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ascii.js
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// Author: Andrei Gheorghe (http://github.com/idevelop)
var ascii = (function() {
function asciiFromCanvas(canvas, options) {
// Original code by Jacob Seidelin (http://www.nihilogic.dk/labs/jsascii/)
// Heavily modified by Andrei Gheorghe (http://github.com/idevelop)
var characters = (" .,:;i1tfLCG08@").split("");
var context = canvas.getContext("2d");
var canvasWidth = canvas.width;
var canvasHeight = canvas.height;
var asciiCharacters = "";
// calculate contrast factor
// http://www.dfstudios.co.uk/articles/image-processing-algorithms-part-5/
var contrastFactor = (259 * (options.contrast + 255)) / (255 * (259 - options.contrast));
var imageData = context.getImageData(0, 0, canvasWidth, canvasHeight);
for (var y = 0; y < canvasHeight; y += 2) { // every other row because letters are not square
for (var x = 0; x < canvasWidth; x++) {
// get each pixel's brightness and output corresponding character
var offset = (y * canvasWidth + x) * 4;
var color = getColorAtOffset(imageData.data, offset);
// increase the contrast of the image so that the ASCII representation looks better
// http://www.dfstudios.co.uk/articles/image-processing-algorithms-part-5/
var contrastedColor = {
red: bound(Math.floor((color.red - 128) * contrastFactor) + 128, [0, 255]),
green: bound(Math.floor((color.green - 128) * contrastFactor) + 128, [0, 255]),
blue: bound(Math.floor((color.blue - 128) * contrastFactor) + 128, [0, 255]),
alpha: color.alpha
};
// calculate pixel brightness
// http://stackoverflow.com/questions/596216/formula-to-determine-brightness-of-rgb-color
var brightness = (0.299 * contrastedColor.red + 0.587 * contrastedColor.green + 0.114 * contrastedColor.blue) / 255;
var character = characters[(characters.length - 1) - Math.round(brightness * (characters.length - 1))];
asciiCharacters += character;
}
asciiCharacters += "\n";
}
options.callback(asciiCharacters);
}
function getColorAtOffset(data, offset) {
return {
red: data[offset],
green: data[offset + 1],
blue: data[offset + 2],
alpha: data[offset + 3]
};
}
function bound(value, interval) {
return Math.max(interval[0], Math.min(interval[1], value));
}
return {
fromCanvas: function(canvas, options) {
options = options || {};
options.contrast = (typeof options.contrast === "undefined" ? 128 : options.contrast);
options.callback = options.callback || doNothing;
return asciiFromCanvas(canvas, options);
}
};
})();