The API is intentionally very simple, and tries to reuse as many existing concepts as possible, to make the experience as fluid as possible and to reduce the learning curve for using this.
const pool = invoke.pool(options = {
onError = console.error,
timeout = 30000, // 30 seconds
cwd = process.cwd(),
env = process.env,
retries = 5,
limit = numberOfCPUs + 1, // number of CPUs in your machine + 1
minimum = 1,
maxPerChild = 25, // 0 or Infinity = no limit
})
Create a worker pool, potentially with various options.
onError
is called with any internal error, whether it be an internal issue or misbehaving module having issues.timeout
is the time a module must remain inactive before it gets killed and removed from the pool.cwd
is the current working directory to use for the worker processes.env
is the environment to use for the worker processes.retries
is how many times to reattempt spawning the worker if it initially fails (in case of FS issues, etc.).limit
is the limit on how many processes may be spawned at a time.minimum
is the minimum processes that may be active at a time.maxPerChild
is the limit on how many tasks may be running in a process at a time. Set it to0
orInfinity
have no limit on how many can spawn, although this is not advisable for CPU-bound work (and thus isn't the default).
The global pool is available with invoke.globalPool()
and is initialized with the default options.
invoke.require("module", options = {
pool = invoke.globalPool(),
cancelToken,
})
.then(module => { /* ... */ })
Load a module asynchronously, and return a proxy once available. Successful loads are cached per-pool, and the modules themselves are frozen and don't even use ES6 proxies. Additionally, this uses Node's own module resolver, so it works just like require
(you could even load from node_modules
if you wanted to). Synchronous resolution errors are converted into rejections, so this will never throw.
You may choose to pass various options as well:
pool
is the pool to load the module with.cancelToken
is an optional cancel token, resolved when ready to cancel the load, and explained later.
Note that if you need to load a transpiler to run a module, you'll have to register the module both in the parent and in the child. Here's an example for CoffeeScript, but others are similar:
require 'coffee-script/register'
invoke.require('coffee-script/register')
.then -> invoke.require('./some-module.coffee')
.then (mod) ->
# ...
module.method(...args)
.then(result => { /* ... */ })
Invoke a loaded module
's exported method
, and return a promise to its result
. Sockets are implicitly transferred, and everything else goes through process.send
and JSON.stringify
/JSON.parse
. Types are preserved for native errors, but everything else is not.
module({cancelToken, keepOpen}).method(...args)
.then(result => { /* ... */ })
You can use a function call to pass various options to the method when invoking:
cancelToken
is an optional cancel token, explained later.keepOpen
is an optional boolean or array to denote whether to keep sockets open in the sending process, and if it's an array, which sockets to keep open.
return invoke.set(socket, {keepOpen})
You can use this from the worker's side to set options for returned sockets.
const cancelToken = invoke.cancelToken(cancel => { /* ... */ })
const cancelToken = invoke.cancelToken()
A simple cancel token. Call cancel
inside the callback whenever you're ready to cancel the task. It is a promise that resolves when done, but if you'd prefer, any thenable will work just as well.
The callback is optional, and you can also use cancelToken.resolve()
instead of the inner cancel
callback.
class invoke.Cancel extends Error {}
If a module load or method call is cancelled, an instance of this is thrown, so you can react accordingly. It is an error to avoid warnings with Bluebird. (This doesn't mandate that internally, but some users will deeply appreciate it.)
If you need to listen for when a method is cancelled, independently of the method call, you can take advantage of the fact cancel tokens are Promises:
const cancelToken = invoke.cancelToken(cancel => { /* ... */ })
cancelToken.then(() => {
cleanUpThingsLocally()
})
It's always better to just handle the cancel rejection, though. It's much easier:
const _ = require("lodash")
network({cancelToken}).get("https://example.com/api/v2/posts?last=100")
.then(posts => _.sortBy(posts, post => post.date))
.then(posts => _.map(posts, post => _.pick(post, ["id", "title", "date"])))
.then(data => sendStatus(200, data))
.catch(e => {
// Client cancelled, let's ignore
if (e instanceof invoke.Cancel) return
console.error(e)
return sendStatus(500)
})
invoke.require(options = {
// Additional options
isolated: true, // default = false
options: poolOptions,
})
.then(module => { /* ... */ })
Create an isolated module, with its own dedicated pool. It's sugar for creating a pool and using it only for that module, but you don't have access to the pool used to power it, so it's effectively isolated. Note that these loads are not cached (caches are per-pool), for obvious reasons.
This is also a way to prevent other modules from interfering with yours, and for jailing potentially malicious modules. In addition, loaded modules already have their exports immediately cached, so there's no way for you to modify them after they've been loaded. (This is for both speed and safety.)
isolated
tells the library to create a dedicated pool for the module.options
is the options to initialize the dedicated pool with.
invoke.require({noRetry: false})
.then(module => { /* ... */ })
mod({noRetry: false}).method(...args)
.then(module => { /* ... */ })
If the module load or method invocation fails to complete due to reasons other than its own, and this library can't pick up the slack, use noRetry: true
to throw a Retry
instead of reattempting loading. This works with both module loads and method calls, and attached to any pool. Usually, most worker pool requests are stateless, but this is in case you need to do something stateful. Here are some reasons you might want to do this:
- Sending stateful network requests (like making a Facebook post)
- Performing database manipulation (like adding a customer's information)
- Updating a file in-place (like writing a compiled HTML template)
In those cases, you'll want to verify whether the action completed before you retry, since you probably don't want to make duplicate posts or corrupt a database. The last one honestly should be done in a pool with maxPerChild: 1
, so it can't be stopped without killing the process externally.
The reason the default is to always retry is because most module loads and method calls are at least reentrant, so calling them twice will have no effect.
class invoke.Retry extends Error {}
If loading a module or invoking a method failed for any reason after it started, by no fault of its own (e.g. process termination), an instance of this will be thrown. If you catch a Retry
, you can choose to reattempt if exiting in the middle doesn't cause issues elsewhere (I don't know what functions are reentrant).
In practice, it's like a third-party module randomly calling process.exit
(malicious at best) or throwing an uncaught error (an obvious bug on their end) while your call is executing. It's only differentiated for fault tolerance, in case even this is an error you must handle.
- This is something I plan to fix when I change the IPC protocol to raw binary.
Note that this error is not translated across the worker boundary, so if you were to do proxy.method(retryError)
, the worker method would receive an Error
, not an invoke.Retry
.