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backend.rs
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use crate::buffer_builder::BufferBuilder;
use crate::buffer_pool::{BufferPool, TexturePool};
use crate::context3d::WgpuContext3D;
use crate::mesh::{Mesh, PendingDraw};
use crate::surface::Surface;
use crate::target::{MaybeOwnedBuffer, TextureTarget};
use crate::target::{RenderTargetFrame, TextureBufferInfo};
use crate::uniform_buffer::BufferStorage;
use crate::utils::BufferDimensions;
use crate::{
as_texture, format_list, get_backend_names, ColorAdjustments, Descriptors, Error,
QueueSyncHandle, RenderTarget, SwapChainTarget, Texture, Transforms,
};
use ruffle_render::backend::Context3D;
use ruffle_render::backend::{RenderBackend, ShapeHandle, ViewportDimensions};
use ruffle_render::bitmap::{Bitmap, BitmapHandle, BitmapSource, PixelRegion, SyncHandle};
use ruffle_render::commands::CommandList;
use ruffle_render::error::Error as BitmapError;
use ruffle_render::filters::Filter;
use ruffle_render::quality::StageQuality;
use ruffle_render::shape_utils::DistilledShape;
use ruffle_render::tessellator::ShapeTessellator;
use std::borrow::Cow;
use std::cell::Cell;
use std::mem;
use std::path::Path;
use std::sync::Arc;
use swf::Color;
use tracing::instrument;
/// How many times a texture must be written to & read back from,
/// before it's automatically allocated a buffer on each write.
const TEXTURE_READS_BEFORE_PROMOTION: u8 = 5;
pub struct WgpuRenderBackend<T: RenderTarget> {
descriptors: Arc<Descriptors>,
uniform_buffers_storage: BufferStorage<Transforms>,
color_buffers_storage: BufferStorage<ColorAdjustments>,
target: T,
surface: Surface,
meshes: Vec<Mesh>,
shape_tessellator: ShapeTessellator,
// This is currently unused - we just store it to report in
// `get_viewport_dimensions`
viewport_scale_factor: f64,
texture_pool: TexturePool,
offscreen_texture_pool: TexturePool,
offscreen_buffer_pool: Arc<BufferPool<wgpu::Buffer, BufferDimensions>>,
}
impl WgpuRenderBackend<SwapChainTarget> {
#[cfg(target_family = "wasm")]
pub async fn for_canvas(canvas: web_sys::HtmlCanvasElement) -> Result<Self, Error> {
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
backends: wgpu::Backends::BROWSER_WEBGPU | wgpu::Backends::GL,
dx12_shader_compiler: wgpu::Dx12Compiler::default(),
});
let surface = instance.create_surface_from_canvas(canvas)?;
let (adapter, device, queue) = Self::request_device(
wgpu::Backends::BROWSER_WEBGPU | wgpu::Backends::GL,
instance,
Some(&surface),
wgpu::PowerPreference::HighPerformance,
None,
)
.await?;
let descriptors = Descriptors::new(adapter, device, queue);
let target =
SwapChainTarget::new(surface, &descriptors.adapter, (1, 1), &descriptors.device);
Self::new(Arc::new(descriptors), target)
}
#[cfg(not(target_family = "wasm"))]
pub fn for_window<
W: raw_window_handle::HasRawWindowHandle + raw_window_handle::HasRawDisplayHandle,
>(
window: &W,
size: (u32, u32),
backend: wgpu::Backends,
power_preference: wgpu::PowerPreference,
trace_path: Option<&Path>,
) -> Result<Self, Error> {
if wgpu::Backends::SECONDARY.contains(backend) {
tracing::warn!(
"{} graphics backend support may not be fully supported.",
format_list(&get_backend_names(backend), "and")
);
}
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
backends: backend,
dx12_shader_compiler: wgpu::Dx12Compiler::default(),
});
let surface = unsafe { instance.create_surface(window) }?;
