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Vars.h
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#pragma once
struct sColor
{
int r = 255;
int g = 255;
int b = 255;
int a = 255;
sColor operator=(int color[4])
{
r = color[0];
g = color[1];
b = color[2];
a = color[3];
return *this;
}
};
class vars {
public:
bool GUI = true;
struct ESP
{
int colorCommon[4], colorRare[4], colorMythical[4], colorLegendary[4], colorSpecial[4], colorOther[4];
struct Animals
{
int colorWorld[4];
bool bActive, bSnake, bChicken, bPig;
}Animals;
struct World
{
int colorWorld[4];
bool bShipWreck, bMermaid, bFort, bIslands, bMapPins;
}World;
struct Ships
{
int colorEnemy[4], colorTeam[4];
bool bActive;
}Ships;
struct Player
{
int colorEnemy[4], colorTeam[4];
bool bName, bActive, bWeapon, bHealth, bTeam;
}Player;
struct Skeleton
{
int colorSkeleton[4];
bool bActive, bWeapon;
}Skeleton;
struct Treasure
{
bool bActive;
}Treasure;
}ESP;
};
extern vars Vars;