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gl.h
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gl.h
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/* This file was auto-generated by Galogen */
#ifndef _GALOGEN_HEADER_
#define _GALOGEN_HEADER_
#if defined(__gl_h_) || defined(__GL_H__) || defined(__glext_h_) || \
defined(__GLEXT_H_) || defined(__gltypes_h_) || defined(__glcorearb_h_) || \
defined(__gl_glcorearb_h)
#error Galogen-generated header included after a GL header.
#endif
#define __gl_h_ 1
#define __gl32_h_ 1
#define __gl31_h_ 1
#define __GL_H__ 1
#define __glext_h_ 1
#define __GLEXT_H_ 1
#define __gltypes_h_ 1
#define __glcorearb_h_ 1
#define __gl_glcorearb_h_ 1
#if defined(_WIN32)
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#define GL_APIENTRY APIENTRY
#else
#define GL_APIENTRY
#endif
#if defined(__cplusplus)
extern "C" {
#endif
#define GALOGEN_API_NAME "gl"
#define GALOGEN_API_PROFILE "core"
#define GALOGEN_API_VER_MAJ 3
#define GALOGEN_API_VER_MIN 0
typedef unsigned int GLenum;
typedef unsigned int GLuint;
typedef int GLsizei;
typedef char GLchar;
#include <stddef.h>
typedef ptrdiff_t GLintptr;
typedef ptrdiff_t GLsizeiptr;
typedef double GLclampd;
typedef unsigned short GLushort;
typedef unsigned char GLubyte;
typedef unsigned char GLboolean;
typedef double GLdouble;
typedef unsigned short GLhalf;
typedef float GLclampf;
typedef unsigned int GLbitfield;
typedef signed char GLbyte;
typedef short GLshort;
typedef void GLvoid;
typedef float GLfloat;
typedef int GLint;
#define GL_CLAMP_VERTEX_COLOR 0x891A
#define GL_RG16I 0x8239
#define GL_RG8UI 0x8238
#define GL_R32UI 0x8236
#define GL_R32I 0x8235
#define GL_R16I 0x8233
#define GL_R8I 0x8231
#define GL_RG32F 0x8230
#define GL_RG16F 0x822F
#define GL_R32F 0x822E
#define GL_RG16 0x822C
#define GL_R16 0x822A
#define GL_RG_INTEGER 0x8228
#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
#define GL_MAP_WRITE_BIT 0x0002
#define GL_MAP_READ_BIT 0x0001
#define GL_FRAMEBUFFER_SRGB 0x8DB9
#define GL_MAX_SAMPLES 0x8D57
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
#define GL_STENCIL_INDEX16 0x8D49
#define GL_STENCIL_INDEX4 0x8D47
#define GL_RENDERBUFFER_HEIGHT 0x8D43
#define GL_STENCIL_ATTACHMENT 0x8D20
#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
#define GL_DEPTH_ATTACHMENT 0x8D00
#define GL_COLOR_ATTACHMENT31 0x8CFF
#define GL_COLOR_ATTACHMENT29 0x8CFD
#define GL_COLOR_ATTACHMENT27 0x8CFB
#define GL_COLOR_ATTACHMENT26 0x8CFA
#define GL_COLOR_ATTACHMENT23 0x8CF7
#define GL_COLOR_ATTACHMENT19 0x8CF3
#define GL_COLOR_ATTACHMENT18 0x8CF2
#define GL_COLOR_ATTACHMENT17 0x8CF1
#define GL_COLOR_ATTACHMENT15 0x8CEF
#define GL_COLOR_ATTACHMENT14 0x8CEE
#define GL_COLOR_ATTACHMENT12 0x8CEC
#define GL_COLOR_ATTACHMENT11 0x8CEB
#define GL_COLOR_ATTACHMENT10 0x8CEA
#define GL_COLOR_ATTACHMENT9 0x8CE9
#define GL_COLOR_ATTACHMENT8 0x8CE8
#define GL_COLOR_ATTACHMENT7 0x8CE7
#define GL_COLOR_ATTACHMENT6 0x8CE6
#define GL_COLOR_ATTACHMENT4 0x8CE4
#define GL_COLOR_ATTACHMENT2 0x8CE2
#define GL_COLOR_ATTACHMENT0 0x8CE0
#define GL_R16F 0x822D
#define GL_COLOR_ATTACHMENT30 0x8CFE
#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
#define GL_COLOR_ATTACHMENT22 0x8CF6
