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Camera.h
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Camera.h
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#ifndef CAMERA_CLASS_H
#define CAMERA_CLASS_H
#include <glad/glad.h>
#include <GLFW/glfw3.h>
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
#include <glm/gtx/rotate_vector.hpp>
#include <glm/gtx/vector_angle.hpp>
#include "ShaderClass.h"
class Camera
{
public:
glm::vec3 Position;
glm::vec3 Orientation = glm::vec3(0.0f, 0.0f, -1.0f);
glm::vec3 Up = glm::vec3(0.0f, -1.0f, 0.0f); // Make camera face such that up is positive Y
glm::mat4 cameraMatrix = glm::mat4(1.0f);
// Prevents camera from jumping around when first clicking left click
bool firstClick = true;
// Width and height of the window
int width;
int height;
const float defaultSpeed = 0.01f;
float speed = 0.0001f;
float sensitivity = 100.0f;
Camera(int width, int height, glm::vec3 position);
void Matrix(Shader& shader, const char* uniform);
void UpdateMatrix(float FOVdeg, float nearPlane, float farPlane);
void Inputs(GLFWwindow* window);
};
#endif // !CAMERA_CLASS_H