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Pokeable components #40

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NogginBops opened this issue May 7, 2020 · 1 comment
Closed

Pokeable components #40

NogginBops opened this issue May 7, 2020 · 1 comment
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area-GUI C# Something relates to the C# part of the codebase enhancement New feature or request rust Something relates to the rust part of the codebase

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@NogginBops
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We want some components to be "pokeable", this means that the user can click on a component to interact with it.
This will need c# and rust interaction to get this working.
Examples of components that should be pokeable are but not limited to:

  • Button (outputs a one temporarily when poked)
  • Flip flops (changes states i.e. flops)
  • Clock (switches state on/off)
  • Unbound input pins (toggles input)
@NogginBops NogginBops added the enhancement New feature or request label May 7, 2020
@NogginBops NogginBops added C# Something relates to the C# part of the codebase rust Something relates to the rust part of the codebase area-GUI labels May 7, 2020
@NogginBops NogginBops added this to the Somewhat usable program milestone May 7, 2020
@NogginBops
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This is now working.

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Labels
area-GUI C# Something relates to the C# part of the codebase enhancement New feature or request rust Something relates to the rust part of the codebase
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