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CMakeLists.txt
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include(./.env.cmake OPTIONAL RESULT_VARIABLE LOCAL_ENV)
message(STATUS "Local .env.cmake: ${LOCAL_ENV}")
cmake_minimum_required(VERSION 3.11.0)
set(NAME DvmEngine)
message(STATUS "using ${CMAKE_GENERATOR}")
if(CMAKE_GENERATOR STREQUAL "MinGW Makefiles")
if(NOT MINGW_PATH)
message(FATAL_ERROR "MINGW_PATH not set in .env.cmake")
endif()
set(USE_MINGW "True")
set(CMAKE_C_COMPILER ${MINGW_PATH}/bin/gcc.exe)
set(CMAKE_CXX_COMPILER ${MINGW_PATH}/bin/g++.exe)
endif()
project(${NAME} VERSION 0.23.0)
# 1. Set VULKAN_SDK_PATH in .env.cmake to target specific vulkan version
if(DEFINED VULKAN_SDK_PATH)
if(APPLE)
set(Vulkan_INCLUDE_DIRS "${VULKAN_SDK_PATH}/libexec/include") # 1.1 Make sure this include path is correct
set(Vulkan_LIBRARIES "${VULKAN_SDK_PATH}/lib") # 1.2 Make sure lib path is correct
set(Vulkan_FOUND "True")
elseif(WIN32)
set(Vulkan_INCLUDE_DIRS "${VULKAN_SDK_PATH}/Include") # 1.1 Make sure this include path is correct
set(Vulkan_LIBRARIES "${VULKAN_SDK_PATH}/Lib") # 1.2 Make sure lib path is correct
set(Vulkan_FOUND "True")
else()
set(Vulkan_INCLUDE_DIRS "${VULKAN_SDK_PATH}/include") # 1.1 Make sure this include path is correct
set(Vulkan_LIBRARIES "${VULKAN_SDK_PATH}/lib") # 1.2 Make sure lib path is correct
set(Vulkan_FOUND "True")
endif()
else()
find_package(Vulkan REQUIRED) # throws error if could not find Vulkan
message(STATUS "Found Vulkan: $ENV{VULKAN_SDK}")
endif()
if(NOT Vulkan_FOUND)
message(FATAL_ERROR "Could not find Vulkan library!")
else()
message(STATUS "Using vulkan lib at: ${Vulkan_LIBRARIES}")
endif()
# 2. Set GLFW_PATH in .env.cmake to target specific glfw
if(DEFINED GLFW_PATH)
message(STATUS "Using GLFW path specified in .env")
set(GLFW_INCLUDE_DIRS "${GLFW_PATH}/include")
if(MSVC)
set(GLFW_LIB "${GLFW_PATH}/lib-vc2022") # 2.1 Update lib-vc2019 to use same version as your visual studio
elseif(CMAKE_GENERATOR STREQUAL "MinGW Makefiles")
message(STATUS "USING MINGW")
set(GLFW_LIB "${GLFW_PATH}/lib-mingw-w64") # 2.1 make sure matches glfw mingw subdirectory
else()
set(GLFW_LIB "${GLFW_PATH}/lib") # 2.1 make sure matches glfw subdirectory
endif()
else()
find_package(glfw3 3.3 REQUIRED)
set(GLFW_LIB glfw)
message(STATUS "Found GLFW")
endif()
if(NOT GLFW_LIB)
message(FATAL_ERROR "Could not find glfw library!")