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
#define GL_RENDERBUFFER_SAMPLES 0x8CAB
#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
#define GL_DRAW_FRAMEBUFFER 0x8CA9
#define GL_RENDERBUFFER_BINDING 0x8CA7
#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
#define GL_UNSIGNED_NORMALIZED 0x8C17
#define GL_TEXTURE_ALPHA_TYPE 0x8C13
#define GL_RG8I 0x8237
#define GL_TEXTURE_BLUE_TYPE 0x8C12
#define GL_COLOR_ATTACHMENT16 0x8CF0
#define GL_TEXTURE_GREEN_TYPE 0x8C11
#define GL_TEXTURE_STENCIL_SIZE 0x88F1
#define GL_UNSIGNED_INT_24_8 0x84FA
#define GL_DEPTH_STENCIL 0x84F9
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
#define GL_FRAMEBUFFER_UNDEFINED 0x8219
#define GL_FRAMEBUFFER_DEFAULT 0x8218
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
#define GL_DEPTH32F_STENCIL8 0x8CAD
#define GL_DEPTH_COMPONENT32F 0x8CAC
#define GL_BUFFER_MAP_OFFSET 0x9121
#define GL_BUFFER_MAP_LENGTH 0x9120
#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
#define GL_QUERY_NO_WAIT 0x8E14
#define GL_QUERY_WAIT 0x8E13
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
#define GL_INT_SAMPLER_CUBE 0x8DCC
#define GL_INT_SAMPLER_3D 0x8DCB
#define GL_UNSIGNED_INT_VEC4 0x8DC8
#define GL_UNSIGNED_INT_VEC2 0x8DC6
#define GL_SAMPLER_2D_ARRAY 0x8DC1
#define GL_BGR_INTEGER 0x8D9A
#define GL_BLUE_INTEGER 0x8D96
#define GL_GREEN_INTEGER 0x8D95
#define GL_RED_INTEGER 0x8D94
#define GL_RGBA8I 0x8D8E
#define GL_RGBA16I 0x8D88
#define GL_RGB32I 0x8D83
#define GL_RGBA32I 0x8D82
#define GL_RGB16UI 0x8D77
#define GL_RGBA16UI 0x8D76
#define GL_RGB32UI 0x8D71
#define GL_RGBA32UI 0x8D70
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
#define GL_RASTERIZER_DISCARD 0x8C89
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
#define GL_PRIMITIVES_GENERATED 0x8C87
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
#define GL_RGB9_E5 0x8C3D
#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
#define GL_R11F_G11F_B10F 0x8C3A
#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
#define GL_TEXTURE_1D_ARRAY 0x8C18
#define GL_MAX_VARYING_COMPONENTS 0x8B4B
#define MAX_VARYING_FLOATS 0x8B4B
#define GL_CLAMP_READ_COLOR 0x891C
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
#define GL_CONTEXT_FLAGS 0x821E
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
#define GL_NUM_EXTENSIONS 0x821D
#define GL_CLIP_DISTANCE6 0x3006
#define GL_CLIP_DISTANCE4 0x3004
#define GL_CLIP_PLANE4 0x3004
#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
#define GL_COMPRESSED_SLUMINANCE 0x8C4A
#define GL_SLUMINANCE8 0x8C47
#define GL_SLUMINANCE 0x8C46
#define GL_SLUMINANCE8_ALPHA8 0x8C45
#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
#define GL_SRGB8_ALPHA8 0x8C43
#define GL_INT_SAMPLER_1D 0x8DC9
#define GL_SRGB8 0x8C41
#define GL_FLOAT_MAT3x2 0x8B67
#define GL_FLOAT_MAT2x4 0x8B66
#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
#define GL_COMPARE_REF_TO_TEXTURE 0x884E
#define GL_COMPARE_R_TO_TEXTURE 0x884E
#define GL_PIXEL_UNPACK_BUFFER 0x88EC
#define GL_FLOAT_MAT4x2 0x8B69
#define GL_PIXEL_PACK_BUFFER 0x88EB
#define GL_MAX_TEXTURE_COORDS 0x8871
#define GL_COORD_REPLACE 0x8862
#define GL_POINT_SPRITE 0x8861
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
