Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Magic matrix during exporting to Bundler output #72

Closed
egoist-sx opened this issue Apr 6, 2016 · 2 comments
Closed

Magic matrix during exporting to Bundler output #72

egoist-sx opened this issue Apr 6, 2016 · 2 comments

Comments

@egoist-sx
Copy link

I saw there is a magic matrix multiplied before export rotation as bundler format.

In this line 5246. Why this matrix is needed?

@matlabbe
Copy link
Member

matlabbe commented Apr 6, 2016

The magic transform is to transform camera poses in OpenGL coordinate system (x right, y up, z backward), which is the one used by MeshLab when importing bundler project. RTAB-Map uses ROS coordinate system (x forward, y left, z up). See this example (from this tutorial):

rtabmap_coordinate_system

@egoist-sx
Copy link
Author

@matlabbe Thanks a lot!

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants