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Makefile
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Makefile
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PYTHON := python
.SUFFIXES:
.SUFFIXES: .asm .tx .o .gbc .png .2bpp .1bpp .lz .pal .bin .blk .tilemap
.PHONY: all clean crystal pngs
.SECONDEXPANSION:
poketools := extras/pokemontools
gfx := $(PYTHON) $(poketools)/gfx.py
includes := $(PYTHON) $(poketools)/scan_includes.py
crystal11_obj := \
wram11.o \
crystal11.o \
lib/mobile/main.o \
home.o \
audio.o \
maps_crystal.o \
engine/events_crystal.o \
engine/credits_crystal.o \
data/egg_moves_crystal.o \
data/evos_attacks_crystal.o \
data/pokedex/entries_crystal.o \
misc/crystal_misc.o \
gfx/pics.o
crystal_obj := \
wram.o \
main.o \
lib/mobile/main.o \
home.o \
audio.o \
maps_crystal.o \
engine/events_crystal.o \
engine/credits_crystal.o \
data/egg_moves_crystal.o \
data/evos_attacks_crystal.o \
data/pokedex/entries_crystal.o \
misc/crystal_misc.o \
gfx/pics.o
all_obj := $(crystal_obj) crystal11.o wram11.o
# object dependencies
$(foreach obj, $(all_obj), \
$(eval $(obj:.o=)_dep := $(shell $(includes) $(obj:.o=.asm))) \
)
roms := pokecrystal.gbc
all: $(roms)
crystal: pokecrystal.gbc
clean:
rm -f $(roms) $(all_obj)
find . -iname '*.tx' -exec rm {} +
baserom.gbc: ;
@echo "Wait! Need baserom.gbc first. Check README and INSTALL for details." && false
%.asm: ;
$(all_obj): $$*.asm $$($$*_dep)
@$(gfx) 2bpp $(2bppq); $(eval 2bppq :=)
@$(gfx) 1bpp $(1bppq); $(eval 1bppq :=)
@$(gfx) lz $(lzq); $(eval lzq :=)
rgbasm -o $@ $<
pokecrystal11.gbc: $(crystal11_obj)
rgblink -n $*.sym -m $*.map -o $@ $^
rgbfix -Cjv -i BYTE -k 01 -l 0x33 -m 0x10 -n 1 -p 0 -r 3 -t PM_CRYSTAL $@
cmp crystal11.gbc $@
pokecrystal.gbc: $(crystal_obj)
rgblink -n $*.sym -m $*.map -o $@ $^
rgbfix -Cjv -i BYTE -k 01 -l 0x33 -m 0x10 -p 0 -r 3 -t PM_CRYSTAL $@
cmp baserom.gbc $@
pngs:
find . -iname "*.lz" -exec $(gfx) unlz {} +
find . -iname "*.[12]bpp" -exec $(gfx) png {} +
find . -iname "*.lz" -exec touch {} +
find . -iname "*.[12]bpp" -exec touch {} +
%.2bpp: %.png ; $(eval 2bppq += $<) @rm -f $@
%.1bpp: %.png ; $(eval 1bppq += $<) @rm -f $@
%.lz: % ; $(eval lzq += $<) @rm -f $@
%.pal: ;
%.bin: ;
%.blk: ;
%.tilemap: ;