Windows Verison of Materials2D
Original can be found here
The devil looking enemy (Follower.lua) charges at the player if he/she is within range, but if it steps on a red tile it "catches fire" and continues to run in the same direction. The barrels are explosive (Explosive.lua). In the next area when the switch (Trigger.lua) is stepped on the ball (RollingStone.lua) rolls and hits a wall (Breakable.lua), but it moves too slow to break it.
Apply correct materials to get to the flower
- Click on tiles to move
- F - changes material to Fire
- I - changes material to Ice
- D - changes material to Default