let (adapter, device, queue) = futures::executor::block_on(Self::request_device(
backend,
instance,
Some(&surface),
power_preference,
trace_path,
))?;
let descriptors = Descriptors::new(adapter, device, queue);
let target = SwapChainTarget::new(surface, &descriptors.adapter, size, &descriptors.device);
Self::new(Arc::new(descriptors), target)
}
}
#[cfg(not(target_family = "wasm"))]
impl WgpuRenderBackend<crate::target::TextureTarget> {
pub fn for_offscreen(
size: (u32, u32),
backend: wgpu::Backends,
power_preference: wgpu::PowerPreference,
trace_path: Option<&Path>,
) -> Result<Self, Error> {
if wgpu::Backends::SECONDARY.contains(backend) {
tracing::warn!(
"{} graphics backend support may not be fully supported.",
format_list(&get_backend_names(backend), "and")
);
}
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
backends: backend,
dx12_shader_compiler: wgpu::Dx12Compiler::default(),
});
let (adapter, device, queue) = futures::executor::block_on(Self::request_device(
backend,
instance,
None,
power_preference,
trace_path,
))?;
let descriptors = Descriptors::new(adapter, device, queue);
let target = crate::target::TextureTarget::new(&descriptors.device, size)?;
Self::new(Arc::new(descriptors), target)
}
pub fn capture_frame(&self) -> Option<image::RgbaImage> {
use crate::utils::buffer_to_image;
if let Some(buffer) = &self.target.buffer {
let (buffer, dimensions) = buffer.buffer.inner();
Some(buffer_to_image(
&self.descriptors.device,
buffer,
dimensions,
None,
self.target.size,
))
} else {
None
}
}
}
impl<T: RenderTarget> WgpuRenderBackend<T> {
pub fn new(descriptors: Arc<Descriptors>, target: T) -> Result<Self, Error> {
if target.width() > descriptors.limits.max_texture_dimension_2d
|| target.height() > descriptors.limits.max_texture_dimension_2d
{
return Err(format!(
"Render target texture cannot be larger than {}px on either dimension (requested {} x {})",
descriptors.limits.max_texture_dimension_2d,
target.width(),
target.height()
)
.into());
}
let surface = Surface::new(
&descriptors,
StageQuality::Low,
target.width(),
target.height(),
target.format(),
);
let uniform_buffers_storage =
BufferStorage::from_alignment(descriptors.limits.min_uniform_buffer_offset_alignment);
let color_buffers_storage =
BufferStorage::from_alignment(descriptors.limits.min_uniform_buffer_offset_alignment);
let offscreen_buffer_pool = BufferPool::new(Box::new(
|descriptors: &Descriptors, dimensions: &BufferDimensions| {
descriptors.device.create_buffer(&wgpu::BufferDescriptor {
label: None,
size: dimensions.size(),
usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::MAP_READ,
mapped_at_creation: false,
})
},
));
Ok(Self {
descriptors,
uniform_buffers_storage,
color_buffers_storage,
target,
surface,
meshes: Vec::new(),
shape_tessellator: ShapeTessellator::new(),
viewport_scale_factor: 1.0,
texture_pool: TexturePool::new(),
offscreen_texture_pool: TexturePool::new(),
offscreen_buffer_pool: Arc::new(offscreen_buffer_pool),
})
}
pub async fn request_device(
backend: wgpu::Backends,
instance: wgpu::Instance,
surface: Option<&wgpu::Surface>,
power_preference: wgpu::PowerPreference,
trace_path: Option<&Path>,
) -> Result<(wgpu::Adapter, wgpu::Device, wgpu::Queue), Error> {
let adapter = instance.request_adapter(&wgpu::RequestAdapterOptions {
power_preference,
compatible_surface: surface,
force_fallback_adapter: false,
}).await
.ok_or_else(|| {
let names = get_backend_names(backend);
if names.is_empty() {
"Ruffle requires hardware acceleration, but no compatible graphics device was found (no backend provided?)".to_string()
} else if cfg!(any(windows, target_os = "macos")) {
format!("Ruffle does not support OpenGL on {}.", if cfg!(windows) { "Windows" } else { "macOS" })
} else {
format!("Ruffle requires hardware acceleration, but no compatible graphics device was found supporting {}", format_list(&names, "or"))
}
})?;
let (device, queue) = request_device(&adapter, trace_path).await?;
Ok((adapter, device, queue))
}
fn register_shape_internal(
&mut self,
shape: DistilledShape,
bitmap_source: &dyn BitmapSource,
) -> Mesh {
let shape_id = shape.id;
let lyon_mesh = self
.shape_tessellator
.tessellate_shape(shape, bitmap_source);
let mut draws = Vec::with_capacity(lyon_mesh.len());
let mut uniform_buffer = BufferBuilder::new(
self.descriptors.limits.min_uniform_buffer_offset_alignment as usize,
);
let mut vertex_buffer = BufferBuilder::new(0);
let mut index_buffer = BufferBuilder::new(0);
for draw in lyon_mesh {
let draw_id = draws.len();
if let Some(draw) = PendingDraw::new(
self,
bitmap_source,
draw,
shape_id,
draw_id,
&mut uniform_buffer,
&mut vertex_buffer,
&mut index_buffer,
) {
draws.push(draw);
}
}
let uniform_buffer = uniform_buffer.finish(
&self.descriptors.device,
create_debug_label!("Shape {} uniforms", shape_id),
wgpu::BufferUsages::UNIFORM,
);
let vertex_buffer = vertex_buffer.finish(
&self.descriptors.device,
create_debug_label!("Shape {} vertices", shape_id),
wgpu::BufferUsages::VERTEX,
);
let index_buffer = index_buffer.finish(
&self.descriptors.device,
create_debug_label!("Shape {} indices", shape_id),
wgpu::BufferUsages::INDEX,
);
let draws = draws
.into_iter()
.map(|d| d.finish(&self.descriptors, &uniform_buffer))
.collect();
Mesh {
draws,
vertex_buffer,
index_buffer,
}
}
pub fn descriptors(&self) -> &Arc<Descriptors> {
&self.descriptors
}
pub fn target(&self) -> &T {
&self.target
}
pub fn device(&self) -> &wgpu::Device {
&self.descriptors.device
}
}
impl<T: RenderTarget + 'static> RenderBackend for WgpuRenderBackend<T> {
fn set_viewport_dimensions(&mut self, dimensions: ViewportDimensions) {
// Avoid panics from creating 0-sized framebuffers.
// TODO: find a way to bubble an error when the size is too large
let width = std::cmp::max(
std::cmp::min(
dimensions.width,
self.descriptors.limits.max_texture_dimension_2d,
),
1,
);
let height = std::cmp::max(
std::cmp::min(
dimensions.height,
self.descriptors.limits.max_texture_dimension_2d,
),
1,
);
self.target.resize(&self.descriptors.device, width, height);
self.surface = Surface::new(
&self.descriptors,
self.surface.quality(),
width,
height,
self.target.format(),
);
self.viewport_scale_factor = dimensions.scale_factor;
self.texture_pool = TexturePool::new();
}
fn create_context3d(
&mut self,
) -> Result<Box<dyn ruffle_render::backend::Context3D>, BitmapError> {
Ok(Box::new(WgpuContext3D::new(self.descriptors.clone())))
}
#[instrument(level = "debug", skip_all)]
fn context3d_present(&mut self, context: &mut dyn Context3D) -> Result<(), BitmapError> {
let context = context
.as_any_mut()
.downcast_mut::<WgpuContext3D>()
.unwrap();
context.present();
Ok(())
}
fn debug_info(&self) -> Cow<'static, str> {
let mut result = vec![];
result.push("Renderer: wgpu".to_string());
let info = self.descriptors.adapter.get_info();
result.push(format!("Adapter Backend: {:?}", info.backend));