#define GL_STENCIL_BACK_REF 0x8CA3
#define GL_UPPER_LEFT 0x8CA2
#define GL_COMPRESSED_SRGB 0x8C48
#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
#define GL_FLOAT_MAT2x3 0x8B65
#define GL_SHADER_SOURCE_LENGTH 0x8B88
#define GL_ATTACHED_SHADERS 0x8B85
#define GL_COLOR_ATTACHMENT20 0x8CF4
#define GL_INFO_LOG_LENGTH 0x8B84
#define GL_VALIDATE_STATUS 0x8B83
#define GL_DELETE_STATUS 0x8B80
#define GL_SAMPLER_2D_SHADOW 0x8B62
#define GL_SAMPLER_2D 0x8B5E
#define GL_FLOAT_MAT3 0x8B5B
#define GL_BOOL_VEC3 0x8B58
#define GL_BOOL 0x8B56
#define GL_INT_VEC4 0x8B55
#define GL_INT_VEC2 0x8B53
#define GL_FLOAT_VEC3 0x8B51
#define GL_FLOAT_MAT2 0x8B5A
#define GL_FLOAT_VEC2 0x8B50
#define GL_SHADER_TYPE 0x8B4F
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
#define GL_MAX_VARYING_FLOATS 0x8B4B
#define GL_TEXTURE_SHARED_SIZE 0x8C3F
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
#define GL_VERTEX_SHADER 0x8B31
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
#define GL_INDEX_MODE 0x0C30
#define GL_MAX_VERTEX_ATTRIBS 0x8869
#define GL_BLEND_EQUATION_ALPHA 0x883D
#define GL_GENERATE_MIPMAP_HINT 0x8192
#define GL_DRAW_BUFFER15 0x8834
#define GL_DRAW_BUFFER12 0x8831
#define GL_DRAW_BUFFER10 0x882F
#define GL_DRAW_BUFFER8 0x882D
#define GL_ADD_SIGNED 0x8574
#define GL_DRAW_BUFFER7 0x882C
#define GL_DRAW_BUFFER5 0x882A
#define GL_DRAW_BUFFER2 0x8827
#define GL_BUFFER_ACCESS_FLAGS 0x911F
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
#define GL_SRC2_RGB 0x8582
#define GL_SOURCE2_RGB 0x8582
#define GL_FOG_COORD_ARRAY_POINTER 0x8456
#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
#define GL_CURRENT_FOG_COORD 0x8453
#define GL_CURRENT_FOG_COORDINATE 0x8453
#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
#define GL_FOG_COORD 0x8451
#define GL_FOG_COORDINATE 0x8451
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
#define GL_DRAW_BUFFER9 0x882E
#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
#define GL_SRC1_ALPHA 0x8589
#define GL_SOURCE1_ALPHA 0x8589
#define GL_VERTEX_ARRAY_BINDING 0x85B5
#define GL_INCR 0x1E02
#define GL_DYNAMIC_COPY 0x88EA
#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
#define GL_DYNAMIC_DRAW 0x88E8
#define GL_LIGHT5 0x4005
#define GL_STATIC_READ 0x88E5
#define GL_STATIC_DRAW 0x88E4
#define GL_UNPACK_LSB_FIRST 0x0CF1
#define GL_STREAM_READ 0x88E1
#define GL_C4UB_V3F 0x2A23
#define GL_READ_WRITE 0x88BA
#define GL_WRITE_ONLY 0x88B9
#define GL_SAMPLER_1D_SHADOW 0x8B61
#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
#define GL_READ_ONLY 0x88B8
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
#define GL_QUERY_RESULT 0x8866
#define GL_CURRENT_QUERY 0x8865
#define GL_MAX 0x8008
#define GL_MIN 0x8007
#define GL_TEXTURE_CUBE_MAP 0x8513
#define GL_FUNC_SUBTRACT 0x800A
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
#define GL_LINEAR_ATTENUATION 0x1208
#define GL_CONSTANT_COLOR 0x8001
#define GL_MAP1_GRID_SEGMENTS 0x0DD1
#define GL_MAX_ELEMENTS_INDICES 0x80E9
#define GL_BLEND_COLOR 0x8005
#define GL_TEXTURE_FILTER_CONTROL 0x8500
#define GL_SECONDARY_COLOR_ARRAY 0x845E
#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
#define GL_STENCIL_BACK_FAIL 0x8801
#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
