forked from redis/go-redis
-
Notifications
You must be signed in to change notification settings - Fork 0
/
pipeline.go
147 lines (123 loc) · 3.26 KB
/
pipeline.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
package redis
import (
"context"
"sync"
"github.com/go-redis/redis/v8/internal/pool"
)
type pipelineExecer func(context.Context, []Cmder) error
// Pipeliner is an mechanism to realise Redis Pipeline technique.
//
// Pipelining is a technique to extremely speed up processing by packing
// operations to batches, send them at once to Redis and read a replies in a
// singe step.
// See https://redis.io/topics/pipelining
//
// Pay attention, that Pipeline is not a transaction, so you can get unexpected
// results in case of big pipelines and small read/write timeouts.
// Redis client has retransmission logic in case of timeouts, pipeline
// can be retransmitted and commands can be executed more then once.
// To avoid this: it is good idea to use reasonable bigger read/write timeouts
// depends of your batch size and/or use TxPipeline.
type Pipeliner interface {
StatefulCmdable
Len() int
Do(ctx context.Context, args ...interface{}) *Cmd
Process(ctx context.Context, cmd Cmder) error
Close() error
Discard() error
Exec(ctx context.Context) ([]Cmder, error)
}
var _ Pipeliner = (*Pipeline)(nil)
// Pipeline implements pipelining as described in
// http://redis.io/topics/pipelining. It's safe for concurrent use
// by multiple goroutines.
type Pipeline struct {
cmdable
statefulCmdable
ctx context.Context
exec pipelineExecer
mu sync.Mutex
cmds []Cmder
closed bool
}
func (c *Pipeline) init() {
c.cmdable = c.Process
c.statefulCmdable = c.Process
}
// Len returns the number of queued commands.
func (c *Pipeline) Len() int {
c.mu.Lock()
ln := len(c.cmds)
c.mu.Unlock()
return ln
}
// Do queues the custom command for later execution.
func (c *Pipeline) Do(ctx context.Context, args ...interface{}) *Cmd {
cmd := NewCmd(ctx, args...)
_ = c.Process(ctx, cmd)
return cmd
}
// Process queues the cmd for later execution.
func (c *Pipeline) Process(ctx context.Context, cmd Cmder) error {
c.mu.Lock()
c.cmds = append(c.cmds, cmd)
c.mu.Unlock()
return nil
}
// Close closes the pipeline, releasing any open resources.
func (c *Pipeline) Close() error {
c.mu.Lock()
_ = c.discard()
c.closed = true
c.mu.Unlock()
return nil
}
// Discard resets the pipeline and discards queued commands.
func (c *Pipeline) Discard() error {
c.mu.Lock()
err := c.discard()
c.mu.Unlock()
return err
}
func (c *Pipeline) discard() error {
if c.closed {
return pool.ErrClosed
}
c.cmds = c.cmds[:0]
return nil
}
// Exec executes all previously queued commands using one
// client-server roundtrip.
//
// Exec always returns list of commands and error of the first failed
// command if any.
func (c *Pipeline) Exec(ctx context.Context) ([]Cmder, error) {
c.mu.Lock()
defer c.mu.Unlock()
if c.closed {
return nil, pool.ErrClosed
}
if len(c.cmds) == 0 {
return nil, nil
}
cmds := c.cmds
c.cmds = nil
return cmds, c.exec(ctx, cmds)
}
func (c *Pipeline) Pipelined(ctx context.Context, fn func(Pipeliner) error) ([]Cmder, error) {
if err := fn(c); err != nil {
return nil, err
}
cmds, err := c.Exec(ctx)
_ = c.Close()
return cmds, err
}
func (c *Pipeline) Pipeline() Pipeliner {
return c
}
func (c *Pipeline) TxPipelined(ctx context.Context, fn func(Pipeliner) error) ([]Cmder, error) {
return c.Pipelined(ctx, fn)
}
func (c *Pipeline) TxPipeline() Pipeliner {
return c
}