result.push(format!("Adapter Name: {:?}", info.name));
result.push(format!("Adapter Device Type: {:?}", info.device_type));
result.push(format!("Adapter Driver Name: {:?}", info.driver));
result.push(format!("Adapter Driver Info: {:?}", info.driver_info));
let enabled_features = self.descriptors.device.features();
let available_features = self.descriptors.adapter.features() - enabled_features;
let current_limits = &self.descriptors.limits;
result.push(format!("Enabled features: {enabled_features:?}"));
result.push(format!("Available features: {available_features:?}"));
result.push(format!("Current limits: {current_limits:?}"));
result.push(format!("Surface quality: {}", self.surface.quality()));
result.push(format!("Surface samples: {}", self.surface.sample_count()));
result.push(format!("Surface size: {:?}", self.surface.size()));
Cow::Owned(result.join("\n"))
}
fn name(&self) -> &'static str {
"webgpu"
}
fn set_quality(&mut self, quality: StageQuality) {
self.surface = Surface::new(
&self.descriptors,
quality,
self.surface.size().width,
self.surface.size().height,
self.target.format(),
);
}
fn viewport_dimensions(&self) -> ViewportDimensions {
ViewportDimensions {
width: self.target.width(),
height: self.target.height(),
scale_factor: self.viewport_scale_factor,
}
}
#[instrument(level = "debug", skip_all)]
fn register_shape(
&mut self,
shape: DistilledShape,
bitmap_source: &dyn BitmapSource,
) -> ShapeHandle {
let mesh = self.register_shape_internal(shape, bitmap_source);
ShapeHandle(Arc::new(mesh))
}
#[instrument(level = "debug", skip_all)]
fn submit_frame(&mut self, clear: Color, commands: CommandList) {
let frame_output = match self.target.get_next_texture() {
Ok(frame) => frame,
Err(e) => {
tracing::warn!("Couldn't begin new render frame: {}", e);
// Attempt to recreate the swap chain in this case.
self.target.resize(
&self.descriptors.device,
self.target.width(),
self.target.height(),
);
return;
}
};
let command_buffers = self.surface.draw_commands_to(
frame_output.view(),
RenderTargetMode::FreshBuffer(wgpu::Color {
r: f64::from(clear.r) / 255.0,
g: f64::from(clear.g) / 255.0,
b: f64::from(clear.b) / 255.0,
a: f64::from(clear.a) / 255.0,
}),
&self.descriptors,
&mut self.uniform_buffers_storage,
&mut self.color_buffers_storage,
&self.meshes,
commands,
&mut self.texture_pool,
);
self.target.submit(
&self.descriptors.device,
&self.descriptors.queue,
command_buffers,
frame_output,
);
self.uniform_buffers_storage.recall();
self.color_buffers_storage.recall();
self.offscreen_texture_pool = TexturePool::new();
}
#[instrument(level = "debug", skip_all)]
fn register_bitmap(&mut self, bitmap: Bitmap) -> Result<BitmapHandle, BitmapError> {
if bitmap.width() > self.descriptors.limits.max_texture_dimension_2d
|| bitmap.height() > self.descriptors.limits.max_texture_dimension_2d
{
return Err(BitmapError::TooLarge);
}
let bitmap = bitmap.to_rgba();
let extent = wgpu::Extent3d {
width: bitmap.width(),
height: bitmap.height(),
depth_or_array_layers: 1,
};
let texture_label = create_debug_label!("Bitmap");
let texture = self
.descriptors
.device
.create_texture(&wgpu::TextureDescriptor {
label: texture_label.as_deref(),
size: extent,
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: wgpu::TextureFormat::Rgba8Unorm,
view_formats: &[wgpu::TextureFormat::Rgba8Unorm],
usage: wgpu::TextureUsages::TEXTURE_BINDING
| wgpu::TextureUsages::COPY_DST
| wgpu::TextureUsages::RENDER_ATTACHMENT