else()
message(STATUS "Using glfw lib at: ${GLFW_LIB}")
endif()
include_directories(vendor)
# If TINYOBJ_PATH not specified in .env.cmake, try fetching from git repo
if(NOT TINYOBJ_PATH)
message(STATUS "TINYOBJ_PATH not specified in .env.cmake, using vendor/tinyobjloader")
set(TINYOBJ_PATH vendor/tinyobjloader)
endif()
if(NOT IMGUI_PATH)
message(STATUS "IMGUI_PATH not specified in .env.cmake, using vendor/imgui")
set(IMGUI_PATH vendor/imgui)
endif()
if(NOT LIBSNDFILE_PATH)
message(STATUS "LIBSNDFILE_PATH not specified in .env.cmake, using vendor/libsndfile-1.2.2-win64")
set(LIBSNDFILE_PATH vendor/libsndfile-1.2.2-win64)
endif()
add_library(imgui STATIC
${IMGUI_PATH}/imgui.cpp
${IMGUI_PATH}/imgui.h
${IMGUI_PATH}/imstb_rectpack.h
${IMGUI_PATH}/imstb_textedit.h
${IMGUI_PATH}/imstb_truetype.h
${IMGUI_PATH}/imgui_demo.cpp
${IMGUI_PATH}/imgui_draw.cpp
${IMGUI_PATH}/imgui_internal.h
${IMGUI_PATH}/imgui_tables.cpp
${IMGUI_PATH}/imgui_widgets.cpp
)
target_include_directories(imgui PUBLIC
$<BUILD_INTERFACE:${ROOT}>
$<INSTALL_INTERFACE:include>)
if(NOT PORTAUDIO_PATH)
message(STATUS "PORTAUDIO_PATH not specified in .env.cmake, using vendor/portaudio")
set(PORTAUDIO_PATH vendor/portaudio)
endif()
if(AUDIO_ENGINE AND PORTAUDIO_ENABLE)
add_library(PortAudio STATIC ${PORTAUDIO_PATH}/src/common/pa_allocation.c
${PORTAUDIO_PATH}/src/common/pa_allocation.h
${PORTAUDIO_PATH}/src/common/pa_converters.c
${PORTAUDIO_PATH}/src/common/pa_converters.h
${PORTAUDIO_PATH}/src/common/pa_cpuload.c
${PORTAUDIO_PATH}/src/common/pa_cpuload.h
${PORTAUDIO_PATH}/src/common/pa_debugprint.c
${PORTAUDIO_PATH}/src/common/pa_debugprint.h
${PORTAUDIO_PATH}/src/common/pa_dither.c
${PORTAUDIO_PATH}/src/common/pa_dither.h
${PORTAUDIO_PATH}/src/common/pa_endianness.h
${PORTAUDIO_PATH}/src/common/pa_front.c
${PORTAUDIO_PATH}/src/common/pa_hostapi.h
${PORTAUDIO_PATH}/src/common/pa_memorybarrier.h
${PORTAUDIO_PATH}/src/common/pa_process.c
${PORTAUDIO_PATH}/src/common/pa_process.h
${PORTAUDIO_PATH}/src/common/pa_ringbuffer.c
${PORTAUDIO_PATH}/src/common/pa_ringbuffer.h
${PORTAUDIO_PATH}/src/common/pa_stream.c
${PORTAUDIO_PATH}/src/common/pa_stream.h
${PORTAUDIO_PATH}/src/common/pa_trace.c
${PORTAUDIO_PATH}/src/common/pa_trace.h
${PORTAUDIO_PATH}/src/common/pa_types.h
${PORTAUDIO_PATH}/src/common/pa_util.h
)
if(UNIX)
target_compile_options(PortAudio PRIVATE -fPIC)
endif()
set(INSTALL_TARGETS imgui
PortAudio)
if(WIN32)
target_sources(PortAudio PRIVATE
${PORTAUDIO_PATH}/src/os/win/pa_win_coinitialize.c
${PORTAUDIO_PATH}/src/os/win/pa_win_coinitialize.h
${PORTAUDIO_PATH}/src/os/win/pa_win_hostapis.c
${PORTAUDIO_PATH}/src/os/win/pa_win_util.c
${PORTAUDIO_PATH}/src/os/win/pa_win_util.h
${PORTAUDIO_PATH}/src/os/win/pa_win_version.c
${PORTAUDIO_PATH}/src/os/win/pa_win_version.h
${PORTAUDIO_PATH}/src/os/win/pa_win_waveformat.c
${PORTAUDIO_PATH}/src/os/win/pa_win_wdmks_utils.h
${PORTAUDIO_PATH}/src/os/win/pa_x86_plain_converters.h
)
target_include_directories(PortAudio PRIVATE ${PORTAUDIO_PATH}/src/common ${PORTAUDIO_PATH}/include ${PORTAUDIO_PATH}/src/os/win)
set(PORTAUDIO_PUBLIC_HEADERS "${PORTAUDIO_PUBLIC_HEADERS}" ${PORTAUDIO_PATH}/include/pa_win_waveformat.h)
target_link_libraries(PortAudio PRIVATE winmm)
if(MSVC)
target_sources(PortAudio PRIVATE ${PORTAUDIO_PATH}/src/os/win/pa_x86_plain_converters.c)
else()
target_compile_definitions(PortAudio PRIVATE _WIN32_WINNT=0x0501 WINVER=0x0501)
set(DEF_EXCLUDE_X86_PLAIN_CONVERTERS ";")
endif()
target_compile_definitions(PortAudio PRIVATE _CRT_SECURE_NO_WARNINGS)
option(PA_USE_ASIO "Enable support for ASIO" OFF)
if(PA_USE_ASIO)
find_package(ASIO)
