Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

spice of life valheim edition #259

Open
REDKING-11 opened this issue Nov 26, 2024 · 1 comment
Open

spice of life valheim edition #259

REDKING-11 opened this issue Nov 26, 2024 · 1 comment

Comments

@REDKING-11
Copy link

REDKING-11 commented Nov 26, 2024

When using Spice of Life: Valheim Edition 1.20.1 (link to mod) alongside First Aid, I encounter an issue with how additional hearts are handled.

Problem: When I gain extra hearts from eating new foods (a mechanic of Spice of Life), these extra hearts don't heal properly. Instead, it seems like the health bar increases visually, but the actual health doesn't update. If I take damage, the damage scales as though I had fully healed hearts, resulting in taking damage equal to the newly gained hearts.
This may be due to how Spice of Life adjusts maximum health while First Aid applies its own health mechanics. I believe this conflict could be resolved by ensuring First Aid recognizes and recalculates health properly when maximum health changes.

@REDKING-11
Copy link
Author

While we’re at it, I was wondering if there’s a way to increase the per-slot heart cap beyond 6. I’ve tried tweaking the config files but haven’t found anything that works. Is this limit adjustable, or is it hardcoded into the mod?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant