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Thank you for your great work and contribution. I want to know which densification trick that you choose can influence the Gaussians and FPS? Are you just Adjusting the threshold of densify grad?
The text was updated successfully, but these errors were encountered:
I use the same densification strategy as floater-free-gs-splatting, which employs an abs-gradient rather than the way in vanilla 3d-gs. It can change the distribution of the gs that needed to densify, and we have to change the densification threshold as well. In my experiments, $\tau_g=0.0007$ in Deformable-GS can achieve a balance between the rendering quality and FPS.
Thank you for your great work and contribution. I want to know which densification trick that you choose can influence the Gaussians and FPS? Are you just Adjusting the threshold of densify grad?
The text was updated successfully, but these errors were encountered: