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progs.src
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/
progs.src
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../progs.dat
#pragma autoproto
//#define NO_CSQC 1 // uncomment for a CSQC-less build
defs.qc
constants.qc
maths.qc
utility.qc
subs.qc
subs_move.qc
subs_tgt.qc
ai.qc
meat.qc // gibs and gore
combat.qc // fight.qc decrufted away
items.qc
item_health_armor.qc
item_weap_ammo.qc
item_powerups.qc
item_keys_runes.qc
item_backpack.qc
projectiles.qc
weapons.qc
w_axe.qc
w_lightning.qc
w_shotguns.qc
w_rockets.qc
w_nails.qc
dev.qc
impulse.qc
world.qc
client.qc
player.qc
monsters.qc
doors.qc
buttons.qc
triggers.qc
t_tele.qc
t_level.qc
t_ctrl.qc
plats.qc
lights.qc
explobox.qc
misc.qc
shooters.qc
walls.qc
sound.qc
fog.qc // atmosfear
t_void.qc // bottomless pits
fx.qc // more dots
// prefixed all these so I can more easily open all the monster files at once
m_ogre.qc
m_demon.qc
m_shambler.qc
m_knight.qc
m_soldier.qc
m_wizard.qc
m_dog.qc
m_zombie.qc
m_boss.qc
m_tarbaby.qc // registered
m_hknight.qc // registered
m_fish.qc // registered
m_shalrath.qc // registered
m_enforcer.qc // registered
m_oldone.qc // registered
test.qc