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ControlsText.java
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import greenfoot.*;
/**
* Write a description of class ControlsText here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class ControlsText extends Text
{
GreenfootSound select = new GreenfootSound("Select.wav");
int timer = 0;
boolean mouseOver = true;
/**
* Act - do whatever the ControlsText wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public void act()
{
if(Greenfoot.mouseClicked(this) == true){
IntroWorld wI = (IntroWorld) getWorld();
select.play();
wI.prepare2();
wI.remove2();
}
if (!mouseOver && Greenfoot.mouseMoved(this)){
setImage("ControlsText2.png");
mouseOver = true;
}
if (mouseOver && Greenfoot.mouseMoved(null) && ! Greenfoot.mouseMoved(this)){
setImage("ControlsText.png");
mouseOver = false;
}
}
}