#define GL_TEXTURE3 0x84C3
#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
#define GL_TEXTURE_RED_TYPE 0x8C10
#define GL_CURRENT_SECONDARY_COLOR 0x8459
#define GL_COLOR_SUM 0x8458
#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
#define GL_CURRENT_FOG_COORDINATE 0x8453
#define GL_DRAW_BUFFER13 0x8832
#define GL_CURRENT_COLOR 0x0B00
#define GL_DRAW_BUFFER1 0x8826
#define GL_FOG_COORDINATE_SOURCE 0x8450
#define GL_TEXTURE_COMPARE_MODE 0x884C
#define GL_COLOR_ATTACHMENT21 0x8CF5
#define GL_TEXTURE_DEPTH_SIZE 0x884A
#define GL_RGBA2 0x8055
#define GL_DECR_WRAP 0x8508
#define GL_MAX_DRAW_BUFFERS 0x8824
#define GL_R8 0x8229
#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
#define GL_BLEND_DST_ALPHA 0x80CA
#define GL_DOT3_RGB 0x86AE
#define GL_PREVIOUS 0x8578
#define GL_TEXTURE_LOD_BIAS 0x8501
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
#define GL_FOG_INDEX 0x0B61
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
#define GL_S 0x2000
#define GL_PRIMARY_COLOR 0x8577
#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF
#define GL_CONSTANT 0x8576
#define GL_MAP1_COLOR_4 0x0D90
#define GL_INTERPOLATE 0x8575
#define GL_CURRENT_RASTER_COLOR 0x0B04
#define GL_MODELVIEW_MATRIX 0x0BA6
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
#define GL_RGB_SCALE 0x8573
#define GL_OPERAND0_ALPHA 0x8598
#define GL_BUFFER_ACCESS 0x88BB
#define GL_OPERAND2_RGB 0x8592
#define GL_R 0x2002
#define GL_SOURCE2_ALPHA 0x858A
#define GL_SOURCE1_ALPHA 0x8589
#define GL_POLYGON_TOKEN 0x0703
#define GL_Q 0x2003
#define GL_SOURCE0_ALPHA 0x8588
#define GL_SOURCE2_RGB 0x8582
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
#define GL_FIXED_ONLY 0x891D
#define GL_SOURCE1_RGB 0x8581
#define GL_COMBINE 0x8570
#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
#define GL_COMPRESSED_ALPHA 0x84E9
#define GL_SHORT 0x1402
#define GL_REFLECTION_MAP 0x8512
#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
#define GL_DEPTH_TEST 0x0B71
#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
#define GL_ZOOM_Y 0x0D17
#define GL_MAX_TEXTURE_UNITS 0x84E2
#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
#define GL_R8UI 0x8232
#define GL_CULL_FACE_MODE 0x0B45
#define GL_CLAMP_TO_BORDER 0x812D
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
#define GL_LINK_STATUS 0x8B82
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
#define GL_COMPRESSED_RGBA 0x84EE
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
#define GL_BLEND_SRC_ALPHA 0x80CB
#define GL_COMPRESSED_RGB 0x84ED
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
#define GL_POINT_SIZE_RANGE 0x0B12
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
#define GL_FLOAT_MAT4x3 0x8B6A
#define GL_SAMPLE_COVERAGE 0x80A0
#define GL_MODULATE 0x2100
#define GL_OPERAND1_ALPHA 0x8599
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
#define GL_RGBA16F 0x881A
#define GL_TEXTURE28 0x84DC
#define GL_CONSTANT_ALPHA 0x8003
#define GL_TEXTURE26 0x84DA
#define GL_TEXTURE25 0x84D9
#define GL_TEXTURE24 0x84D8
#define GL_TEXTURE22 0x84D6
#define GL_TEXTURE18 0x84D2
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
#define GL_TEXTURE17 0x84D1
#define GL_TEXTURE16 0x84D0
#define GL_TEXTURE13 0x84CD
