_down_button.height = 13
@y_angle_low_down_button.position(375, (257 + offset + SPEAKER_PAGE_OFFSET) )
@y_angle_low_down_button.font = SKUI::Font.new(nil, 9)
@y_angle_low_down_button.background_color = Sketchup::Color.new(0,128,0, 255)
@window.add_control(@y_angle_low_down_button)
@y_angle_low_up_button = SKUI::Button.new("^") {
self.drop_list_navigate(@y_angle_low_drop, LESS)
@y_angle_high_drop.value = @y_angle_low_drop.value if @y_angle_link_check.checked? == true }
@y_angle_low_up_button.width = 20
@y_angle_low_up_button.height = 13
@y_angle_low_up_button.position(375, (244 + offset + SPEAKER_PAGE_OFFSET) )
@y_angle_low_up_button.font = SKUI::Font.new(nil, 9)
@y_angle_low_up_button.background_color = Sketchup::Color.new(0,128,0, 255)
@window.add_control(@y_angle_low_up_button)
@y_angle_high_down_button = SKUI::Button.new("v") {
self.drop_list_navigate(@y_angle_high_drop, LESS)
@y_angle_low_drop.value = @y_angle_high_drop.value if @y_angle_link_check.checked? == true }
@y_angle_high_down_button.width = 20
@y_angle_high_down_button.height = 13
@y_angle_high_down_button.position(375, (221 + offset + SPEAKER_PAGE_OFFSET) )
@y_angle_high_down_button.font = SKUI::Font.new(nil, 9)
@y_angle_high_down_button.background_color = Sketchup::Color.new(0,128,0, 255)
@window.add_control(@y_angle_high_down_button)
@y_angle_high_up_button = SKUI::Button.new("^") {
self.drop_list_navigate(@y_angle_high_drop, MORE)
@y_angle_low_drop.value = @y_angle_high_drop.value if @y_angle_link_check.checked? == true }
@y_angle_high_up_button.width = 20
@y_angle_high_up_button.height = 13
@y_angle_high_up_button.position(375, (208 + offset + SPEAKER_PAGE_OFFSET) )
@y_angle_high_up_button.font = SKUI::Font.new(nil, 9)
@y_angle_high_up_button.background_color = Sketchup::Color.new(0,128,0, 255)
@window.add_control(@y_angle_high_up_button)
@y_angle_link_label = Wave_Trace::gui_create_label('Link', 304, (195 + offset + SPEAKER_PAGE_OFFSET), true)
@window.add_control(@y_angle_link_label)
@y_angle_link_check = SKUI::Checkbox.new('', true)
@y_angle_link_check.on ( :change ) { |control, from_linked_control|
control.checked?
if @my_speaker.group_num # This speaker is in a group
this_driver_index = @driver_list.index(self)
# Find all other speakers in the same group and update similar drivers if they exist
@page.speaker_list.each do |speaker|
next if speaker == @my_speaker
next if speaker.group_num != @my_speaker.group_num
if (driver = speaker.driver_list[this_driver_index]) # There is a matching driver we can set the values of
driver.y_angle_link_check.checked = control.checked?
end
end
end
@y_angle_low_drop.trigger_event(:change, @y_angle_high_drop.value) if control.checked? == true
}
@y_angle_link_check.position(308, (210 + offset + SPEAKER_PAGE_OFFSET))
@window.add_control(@y_angle_link_check)
###########################
########################### DENSITY DENSITY DENSITY
###########################
file = File.join(path, 'images/img_ray_density.png')
@density_image = SKUI::Image.new( file )
@density_image.position( 410, (190 + offset + SPEAKER_PAGE_OFFSET))
@window.add_control(@density_image)
@density_drop = SKUI::Listbox.new(%w{ 0.1 0.3 0.5 0.75 1 3 5 7.5 10 12.5 15 30 })
@density_drop.value = 15.to_s
@density_drop.position( 434, (215 + offset + SPEAKER_PAGE_OFFSET) )
@density_drop.width = 48
@density_drop.height = 20
@density_drop.on( :change ) { |control, value, from_linked_speaker|
control.value = value if value
self.density_update(control.value)
if @my_speaker.group_num && from_linked_speaker == nil # This speaker is in a group and the :change event is from user input
this_driver_index = @driver_list.index(self)
# Find all other speakers in the same group and update similar drivers if they exist
@page.speaker_list.each do |speaker|
next if speaker == @my_speaker
next if speaker.group_num != @my_speaker.group_num
if (driver = speaker.driver_list[this_driver_index]) # There is a matching driver we can set the values of
driver.density_drop.trigger_event(:change, control.value, true)
#@page.tool.update_driver(driver) #The bottom one should already be being called
end
end
end
@page.tool.update_driver(self)
}
@window.add_control(@density_drop)
@density_down_button = SKUI::Button.new("v") { self.drop_list_navigate(@density_drop, MORE) }
@density_down_button.width = 20
@density_down_button.height = 13