| wgpu::TextureUsages::COPY_SRC,
});
self.descriptors.queue.write_texture(
wgpu::ImageCopyTexture {
texture: &texture,
mip_level: 0,
origin: Default::default(),
aspect: wgpu::TextureAspect::All,
},
bitmap.data(),
wgpu::ImageDataLayout {
offset: 0,
bytes_per_row: Some(4 * extent.width),
rows_per_image: None,
},
extent,
);
let handle = BitmapHandle(Arc::new(Texture {
texture: Arc::new(texture),
bind_linear: Default::default(),
bind_nearest: Default::default(),
width: bitmap.width(),
height: bitmap.height(),
copy_count: Cell::new(0),
}));
Ok(handle)
}
#[instrument(level = "debug", skip_all)]
fn update_texture(
&mut self,
handle: &BitmapHandle,
bitmap: Bitmap,
region: PixelRegion,
) -> Result<(), BitmapError> {
let texture = as_texture(handle);
let extent = wgpu::Extent3d {
width: region.width(),
height: region.height(),
depth_or_array_layers: 1,
};
let bitmap = bitmap.to_rgba();
self.descriptors.queue.write_texture(
wgpu::ImageCopyTexture {
texture: &texture.texture,
mip_level: 0,
origin: wgpu::Origin3d {
x: region.x_min,
y: region.y_min,
z: 0,
},
aspect: wgpu::TextureAspect::All,
},
&bitmap.data()[(region.y_min * texture.width * 4) as usize
..(region.y_max * texture.width * 4) as usize],
wgpu::ImageDataLayout {
offset: (region.x_min * 4) as wgpu::BufferAddress,
bytes_per_row: Some(4 * texture.width),
rows_per_image: None,
},
extent,
);
Ok(())
}
#[instrument(level = "debug", skip_all)]
fn render_offscreen(
&mut self,
handle: BitmapHandle,
commands: CommandList,
quality: StageQuality,
bounds: PixelRegion,
) -> Option<Box<dyn SyncHandle>> {
let texture = as_texture(&handle);
let extent = wgpu::Extent3d {
width: texture.width,
height: texture.height,
depth_or_array_layers: 1,
};
let buffer_info = if texture.copy_count.get() > TEXTURE_READS_BEFORE_PROMOTION {
let copy_dimensions =
BufferDimensions::new(bounds.width() as usize, bounds.height() as usize);
let buffer = self
.offscreen_buffer_pool
.take(&self.descriptors, copy_dimensions.clone());
Some(TextureBufferInfo {
buffer: MaybeOwnedBuffer::Borrowed(buffer, copy_dimensions),
copy_area: bounds,
})
} else {
None
};
let mut target = TextureTarget {
size: extent,
texture: texture.texture.clone(),
format: wgpu::TextureFormat::Rgba8Unorm,
buffer: buffer_info,
};
let frame_output = target
.get_next_texture()
.expect("TextureTargetFrame.get_next_texture is infallible");
let mut surface = Surface::new(
&self.descriptors,
quality,
texture.width,
texture.height,
wgpu::TextureFormat::Rgba8Unorm,
);
let command_buffers = surface.draw_commands_to(
frame_output.view(),
RenderTargetMode::ExistingTexture(target.get_texture()),
&self.descriptors,
&mut self.uniform_buffers_storage,
&mut self.color_buffers_storage,
&self.meshes,
commands,
&mut self.offscreen_texture_pool,
);
let index = target.submit(
&self.descriptors.device,
&self.descriptors.queue,
command_buffers,
frame_output,
);
self.uniform_buffers_storage.recall();
self.color_buffers_storage.recall();
match target.take_buffer() {
None => Some(Box::new(QueueSyncHandle::NotCopied {
handle,
copy_area: bounds,
descriptors: self.descriptors.clone(),
pool: self.offscreen_buffer_pool.clone(),
})),
Some(TextureBufferInfo {
buffer: MaybeOwnedBuffer::Borrowed(buffer, copy_dimensions),
..
}) => Some(Box::new(QueueSyncHandle::AlreadyCopied {
index,
buffer,
copy_dimensions,
descriptors: self.descriptors.clone(),
})),
Some(TextureBufferInfo {
buffer: MaybeOwnedBuffer::Owned(..),
..