#define GL_TEXTURE11 0x84CB
#define GL_READ_FRAMEBUFFER 0x8CA8
#define GL_TEXTURE10 0x84CA
#define GL_TEXTURE_MATRIX 0x0BA8
#define GL_TEXTURE8 0x84C8
#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
#define GL_TEXTURE7 0x84C7
#define GL_MAJOR_VERSION 0x821B
#define GL_TEXTURE6 0x84C6
#define GL_TEXTURE2 0x84C2
#define GL_STACK_OVERFLOW 0x0503
#define GL_TEXTURE0 0x84C0
#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
#define GL_SINGLE_COLOR 0x81F9
#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
#define GL_RESCALE_NORMAL 0x803A
#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
#define GL_LINE_WIDTH_RANGE 0x0B22
#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
#define GL_POINT_SIZE_RANGE 0x0B12
#define GL_TEXTURE_MIN_LOD 0x813A
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
#define GL_TEXTURE19 0x84D3
#define GL_CLAMP_TO_EDGE 0x812F
#define GL_MAX_ELEMENTS_VERTICES 0x80E8
#define GL_DRAW_BUFFER4 0x8829
#define GL_BGR 0x80E0
#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
#define GL_RGB16I 0x8D89
#define GL_TEXTURE15 0x84CF
#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
#define GL_DRAW_PIXEL_TOKEN 0x0705
#define GL_TEXTURE_WRAP_R 0x8072
#define GL_INT_VEC3 0x8B54
#define GL_DRAW_BUFFER11 0x8830
#define GL_TEXTURE_DEPTH 0x8071
#define GL_PACK_SKIP_IMAGES 0x806B
#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
#define GL_TEXTURE_BINDING_3D 0x806A
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
#define GL_UNSIGNED_INT_10_10_10_2 0x8036
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
#define GL_FLOAT_MAT4 0x8B5C
#define GL_T4F_C4F_N3F_V4F 0x2A2D
#define GL_UNSIGNED_INT_VEC3 0x8DC7
#define GL_SRC_ALPHA_SATURATE 0x0308
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
#define GL_T2F_C4UB_V3F 0x2A29
#define GL_T4F_V4F 0x2A28
#define GL_POINT 0x1B00
#define GL_C4F_N3F_V3F 0x2A26
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
#define GL_2_BYTES 0x1407
#define GL_T2F_C3F_V3F 0x2A2A
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
#define GL_N3F_V3F 0x2A25
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
#define GL_C4UB_V2F 0x2A22
#define GL_V3F 0x2A21
#define GL_CURRENT_VERTEX_ATTRIB 0x8626
#define GL_TEXTURE31 0x84DF
#define GL_INTENSITY4 0x804A
#define GL_INTENSITY 0x8049
#define GL_LUMINANCE12_ALPHA12 0x8047
#define GL_LUMINANCE12_ALPHA4 0x8046
#define GL_LUMINANCE8_ALPHA8 0x8045
#define GL_COMBINE_RGB 0x8571
#define GL_LUMINANCE4_ALPHA4 0x8043
#define GL_LUMINANCE12 0x8041
#define GL_T2F_V3F 0x2A27
#define GL_LUMINANCE8 0x8040
#define GL_R16UI 0x8234
#define GL_ALPHA8 0x803C
#define GL_STREAM_DRAW 0x88E0
#define GL_ALPHA4 0x803B
#define GL_TEXTURE_RESIDENT 0x8067
#define GL_TEXTURE_PRIORITY 0x8066
#define GL_VIEWPORT 0x0BA2
#define GL_TEXTURE_INTENSITY_SIZE 0x8061
#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
#define GL_ZOOM_X 0x0D16
#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
#define GL_COLOR_ARRAY_SIZE 0x8081
#define GL_FRONT_FACE 0x0B46
#define GL_LUMINANCE16 0x8042
#define GL_NORMAL_ARRAY_STRIDE 0x807F
#define GL_VERTEX_ARRAY_STRIDE 0x807C
#define GL_EXP 0x0800
#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
#define GL_EDGE_FLAG_ARRAY 0x8079
