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Gallery: Post your screenshots / code here #10

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ikpil opened this issue Sep 9, 2023 · 8 comments
Open

Gallery: Post your screenshots / code here #10

ikpil opened this issue Sep 9, 2023 · 8 comments
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@ikpil
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ikpil commented Sep 9, 2023

You can post your screenshots here!

@ikpil ikpil added the gallery label Sep 9, 2023
@ikpil ikpil pinned this issue Sep 9, 2023
@ikpil
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ikpil commented Sep 9, 2023

screenshot

@ikpil
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ikpil commented Sep 9, 2023

20230902_160019.mp4

@Doprez
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Doprez commented Dec 20, 2023

still lots of work left but I finally had the time this week to get nav mesh generation working in Stride with Bepu physics colliders. https://github.com/Nicogo1705/Stride.BepuPhysics/tree/master/Stride.BepuPhysics.Navigation

image
NOTE: I still need to make better debugging visuals but each black square is a vertex of the nav mesh.

Huge shoutout to this repository, working with this instead of C++ has been wonderful!

@Doprez
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Doprez commented Dec 22, 2023

https://youtu.be/SEbbtxGr_U4
Finally added Detour now as well! moving on to optimization and cleaning up the mess I made now lol

@ikpil
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ikpil commented Dec 24, 2023

image
image
image

@ikpil
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ikpil commented Feb 4, 2024

huge-board
500 x 500
image

source download
huge-board.zip

@bryanedds
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Works decently with outside scenery!

image

@AngeloTadeucci
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We are making meshes for an MapleStory2 emulator, this is one of the maps. :D
image

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