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OpenGL2: r_anaglyphMode causes 2D and HUD models to be transparent #655

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zturtleman opened this issue Apr 18, 2024 · 0 comments
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@zturtleman
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shot0006
OpenGL2 displaying q3dm1 with r_anaglyphMode 1.

The console, status bar numbers, and HUD models are transparent. (This isn't affected by the console being open.)

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