#define GL_TEXTURE_COORD_ARRAY 0x8078
#define GL_INDEX_ARRAY 0x8077
#define GL_ONE 1
#define GL_COLOR_ARRAY 0x8076
#define GL_BLEND_EQUATION_RGB 0x8009
#define GL_VERTEX_ARRAY 0x8074
#define GL_RG8 0x822B
#define GL_SELECTION_BUFFER_SIZE 0x0DF4
#define GL_DEPTH_COMPONENT24 0x81A6
#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
#define GL_BGRA_INTEGER 0x8D9B
#define GL_PIXEL_MAP_B_TO_B 0x0C78
#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
#define GL_INDEX_LOGIC_OP 0x0BF1
#define GL_SELECTION_BUFFER_POINTER 0x0DF3
#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
#define GL_INDEX_ARRAY_POINTER 0x8091
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
#define GL_COLOR_ARRAY_POINTER 0x8090
#define GL_NORMAL_ARRAY_POINTER 0x808F
#define GL_POLYGON_OFFSET_POINT 0x2A01
#define GL_VERTEX_ARRAY_POINTER 0x808E
#define GL_OR 0x1507
#define GL_BUFFER_USAGE 0x8765
#define GL_TEXTURE_GEN_Q 0x0C63
#define GL_RGBA16 0x805B
#define GL_POLYGON_BIT 0x00000008
#define GL_RGBA12 0x805A
#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
#define GL_RGB10_A2 0x8059
#define GL_RGBA8 0x8058
#define GL_RENDER 0x1C00
#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
#define GL_COLOR_ATTACHMENT1 0x8CE1
#define GL_RGBA4 0x8056
#define GL_RGB8 0x8051
#define GL_FLOAT_VEC4 0x8B52
#define GL_PROXY_TEXTURE_2D 0x8064
#define GL_QUERY_BY_REGION_WAIT 0x8E15
#define GL_PROXY_TEXTURE_1D 0x8063
#define GL_BUFFER_MAPPED 0x88BC
#define GL_TEXTURE_BLUE_SIZE 0x805E
#define GL_ARRAY_BUFFER 0x8892
#define GL_DOUBLE 0x140A
#define GL_TEXTURE_ALPHA_SIZE 0x805F
#define GL_TEXTURE_GREEN_SIZE 0x805D
#define GL_INDEX_ARRAY_TYPE 0x8085
#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
#define GL_COLOR_ATTACHMENT13 0x8CED
#define GL_RGB32F 0x8815
#define GL_CLEAR 0x1500
#define GL_SAMPLES_PASSED 0x8914
#define GL_INVALID_OPERATION 0x0502
#define GL_TEXTURE_BINDING_2D 0x8069
#define GL_TEXTURE_BINDING_1D 0x8068
#define GL_POLYGON_OFFSET_LINE 0x2A02
#define GL_STENCIL_WRITEMASK 0x0B98
#define GL_CURRENT_TEXTURE_COORDS 0x0B03
#define GL_POLYGON_OFFSET_UNITS 0x2A00
#define GL_LOWER_LEFT 0x8CA1
#define GL_ALPHA16 0x803E
#define GL_STENCIL 0x1802
#define GL_COLOR_LOGIC_OP 0x0BF2
#define GL_INTENSITY8 0x804B
#define GL_RGB16F 0x881B
#define GL_LIGHT7 0x4007
#define GL_CURRENT_PROGRAM 0x8B8D
#define GL_BGRA 0x80E1
#define GL_CLIP_DISTANCE7 0x3007
#define GL_LIGHT6 0x4006
#define GL_LIGHT4 0x4004
#define GL_LIGHT3 0x4003
#define GL_LIGHT2 0x4002
#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
#define GL_SRGB 0x8C40
#define GL_LIGHT1 0x4001
#define GL_MAP2_VERTEX_3 0x0DB7
#define GL_FOG_COORD_ARRAY_STRIDE 0x8455
#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
#define GL_DIFFUSE 0x1201
#define GL_CLIP_PLANE5 0x3005
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
#define GL_CLIP_PLANE4 0x3004
#define GL_CLIP_PLANE3 0x3003
#define GL_RGB12 0x8053
#define GL_COMPARE_R_TO_TEXTURE 0x884E
#define GL_CLIP_PLANE2 0x3002
#define GL_RG16UI 0x823A
#define GL_CLIP_PLANE1 0x3001
#define GL_ACCUM_CLEAR_VALUE 0x0B80
#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
#define GL_POINT_SIZE_GRANULARITY 0x0B13
#define GL_CLIP_PLANE0 0x3000
#define GL_CLAMP 0x2900
