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server.js
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"use strict";
const express = require('express'),
app = express(),
http = require('http').Server(app),
WebSocket = require('ws'),
wss = new WebSocket.Server({server: http.listen(3000, function () { console.log('Listening on :3000')})}),
game = require('./game'),
heartbeat = setInterval(function () {
wss.clients.forEach(function (socket) {
if (!socket.alive) { return socket.terminate(); }
console.log('sending ping');
socket.alive = false;
socket.ping('ping');
});
}, 5000);
app.use('/', express.static('public'));
wss.broadcast = function (message) {
wss.clients.forEach(function (client) {
if (client.readState === WebSocket.OPEN) {
client.send(message);
}
});
}
wss.on('connection', function (socket, request) {
console.log('New connection' + request.connection.remoteAddress);
socket.alive = true;
socket.on('pong', function () {
console.log('pong received');
this.alive = true;
});
wss.broadcast(game.state);
// server.emit('game_state_refresh', game.state);
//
// socket.on('login', function (username) {
// game.io.login(server, username, socket);
// console.log('login' + username);
// });
});