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To your second question only, please note there is some methodological (but not code-focused) discussion in the docs of |
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While understanding the fossil resource tutorial, I found the concept of "resource" is a bit special. On one hand, it is a
commodity
and can serve as input fortechnology
. On the other hand, it also has its ownvolume
andcost
, which is quite special:commodity
in MESSAGE does not havevolume
directly, but can only be calculated by multiplying theACT
of technologies andoutput
.commodity
in MESSAGE does not havecost
, which is the parameter oftechnologies
.Following this, I have two questions:
resource
is a specialcommodity
on the edge of the system boundary and it is scarce in the system covered by the model, so it has to havevolume
, as well ascost
. Are there any other considerations about whyresource
is designed in such a way?Beta Was this translation helpful? Give feedback.
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