@density_down_button.position(484, (224 + offset + SPEAKER_PAGE_OFFSET) )
@density_down_button.font = SKUI::Font.new(nil, 9)
@density_down_button.background_color = Sketchup::Color.new(0,128,0, 255)
@window.add_control(@density_down_button)
@density_up_button = SKUI::Button.new("^") { self.drop_list_navigate(@density_drop, LESS) }
@density_up_button.width = 20
@density_up_button.height = 13
@density_up_button.position(484, (212 + offset + SPEAKER_PAGE_OFFSET) )
@density_up_button.font = SKUI::Font.new(nil, 9)
@density_up_button.background_color = Sketchup::Color.new(0,128,0, 255)
@window.add_control(@density_up_button)
@density_label = Wave_Trace::gui_create_label('Ray Density', 430, (195 + offset + SPEAKER_PAGE_OFFSET), true)
@window.add_control(@density_label)
@elements = [ @name_field, @locate_button, @delete_button, @realtime_label, @commit_label, @realtime_check, @commit_check, @x_angle_image,
@x_angle_low_drop, @x_angle_high_drop, @x_angle_low_left_button, @x_angle_low_right_button, @x_angle_high_left_button,
@x_angle_high_right_button, @x_angle_link_label, @x_angle_link_check, @y_angle_image,
@y_angle_low_drop, @y_angle_high_drop, @y_angle_low_down_button, @y_angle_low_up_button, @y_angle_high_down_button,
@y_angle_high_up_button, @y_angle_link_label, @y_angle_link_check, @density_image, @density_drop, @density_label, @density_down_button,
@density_up_button ]
@driver_list.push(self)
if @my_speaker.group_num && !loading # This driver was added to a speaker in a group. See if its linked speakers have a corresponding driver.
@page.speaker_list.each do |s|
next if s == @my_speaker
next if s.group_num != @my_speaker.group_num
if (d_to_copy = s.driver_list[@driver_list.length-1]) # There is a corresponding driver in this speaker. Copy all settings.
@density_drop.trigger_event(:change, d_to_copy.density_drop.value, true)
@x_angle_low_drop.value = d_to_copy.x_angle_low_drop.value
@x_angle_high_drop.value = d_to_copy.x_angle_high_drop.value
@x_angle_link_check.checked = d_to_copy.x_angle_link_check.checked?
@y_angle_low_drop.value = d_to_copy.y_angle_low_drop.value
@y_angle_high_drop.value = d_to_copy.y_angle_high_drop.value
@y_angle_link_check.checked = d_to_copy.y_angle_link_check.checked?
break # We don't need to keep searching.
end
end
end
end
def create_new_list(d)
new_list = []
# These could be done elegantly by iterating the list and dropping non-integer values... but that's pretty inefficient
if d == 0.1 || d == 0.5
for i in 0..90
new_list.push(i.to_s) # List is 1-90 in increments of 1
end
elsif d == 0.3 || d == 0.75
for i in 0..30
new_list.push((i*3).to_s) # List is 3-90 in increments of 3
end
else # d >= 1 ... populate list with all possibilities
new_list.push(0.to_s) # Add zero as the first list choice
for i in 1..((90/d).to_i)
new_val = i*d
new_val = new_val.to_i if new_val % 1 == 0 # Convert to integer if whole number (so we don't see " .0 " after the number.
new_list.push(new_val.to_s)
end
end
return new_list
end
def density_update(density) # Update all of the angle list-boxes with divisible angles
d = density.to_f
new_list = []
# x low
old_value = @x_angle_low_drop.value
@x_angle_low_drop.clear
@x_angle_low_drop.add_item(create_new_list(d))
if list_pos = @x_angle_low_drop.items.index(old_value) # The currently selected angle still exists in the list of choices.
@x_angle_low_drop.value = @x_angle_low_drop.items[list_pos]
else # Currently selected angle does not exist. Round to the nearest neighbor
@x_angle_low_drop.value = @x_angle_low_drop.items.min_by{ |item| (item.to_f - old_value.to_f).abs }
end
# x high
new_list.clear
old_value = @x_angle_high_drop.value
@x_angle_high_drop.clear
@x_angle_high_drop.add_item(create_new_list(d))
if list_pos = @x_angle_high_drop.items.index(old_value) # The currently selected angle still exists in the list of choices.
@x_angle_high_drop.value = @x_angle_high_drop.items[list_pos]
else # Currently selected angle does not exist. Round to the nearest neighbor...
@x_angle_high_drop.value = @x_angle_high_drop.items.min_by{ |item| (item.to_f - old_value.to_f).abs }
end
# y low
new_list.clear
old_value = @y_angle_low_drop.value
@y_angle_low_drop.clear
@y_angle_low_drop.add_item(create_new_list(d))
if list_pos = @y_angle_low_drop.items.index(old_value) # The currently selected angle still exists in the list of choices.
