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The magic transform is to transform camera poses in OpenGL coordinate system (x right, y up, z backward), which is the one used by MeshLab when importing bundler project. RTAB-Map uses ROS coordinate system (x forward, y left, z up). See this example (from this tutorial):
I saw there is a magic matrix multiplied before export rotation as bundler format.
In this line 5246. Why this matrix is needed?
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