# Automatically download the ASIO SDK ZIP if it is not found. The ASIO SDK license
# allows for downloading it from Steinberg and using it without charge, but it is
# not allowed to be redistributed.
#
# The file(ARCHIVE_EXTRACT) command needed to extract the ZIP archive was added in
# CMake 3.18, so do not bother downloading the ZIP archive for older CMake versions.
# Instead, FindASIO.cmake directs the user to manually extract the ZIP file to
# CMAKE_PREFIX_PATH or CMAKE_CURRENT_BINARY_DIR.
if(CMAKE_VERSION VERSION_GREATER_EQUAL 3.18 AND NOT TARGET ASIO::host)
if(NOT ASIO_SDK_ZIP_PATH)
set(ASIO_SDK_ZIP_PATH "${CMAKE_CURRENT_BINARY_DIR}/asiosdk.zip")
endif()
message(STATUS "Downloading ASIO SDK... ${ASIO_SDK_ZIP_PATH}")
file(DOWNLOAD "https://www.steinberg.net/asiosdk"
"${ASIO_SDK_ZIP_PATH}"
STATUS ASIO_DOWNLOAD_STATUS
SHOW_PROGRESS
)
if("${ASIO_DOWNLOAD_STATUS}" EQUAL 0)
find_package(ASIO)
else()
list(GET "${ASIO_DOWNLOAD_STATUS}" 1 DOWNLOAD_ERROR)
message(FATAL_ERROR "Error downloading ASIO SDK: ${DOWNLOAD_ERROR} "
"Reconfigure CMake with -DPA_USE_ASIO=OFF to build without ASIO. "
"Alternatively, download the ZIP from https://www.steinberg.net/asiosdk "
"and put it in ${CMAKE_PREFIX_PATH} or ${CMAKE_CURRENT_BINARY_DIR}"
)
endif()
endif()
endif()
if(PA_USE_ASIO AND TARGET ASIO::host)
target_link_libraries(PortAudio PRIVATE "$<BUILD_INTERFACE:ASIO::host>")
set(PORTAUDIO_PUBLIC_HEADERS "${PORTAUDIO_PUBLIC_HEADERS}" ${PORTAUDIO_PATH}/include/pa_asio.h)
target_compile_definitions(PortAudio PUBLIC PA_USE_ASIO=1)
set(PKGCONFIG_CFLAGS "${PKGCONFIG_CFLAGS} -DPA_USE_ASIO=1")
target_sources(PortAudio PRIVATE
${PORTAUDIO_PATH}/src/hostapi/asio/pa_asio.cpp
${PORTAUDIO_PATH}/src/hostapi/asio/iasiothiscallresolver.cpp
${PORTAUDIO_PATH}/src/hostapi/asio/iasiothiscallresolver.h
)
else()
set(DEF_EXCLUDE_ASIO_SYMBOLS ";")
endif()
option(PA_USE_DS "Enable support for DirectSound" ON)
if(PA_USE_DS)
target_sources(PortAudio PRIVATE
${PORTAUDIO_PATH}/src/hostapi/dsound/pa_win_ds.c
${PORTAUDIO_PATH}/src/hostapi/dsound/pa_win_ds_dynlink.c
${PORTAUDIO_PATH}/src/hostapi/dsound/pa_win_ds_dynlink.h
)
target_include_directories(PortAudio PRIVATE ${PORTAUDIO_PATH}/src/common ${PORTAUDIO_PATH}/include ${PORTAUDIO_PATH}/src/hostapi/dsound)
set(PORTAUDIO_PUBLIC_HEADERS "${PORTAUDIO_PUBLIC_HEADERS}" ${PORTAUDIO_PATH}/include/pa_win_ds.h)
target_compile_definitions(PortAudio PUBLIC PA_USE_DS=1)
set(PKGCONFIG_CFLAGS "${PKGCONFIG_CFLAGS} -DPA_USE_DS=1")
target_link_libraries(PortAudio PRIVATE dsound)
if(NOT MINGW)
target_compile_definitions(PortAudio PRIVATE PAWIN_USE_DIRECTSOUNDFULLDUPLEXCREATE)
endif()
endif()
option(PA_USE_WMME "Enable support for WMME" ON)
if(PA_USE_WMME)
target_sources(PortAudio PRIVATE ${PORTAUDIO_PATH}/src/hostapi/wmme/pa_win_wmme.c)
set(PORTAUDIO_PUBLIC_HEADERS "${PORTAUDIO_PUBLIC_HEADERS}" ${PORTAUDIO_PATH}/include/pa_win_wmme.h)
target_compile_definitions(PortAudio PUBLIC PA_USE_WMME=1)
set(PKGCONFIG_CFLAGS "${PKGCONFIG_CFLAGS} -DPA_USE_WMME=1")
target_link_libraries(PortAudio PRIVATE ole32 uuid)
else()
set(DEF_EXCLUDE_WMME_SYMBOLS ";")
endif()
option(PA_USE_WASAPI "Enable support for WASAPI" ON)
if(PA_USE_WASAPI)
target_sources(PortAudio PRIVATE ${PORTAUDIO_PATH}/src/hostapi/wasapi/pa_win_wasapi.c)
set(PORTAUDIO_PUBLIC_HEADERS "${PORTAUDIO_PUBLIC_HEADERS}" ${PORTAUDIO_PATH}/include/pa_win_wasapi.h)
target_compile_definitions(PortAudio PUBLIC PA_USE_WASAPI=1)
set(PKGCONFIG_CFLAGS "${PKGCONFIG_CFLAGS} -DPA_USE_WASAPI=1")
target_link_libraries(PortAudio PRIVATE ole32 uuid)
else()
set(DEF_EXCLUDE_WASAPI_SYMBOLS ";")
endif()
option(PA_USE_WDMKS "Enable support for WDMKS" ON)
if(PA_USE_WDMKS)
target_sources(PortAudio PRIVATE
${PORTAUDIO_PATH}/src/os/win/pa_win_wdmks_utils.c
${PORTAUDIO_PATH}/src/hostapi/wdmks/pa_win_wdmks.c
)
set(PORTAUDIO_PUBLIC_HEADERS "${PORTAUDIO_PUBLIC_HEADERS}" ${PORTAUDIO_PATH}/include/pa_win_wdmks.h)
target_compile_definitions(PortAudio PUBLIC PA_USE_WDMKS=1)
set(PKGCONFIG_CFLAGS "${PKGCONFIG_CFLAGS} -DPA_USE_WDMKS=1")
target_link_libraries(PortAudio PRIVATE setupapi ole32 uuid)
endif()
option(PA_USE_WDMKS_DEVICE_INFO "Use WDM/KS API for device info" ON)
if(PA_USE_WDMKS_DEVICE_INFO)
target_compile_definitions(PortAudio PRIVATE PAWIN_USE_WDMKS_DEVICE_INFO)
endif()
if(PA_BUILD_SHARED_LIBS)
configure_file(cmake/portaudio.def.in "${CMAKE_CURRENT_BINARY_DIR}/portaudio.def" @ONLY)
target_sources(PortAudio PRIVATE "${CMAKE_CURRENT_BINARY_DIR}/portaudio.def")
endif()
elseif(UNIX)
target_sources(PortAudio PRIVATE
${PORTAUDIO_PATH}/src/os/unix/pa_unix_hostapis.c
${PORTAUDIO_PATH}/src/os/unix/pa_unix_util.c
${PORTAUDIO_PATH}/src/os/unix/pa_unix_util.h
)
target_include_directories(PortAudio PRIVATE ${PORTAUDIO_PATH}/src/common ${PORTAUDIO_PATH}/include ${PORTAUDIO_PATH}/src/os/unix)
target_link_libraries(PortAudio PRIVATE m)
set(PKGCONFIG_LDFLAGS_PRIVATE "${PKGCONFIG_LDFLAGS_PUBLIC} -lm -lpthread")
set(PKGCONFIG_CFLAGS "${PKGCONFIG_CFLAGS} -pthread")
if(APPLE)
set(CMAKE_MACOSX_RPATH 1)
target_sources(PortAudio PRIVATE
${PORTAUDIO_PATH}/src/hostapi/coreaudio/pa_mac_core.c
${PORTAUDIO_PATH}/src/hostapi/coreaudio/pa_mac_core_blocking.c
${PORTAUDIO_PATH}/src/hostapi/coreaudio/pa_mac_core_blocking.h
${PORTAUDIO_PATH}/src/hostapi/coreaudio/pa_mac_core_internal.h
${PORTAUDIO_PATH}/src/hostapi/coreaudio/pa_mac_core_utilities.c
${PORTAUDIO_PATH}/src/hostapi/coreaudio/pa_mac_core_utilities.h
)
target_include_directories(PortAudio PRIVATE ${PORTAUDIO_PATH}/src/common ${PORTAUDIO_PATH}/include ${PORTAUDIO_PATH}/src/hostapi/coreaudio)
set(PORTAUDIO_PUBLIC_HEADERS "${PORTAUDIO_PUBLIC_HEADERS}" ${PORTAUDIO_PATH}/include/pa_mac_core.h)
target_link_libraries(PortAudio
PRIVATE
-Wl,-framework,CoreAudio
-Wl,-framework,AudioToolbox
-Wl,-framework,AudioUnit
-Wl,-framework,CoreFoundation
-Wl,-framework,CoreServices
)
target_compile_definitions(PortAudio PUBLIC PA_USE_COREAUDIO=1)
set(PKGCONFIG_CFLAGS "${PKGCONFIG_CFLAGS} -DPA_USE_COREAUDIO=1")
# Use C11 so that we can make use of atomic library and avoid deprecation errors.
set_property(TARGET PortAudio PROPERTY C_STANDARD 11)
set(PKGCONFIG_LDFLAGS_PRIVATE
"${PKGCONFIG_LDFLAGS_PRIVATE} -framework CoreAudio -framework AudioToolbox -framework AudioUnit -framework CoreFoundation -framework CoreServices")
else()
include(CMakeDependentOption)
# Some BSDs have a reimplementation of alsalib, so do not explicitly check for Linux.
find_package(ALSA)
cmake_dependent_option(PA_USE_ALSA "Enable support for ALSA" ON ALSA_FOUND OFF)
if(PA_USE_ALSA)
target_sources(PortAudio PRIVATE ${PORTAUDIO_PATH}/src/hostapi/alsa/pa_linux_alsa.c)
set(PORTAUDIO_PUBLIC_HEADERS "${PORTAUDIO_PUBLIC_HEADERS}" ${PORTAUDIO_PATH}/include/pa_linux_alsa.h)
target_compile_definitions(PortAudio PUBLIC PA_USE_ALSA=1)
set(PKGCONFIG_CFLAGS "${PKGCONFIG_CFLAGS} -DPA_USE_ALSA=1")
option(PA_ALSA_DYNAMIC "Enable dynamically loading libasound with dlopen using PaAlsa_SetLibraryPathName" OFF)
if(PA_ALSA_DYNAMIC)
target_compile_definitions(PortAudio PRIVATE PA_ALSA_DYNAMIC)
target_link_libraries(PortAudio PRIVATE "${CMAKE_DL_LIBS}")
set(PKGCONFIG_LDFLAGS_PRIVATE "${PKGCONFIG_LDFLAGS_PRIVATE} -l${CMAKE_DL_LIBS}")
else()
target_link_libraries(PortAudio PRIVATE "${ALSA_LIBRARIES}")
set(PKGCONFIG_REQUIRES_PRIVATE "${PKGCONFIG_REQUIRES_PRIVATE} alsa")
endif()
endif()
cmake_dependent_option(AUDIOIO "Enable support for Solaris/NetBSD audio" ON "HAVE_SYS_AUDIOIO_H" AUDIOIO)
if(AUDIOIO AND HAVE_SYS_AUDIOIO_H)
target_sources(PortAudio PRIVATE ${PORTAUDIO_PATH}/src/hostapi/audioio/pa_unix_audioio.c)
target_compile_definitions(PortAudio PUBLIC PA_USE_AUDIOIO=1)
set(PKGCONFIG_CFLAGS "${PKGCONFIG_CFLAGS} -DPA_USE_AUDIOIO=1")
endif()
find_package(PulseAudio)
cmake_dependent_option(PA_USE_PULSEAUDIO "Enable support for PulseAudio general purpose sound server" ON PulseAudio_FOUND OFF)
if(PA_USE_PULSEAUDIO)
target_link_libraries(PortAudio PRIVATE PulseAudio::PulseAudio)
target_sources(PortAudio PRIVATE
${PORTAUDIO_PATH}/src/hostapi/pulseaudio/pa_linux_pulseaudio_block.c
${PORTAUDIO_PATH}/src/hostapi/pulseaudio/pa_linux_pulseaudio.c
${PORTAUDIO_PATH}/src/hostapi/pulseaudio/pa_linux_pulseaudio_cb.c)
target_compile_definitions(PortAudio PUBLIC PA_USE_PULSEAUDIO=1)
set(PKGCONFIG_CFLAGS "${PKGCONFIG_CFLAGS} -DPA_USE_PULSEAUDIO=1")
set(PKGCONFIG_REQUIRES_PRIVATE "${PKGCONFIG_REQUIRES_PRIVATE} libpulse")
# needed for PortAudioConfig.cmake so `find_package(PortAudio)` works in downstream projects
install(FILES cmake/modules/FindPulseAudio.cmake DESTINATION "${CMAKE_INSTALL_LIBDIR}/cmake/portaudio/modules")
endif()
endif()
endif()
else()
set(INSTALL_TARGETS imgui)
endif()
set(IMGUI_HEADERS ${IMGUI_PATH}/imgui.h ${IMGUI_PATH}/imconfig.h)
install(TARGETS ${INSTALL_TARGETS}
EXPORT imgui-targets DESTINATION lib)
install(EXPORT imgui-targets
FILE imgui-config.cmake
NAMESPACE imgui::
DESTINATION lib/cmake/imgui)
file(GLOB_RECURSE SOURCES ${PROJECT_SOURCE_DIR}/src/*.cpp)
add_executable(${PROJECT_NAME} ${SOURCES})
target_compile_features(${PROJECT_NAME} PUBLIC cxx_std_17)
target_include_directories(imgui PUBLIC )
target_link_libraries(${PROJECT_NAME} imgui)
set_property(TARGET ${PROJECT_NAME} PROPERTY VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}/build")
set(CMAKE_BUILD_TYPE Debug)
if(WIN32)
message(STATUS "CREATING BUILD FOR WINDOWS")
if(USE_MINGW)
target_include_directories(${PROJECT_NAME} PUBLIC
${MINGW_PATH}/include
)
target_link_directories(${PROJECT_NAME} PUBLIC
${MINGW_PATH}/lib
)
endif()
if(AUDIO_ENGINE AND PORTAUDIO_ENABLE)
target_include_directories(${PROJECT_NAME} PUBLIC
${PROJECT_SOURCE_DIR}/src
${Vulkan_INCLUDE_DIRS}
${TINYOBJ_PATH}
${GLFW_INCLUDE_DIRS}
${GLM_PATH}
${IMGUI_PATH}
${PORTAUDIO_PATH}/include
${LIBSNDFILE_PATH}/include
vendor/entt
)
target_link_directories(${PROJECT_NAME} PUBLIC
${Vulkan_LIBRARIES}
${GLFW_LIB}
lib/cmake/imgui
${LIBSNDFILE_PATH}/lib
)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DAUDIO=1")
target_link_libraries(${PROJECT_NAME} glfw3 vulkan-1 imgui PortAudio sndfile)
else()
target_include_directories(${PROJECT_NAME} PUBLIC
${PROJECT_SOURCE_DIR}/src
${Vulkan_INCLUDE_DIRS}
${TINYOBJ_PATH}
${GLFW_INCLUDE_DIRS}
${GLM_PATH}
${IMGUI_PATH}
vendor/entt
)
target_link_directories(${PROJECT_NAME} PUBLIC
${Vulkan_LIBRARIES}
${GLFW_LIB}
lib/cmake/imgui
)
target_link_libraries(${PROJECT_NAME} glfw3 vulkan-1 imgui)
endif()
elseif(UNIX)
message(STATUS "CREATING BUILD FOR UNIX")
if(APPLE)
message(STATUS "CREATING BUILD FOR APPLE MACOS")
set(CMAKE_CXX_COMPILER clang++)
if(AUDIO_ENGINE)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -DMACOS=1 -DAUDIO=1")
target_include_directories(${PROJECT_NAME} PUBLIC
/usr/include
/opt/homebrew/include
${PROJECT_SOURCE_DIR}/src
${TINYOBJ_PATH}
${IMGUI_PATH}
${PORTAUDIO_PATH}/include
