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How to explicitly specify the rendering backend as DX12 #787

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Cupnfish opened this issue Mar 21, 2021 · 2 comments · Fixed by #789
Closed

How to explicitly specify the rendering backend as DX12 #787

Cupnfish opened this issue Mar 21, 2021 · 2 comments · Fixed by #789

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@Cupnfish
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The WGPU has Vulkan enabled on the default backend of the Windows platform, and there will be some Cottonwood when the windows platform is resizing, but if you replace it with a DX12 backend, you don’t have Cottonwood. I don’t know how to simply specify the render backend in iced. Can anyone help me?

@Cupnfish
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#207

@Cupnfish
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I tested the #207 method, and it still didn’t live up to my expectations, so I still need a simple way to turn on DX12

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