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ClassicStateImpl.java
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// State pattern: classic Gang of Four implementation - simulating light switch
package behavioral.state.classic;
class State
{
void on(LightSwitch ls)
{
System.out.println("Light is already on...");
}
void off(LightSwitch ls )
{
System.out.println("Light is already off...");
}
}
class OnState extends State
{
public OnState()
{
System.out.println("Light turned on");
}
@Override
void off(LightSwitch ls) {
System.out.println("Switching light off...");
ls.setState(new OffState());
}
}
class OffState extends State
{
public OffState()
{
System.out.println("Light turned off");
}
@Override
void on(LightSwitch ls) {
System.out.println("Switching light on...");
ls.setState(new OnState());
}
}
class LightSwitch
{
private State state; // OnState or OffState
public LightSwitch()
{
state = new OffState();
}
public void setState(State state) {
this.state = state;
}
void on() { state.on(this); }
void off() { state.off(this); }
}
class ClassicStateDemo
{
public static void main(String[] args)
{
LightSwitch lightSwitch = new LightSwitch();
lightSwitch.on();
lightSwitch.off();
lightSwitch.off();
}
}