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HelloMurder.csproj
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HelloMurder.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net8.0</TargetFramework>
<PublishAot>true</PublishAot>
<IsTrimmable>false</IsTrimmable>
<JsonSerializerIsReflectionEnabledByDefault>false</JsonSerializerIsReflectionEnabledByDefault>
<!-- Investigate if we need this -->
<ErrorOnDuplicatePublishOutputFiles>false</ErrorOnDuplicatePublishOutputFiles>
<GeneratorParentAssembly>Murder</GeneratorParentAssembly>
</PropertyGroup>
<!-- Resources -->
<ItemGroup>
<Content Include="resources\**" CopyToOutputDirectory="PreserveNewest" LinkBase="resources" />
<Content Include="packed\**" CopyToOutputDirectory="PreserveNewest" TargetPath="resources\%(RecursiveDir)\%(Filename)%(Extension)" />
</ItemGroup>
<ItemGroup>
<None Remove="resources\Icon.bmp" />
<None Remove="resources\Icon.ico" />
</ItemGroup>
<!-- Example for localization resources in english and portuguese -->
<ItemGroup>
<Content Include="loc\LocalizedResources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>LocalizedResources.resx</DependentUpon>
</Content>
<Content Include="loc\LocalizedResources.resx">
<Generator>PublicResXFileCodeGenerator</Generator>
<LastGenOutput>LocalizedResources.Designer.cs</LastGenOutput>
<CustomToolNamespace>HelloMurder</CustomToolNamespace>
</Content>
<Content Include="loc\LocalizedResources.pt-BR.resx" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="resources\Icon.bmp">
<LogicalName>Icon.bmp</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include="resources\Icon.ico">
<LogicalName>Icon.ico</LogicalName>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\murder\src\Murder\Murder.csproj" />
</ItemGroup>
<ItemGroup>
<!-- Pretty analyzers! -->
<ProjectReference Condition="'$(Configuration)' == 'Debug'" Include="..\..\murder\bang\src\Bang.Analyzers\Bang.Analyzers.csproj">
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
<OutputItemType>Analyzer</OutputItemType>
</ProjectReference>
<!-- And generators! -->
<ProjectReference Include="..\..\murder\bang\src\Bang.Generator\Bang.Generator.csproj">
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
<OutputItemType>Analyzer</OutputItemType>
</ProjectReference>
<CompilerVisibleProperty Include="GeneratorParentAssembly" />
<!-- Serialization generator -->
<ProjectReference Include="..\..\murder\src\Murder.Serializer\Murder.Serializer.csproj">
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
<OutputItemType>Analyzer</OutputItemType>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<!-- Do not trim our assemblies for Native AOT -->
<TrimmerRootAssembly Include="Bang" />
<TrimmerRootAssembly Include="Murder" />
<TrimmerRootAssembly Include="MonoGame.Framework" />
<TrimmerRootAssembly Include="HelloMurder" />
</ItemGroup>
</Project>