@y_angle_low_drop.value = @y_angle_low_drop.items[list_pos]
else # Currently selected angle does not exist. Round to the nearest neighbor
@y_angle_low_drop.value = @y_angle_low_drop.items.min_by{ |item| (item.to_f - old_value.to_f).abs }
end
# y high
new_list.clear
old_value = @y_angle_high_drop.value
@y_angle_high_drop.clear
@y_angle_high_drop.add_item(create_new_list(d))
if list_pos = @y_angle_high_drop.items.index(old_value) # The currently selected angle still exists in the list of choices.
@y_angle_high_drop.value = @y_angle_high_drop.items[list_pos]
else # Currently selected angle does not exist. Round to the nearest neighbor...
@y_angle_high_drop.value = @y_angle_high_drop.items.min_by{ |item| (item.to_f - old_value.to_f).abs }
end
# FIX - Update driver after all these changes happen...
end
def drop_list_navigate(list, direction)
list_pos = list.items.index(list.value)
if direction == LESS # Moving down the array... just check if we're at the bottom
if list_pos > 0
list.trigger_event(:change, list.items[list_pos-1] )
end
else # Must be going up the array... just check if we're at the top
if list_pos < (list.items.length-1)
list.trigger_event(:change, list.items[list_pos+1] )
end
end
end
def shift_up
@elements.each do |element|
element.top -= DRIVER_OFFSET
end
end
### DRIVER show
def show(mod = true)
@elements.each do |element|
element.visible = mod
end
end
### DRIVER hide
def hide
self.show(false)
end
def delete_button_action
if self == @driver_list.first
if @driver_list.length > 1 # First driver, with others following. Delete and shift entire array down 1.
@driver_list.shift.delete # Pop first driver and run its delete routine
@driver_list.compact!
if @my_speaker.group_num # This driver was added to a speaker in a group. See if its linked speakers have a corresponding driver.
@driver_list.each do |d|
next if d == self # Should never happen...
this_index = @driver_list.index(d)
@page.speaker_list.each do |s|
next if s == @my_speaker
next if s.group_num != @my_speaker.group_num
if (d_to_copy = s.driver_list[this_index]) # There is a corresponding driver in this speaker. Copy all settings.
d.density_drop.trigger_event(:change, d_to_copy.density_drop.value, true)
d.x_angle_low_drop.value = d_to_copy.x_angle_low_drop.value
d.x_angle_high_drop.value = d_to_copy.x_angle_high_drop.value
d.x_angle_link_check.checked = d_to_copy.x_angle_link_check.checked?
d.y_angle_low_drop.value = d_to_copy.y_angle_low_drop.value
d.y_angle_high_drop.value = d_to_copy.y_angle_high_drop.value
d.y_angle_link_check.checked = d_to_copy.y_angle_link_check.checked?
break # We don't need to keep searching for this driver.
end
end
d.shift_up # Shift the driver's visual elements upwards
end
else
@driver_list.each do |d|
d.shift_up
end
end
else # First and only driver. Delete and hide static page elements
@driver_list.pop.delete
@driver_list.compact!
end
elsif self == @driver_list.last # Last driver (with others left). Delete
@driver_list.pop.delete # Pop last driver and run its delete routine
@driver_list.compact!
else
### This driver is somewhere in the middle... delete it and shift remaining array down
this_index = @driver_list.index(self)
@driver_list.delete(self) # Remove the current driver from the list
@driver_list.compact!
self.delete # Clear current driver
if @my_speaker.group_num # This driver was added to a speaker in a group. See if its linked speakers have a corresponding driver.
for i in this_index..(@driver_list.length - 1)
d = @driver_list[i]
next if d == self # Should never happen...
@page.speaker_list.each do |s|
next if s == @my_speaker
next if s.group_num != @my_speaker.group_num
if (d_to_copy = s.driver_list[i]) # There is a corresponding driver in this speaker. Copy all settings.
d.density_drop.trigger_event(:change, d_to_copy.density_drop.value, true)
d.x_angle_low_drop.value = d_to_copy.x_angle_low_drop.value
d.x_angle_high_drop.value = d_to_copy.x_angle_high_drop.value
d.x_angle_link_check.checked = d_to_copy.x_angle_link_check.checked?
d.y_angle_low_drop.value = d_to_copy.y_angle_low_drop.value
d.y_angle_high_drop.value = d_to_copy.y_angle_high_drop.value
d.y_angle_link_check.checked = d_to_copy.y_angle_link_check.checked?
break # We don't need to keep searching for this driver.
end
end
d.shift_up # Shift the driver's visual elements upwards
end
else
for i in this_index..(@driver_list.length - 1) # Shift remaining drivers up
@driver_list[i].shift_up
end
end
end
@driver_list.compact! #FIX - remove...?
Sketchup.active_model.active_view.invalidate
end
### DRIVER delete
def delete
@elements.each do |element|
@window.remove_control(element)
end
end
end
end