${PORTAUDIO_PATH}/src/common
${Vulkan_INCLUDE_DIRS}
vendor/entt
)
target_link_directories(${PROJECT_NAME} PUBLIC
${GLFW_LIB}
${Vulkan_LIBRARIES}
${PORTAUDIO_PATH}/lib
${LIBSNDFILE_PATH}/lib
build
)
target_link_libraries(${PROJECT_NAME}
glfw
portaudio
imgui
sndfile
MoltenVK
"-framework AVFoundation"
"-framework CoreGraphics"
"-framework CoreMotion"
"-framework Foundation"
"-framework AppKit"
"-framework IOKit"
"-framework IOSurface"
"-framework MediaPlayer"
"-framework QuartzCore"
)
else()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -DMACOS=1")
target_include_directories(${PROJECT_NAME} PUBLIC
/usr/include
/opt/homebrew/include
${PROJECT_SOURCE_DIR}/src
${TINYOBJ_PATH}
${IMGUI_PATH}
${Vulkan_INCLUDE_DIRS}
vendor/entt
)
target_link_directories(${PROJECT_NAME} PUBLIC
${GLFW_LIB}
${Vulkan_LIBRARIES}
build
)
target_link_libraries(${PROJECT_NAME}
glfw3
imgui
MoltenVK
"-framework AVFoundation"
"-framework CoreGraphics"
"-framework CoreMotion"
"-framework Foundation"
"-framework AppKit"
"-framework IOKit"
"-framework IOSurface"
"-framework MediaPlayer"
"-framework QuartzCore"
)
endif()
else()
target_link_directories(${PROJECT_NAME} PUBLIC
${Vulkan_LIBRARIES}
${GLFW_LIB}
lib/cmake/imgui)
if(AUDIO_ENGINE)
target_include_directories(${PROJECT_NAME} PUBLIC
/usr/include
${PROJECT_SOURCE_DIR}/src
${TINYOBJ_PATH}
${IMGUI_PATH}
${PORTAUDIO_PATH}/include
${PORTAUDIO_PATH}/src/common
vendor/entt
)
target_link_libraries(${PROJECT_NAME} glfw ${Vulkan_LIBRARIES} portaudio sndfile)
else()
target_include_directories(${PROJECT_NAME} PUBLIC
/usr/include
${PROJECT_SOURCE_DIR}/src
${TINYOBJ_PATH}
${IMGUI_PATH}
vendor/entt
)
target_link_libraries(${PROJECT_NAME} glfw ${Vulkan_LIBRARIES})
endif()
endif()
endif()
############## Build SHADERS #######################
# Find all vertex and fragment sources within shaders directory
# taken from VBlancos vulkan tutorial
# https://github.com/vblanco20-1/vulkan-guide/blob/all-chapters/CMakeLists.txt
find_program(GLSL_VALIDATOR glslangValidator HINTS
${Vulkan_GLSLANG_VALIDATOR_EXECUTABLE}
/usr/bin
/usr/local/bin
${VULKAN_SDK_PATH}/Bin
${VULKAN_SDK_PATH}/Bin32
$ENV{VULKAN_SDK}/Bin/
$ENV{VULKAN_SDK}/Bin32/
)
# get all .vert and .frag files in shaders directory
file(GLOB_RECURSE GLSL_SOURCE_FILES
"${PROJECT_SOURCE_DIR}/shaders/*.frag"
"${PROJECT_SOURCE_DIR}/shaders/*.vert"
)
foreach(GLSL ${GLSL_SOURCE_FILES})
get_filename_component(FILE_NAME ${GLSL} NAME)
set(SPIRV "${PROJECT_SOURCE_DIR}/shaders/${FILE_NAME}.spv")
add_custom_command(
OUTPUT ${SPIRV}
COMMAND ${GLSL_VALIDATOR} -V ${GLSL} -o ${SPIRV}
DEPENDS ${GLSL})
list(APPEND SPIRV_BINARY_FILES ${SPIRV})
endforeach(GLSL)
add_custom_target(
Shaders
DEPENDS ${SPIRV_BINARY_FILES}
)