}) => unreachable!("Buffer must be Borrowed as it was set to be Borrowed earlier"),
}
}
fn apply_filter(
&mut self,
source: BitmapHandle,
source_point: (u32, u32),
source_size: (u32, u32),
destination: BitmapHandle,
dest_point: (u32, u32),
filter: Filter,
) -> Option<Box<dyn SyncHandle>> {
let source_texture = as_texture(&source);
let dest_texture = as_texture(&destination);
let copy_area = PixelRegion::for_whole_size(dest_texture.width, dest_texture.height);
let buffer_info = if dest_texture.copy_count.get() >= TEXTURE_READS_BEFORE_PROMOTION {
let copy_dimensions =
BufferDimensions::new(dest_texture.width as usize, dest_texture.height as usize);
let buffer = self
.offscreen_buffer_pool
.take(&self.descriptors, copy_dimensions.clone());
Some(TextureBufferInfo {
buffer: MaybeOwnedBuffer::Borrowed(buffer, copy_dimensions),
copy_area,
})
} else {
None
};
let mut target = TextureTarget {
size: wgpu::Extent3d {
width: dest_texture.width,
height: dest_texture.height,
depth_or_array_layers: 1,
},
texture: dest_texture.texture.clone(),
format: wgpu::TextureFormat::Rgba8Unorm,
buffer: buffer_info,
};
let frame_output = target
.get_next_texture()
.expect("TextureTargetFrame.get_next_texture is infallible");
let surface = Surface::new(
&self.descriptors,
self.surface.quality(),
dest_texture.width,
dest_texture.height,
wgpu::TextureFormat::Rgba8Unorm,
);
let label = create_debug_label!("Draw encoder");
let mut draw_encoder =
self.descriptors
.device
.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: label.as_deref(),
});
surface.apply_filter(
&self.descriptors,
&mut draw_encoder,
&mut self.offscreen_texture_pool,
source_texture,
source_point,
source_size,
dest_texture,
dest_point,
filter,
);
let index = target.submit(
&self.descriptors.device,
&self.descriptors.queue,
Some(draw_encoder.finish()),
frame_output,
);
match target.take_buffer() {
None => Some(Box::new(QueueSyncHandle::NotCopied {
handle: destination,
copy_area,
descriptors: self.descriptors.clone(),
pool: self.offscreen_buffer_pool.clone(),
})),
Some(TextureBufferInfo {
buffer: MaybeOwnedBuffer::Borrowed(buffer, copy_dimensions),
..
}) => Some(Box::new(QueueSyncHandle::AlreadyCopied {
index,
buffer,
copy_dimensions,
descriptors: self.descriptors.clone(),
})),
Some(TextureBufferInfo {
buffer: MaybeOwnedBuffer::Owned(..),
..
}) => unreachable!("Buffer must be Borrowed as it was set to be Borrowed earlier"),
}
}
}
// We try to request the highest limits we can get away with
async fn request_device(
adapter: &wgpu::Adapter,
trace_path: Option<&Path>,
) -> Result<(wgpu::Device, wgpu::Queue), wgpu::RequestDeviceError> {
// We start off with the lowest limits we actually need - basically GL-ES 3.0
let mut limits = wgpu::Limits::downlevel_webgl2_defaults();
// Then we increase parts of it to the maximum supported by the adapter, to take advantage of
// more powerful hardware or capabilities
limits = limits.using_resolution(adapter.limits());
limits = limits.using_alignment(adapter.limits());
let mut features = Default::default();
let needed_size = (mem::size_of::<Transforms>() + mem::size_of::<ColorAdjustments>()) as u32;
if adapter.features().contains(wgpu::Features::PUSH_CONSTANTS)
&& adapter.limits().max_push_constant_size >= needed_size
{
limits.max_push_constant_size = needed_size;
features |= wgpu::Features::PUSH_CONSTANTS;
}
if adapter
.features()
.contains(wgpu::Features::TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES)
{
features |= wgpu::Features::TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES;
}
adapter
.request_device(
&wgpu::DeviceDescriptor {
label: None,
features,
limits,
},
trace_path,
)
.await
}
/// Determines how we choose our frame buffer
#[derive(Clone)]
pub enum RenderTargetMode {
// Construct a new frame buffer, clearng it with the provided color.
// This is used when rendering to the actual display,
// or when applying a filter. In both cases, we have a fixed background color,
// and don't need to blend with anything else
FreshBuffer(wgpu::Color),
// Use the provided texture as our frame buffer. During rendering,
// we will blend with the previous contents of the texture.
// This is used in `render_offscreen`, as we need to blend with the previous
// contents of our `BitmapData` texture
ExistingTexture(Arc<wgpu::Texture>),
}