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boolSlices_test.go
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boolSlices_test.go
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// Code generated by yasupGen; DO NOT EDIT.
package yasup_test
import (
yasup "github.com/j4rv/yasup"
"testing"
)
func Test_BoolInsert(t *testing.T) {
type testCase struct {
name string
slice []bool
insertAt int
}
base := []bool{true, false, true, false, true, false, true, false, true, false, true, false}
tcs := []testCase{
{"First", []bool{true, false, true, false, true, false, true, false, true, false, true, false}, 0},
{"Middle", []bool{true, false, true, false, true, false, true, false, true, false, true, false}, len(base) / 2},
{"Last", []bool{true, false, true, false, true, false, true, false, true, false, true, false}, len(base)},
{"Empty slice", []bool{}, 0},
{"Nil slice", nil, 0},
}
for _, tc := range tcs {
yasup.BoolInsert(&tc.slice, false, tc.insertAt)
if tc.slice[tc.insertAt] != (false) {
t.Error(tc)
}
}
}
func Test_BoolFastShuffle(t *testing.T) {
shuffles := [][]bool{}
for i := 0; i < 8; i++ {
or := []bool{true, false, true, false, true, false, true, false, true, false, true, false}
yasup.BoolFastShuffle(or)
shuffles = append(shuffles, or)
}
for i := range shuffles {
for j := range shuffles {
if i >= j {
continue
}
if yasup.BoolEquals(shuffles[i], shuffles[j]) {
// If there is any collision in 8 shuffles, the Shuffle function is probably broken
t.Fail()
}
}
}
// check that nil does not panic
yasup.BoolFastShuffle(nil)
}
func Test_BoolSecureShuffle(t *testing.T) {
shuffles := [][]bool{}
for i := 0; i < 8; i++ {
or := []bool{true, false, true, false, true, false, true, false, true, false, true, false}
yasup.BoolSecureShuffle(or)
shuffles = append(shuffles, or)
}
for i := range shuffles {
for j := range shuffles {
if i >= j {
continue
}
if yasup.BoolEquals(shuffles[i], shuffles[j]) {
// If there is any collision in 8 shuffles, the Shuffle function is probably broken
t.Fail()
}
}
}
// check that nil does not panic
yasup.BoolSecureShuffle(nil)
}
func Test_BoolEquals(t *testing.T) {
type TestCase struct {
name string
a, b []bool
exp bool
}
tcs := []TestCase{
// nil checks
{"Equals nil", nil, nil, true},
// golang treats empty and nil slices as the same thing in most cases, we'll do the same
{"Left nil, right empty", nil, []bool{}, true},
{"Right nil, left empty", []bool{}, nil, true},
{"Left nil, right not empty", nil, []bool{false}, false},
{"Right nil, left not empty", []bool{false}, nil, false},
{"Equals empty", []bool{}, []bool{}, true},
{"Equals 1", []bool{false}, []bool{false}, true},
{"Equals 2", []bool{true, false, true, false, true, false, true, false, true, false, true, false}, []bool{true, false, true, false, true, false, true, false, true, false, true, false}, true},
{"Not equals 1", []bool{true, false, true, false, true, false, true, false, true, false, true, false}, []bool{true, false, true, false, true, false, true, false, true, false, true, false, false}, false},
{"Not equals 2", []bool{true, false, true, false, true, false, true, false, true, false, true, false}, []bool{}, false},
{"Not equals 3", []bool{true, false, true, false, true, false, true, false, true, false, true, false}, []bool{false, false}, false},
}
for _, tc := range tcs {
got := yasup.BoolEquals(tc.a, tc.b)
if got != tc.exp {
t.Error(tc)
}
}
}