#define GL_BLEND_SRC_RGB 0x80C9
#define GL_EYE_PLANE 0x2502
#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
#define GL_OBJECT_PLANE 0x2501
#define GL_LINE_SMOOTH_HINT 0x0C52
#define GL_DEPTH_RANGE 0x0B70
#define GL_BITMAP 0x1A00
#define GL_TEXTURE_GEN_MODE 0x2500
#define GL_OBJECT_LINEAR 0x2401
#define GL_EYE_LINEAR 0x2400
#define GL_SAMPLE_BUFFERS 0x80A8
#define GL_TEXTURE_ENV 0x2300
#define GL_TEXTURE_ENV_COLOR 0x2201
#define GL_DECAL 0x2101
#define GL_LIGHT0 0x4000
#define GL_T 0x2001
#define GL_TEXTURE_2D 0x0DE1
#define GL_4_BYTES 0x1409
#define GL_SMOOTH 0x1D01
#define GL_TEXTURE_COMPONENTS 0x1003
#define GL_FEEDBACK 0x1C01
#define GL_MAX_NAME_STACK_DEPTH 0x0D37
#define GL_MAX_EVAL_ORDER 0x0D30
#define GL_ARRAY_BUFFER_BINDING 0x8894
#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
#define GL_LUMINANCE_ALPHA 0x190A
#define GL_MINOR_VERSION 0x821C
#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
#define GL_MODELVIEW 0x1700
#define GL_SPOT_EXPONENT 0x1205
#define GL_DEPTH 0x1801
#define GL_POSITION 0x1203
#define GL_FRONT_RIGHT 0x0401
#define GL_RGB4 0x804F
#define GL_FRONT 0x0404
#define GL_AMBIENT 0x1200
#define GL_BOOL_VEC2 0x8B57
#define GL_BUFFER_MAP_POINTER 0x88BD
#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
#define GL_AUX0 0x0409
#define GL_TEXTURE_BORDER 0x1005
#define GL_MAP2_GRID_SEGMENTS 0x0DD3
#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
#define GL_MAP2_GRID_DOMAIN 0x0DD2
#define GL_LOGIC_OP 0x0BF1
#define GL_MAP1_GRID_DOMAIN 0x0DD0
#define GL_COLOR_INDEX 0x1900
#define GL_STENCIL_BUFFER_BIT 0x00000400
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
#define GL_MAP2_VERTEX_4 0x0DB8
#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
#define GL_LINE_SMOOTH 0x0B20
#define GL_TEXTURE29 0x84DD
#define GL_TEXTURE27 0x84DB
#define GL_POINT_BIT 0x00000002
#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
#define GL_COMPRESSED_RG 0x8226
#define GL_SRC2_ALPHA 0x858A
#define GL_SOURCE2_ALPHA 0x858A
#define GL_BLUE_BIAS 0x0D1B
#define GL_DONT_CARE 0x1100
#define GL_NOR 0x1508
#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
#define GL_MAP2_COLOR_4 0x0DB0
#define GL_POINT_SIZE_GRANULARITY 0x0B13
#define GL_ACCUM_BLUE_BITS 0x0D5A
#define GL_MAP1_TEXTURE_COORD_4 0x0D96
#define GL_MAP1_TEXTURE_COORD_3 0x0D95
#define GL_POLYGON_SMOOTH 0x0B41
#define GL_MAP1_TEXTURE_COORD_2 0x0D94
#define GL_ACCUM_RED_BITS 0x0D58
#define GL_COMPRESSED_RG_RGTC2 0x8DBD
#define GL_SPECULAR 0x1202
#define GL_PACK_LSB_FIRST 0x0D01
#define GL_SRC1_RGB 0x8581
#define GL_SOURCE1_RGB 0x8581
#define GL_RGB16 0x8054
#define GL_INDEX_BITS 0x0D51
#define GL_REPEAT 0x2901
#define GL_LINE_WIDTH 0x0B21
#define GL_ENABLE_BIT 0x00002000
#define GL_ALPHA_SCALE 0x0D1C
#define GL_RGB8I 0x8D8F
#define GL_RGBA 0x1908
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
#define GL_TEXTURE_RED_SIZE 0x805C
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
#define GL_DECR 0x1E03
#define GL_COMPILE_AND_EXECUTE 0x1301
#define GL_BLEND_DST_RGB 0x80C8
#define GL_SEPARATE_ATTRIBS 0x8C8D
#define GL_MAX_LIGHTS 0x0D31
#define GL_DEPTH_BIAS 0x0D1F
#define GL_DEPTH_COMPONENT32 0x81A7
#define GL_COMBINE_ALPHA 0x8572
#define GL_POINT_TOKEN 0x0701
#define GL_DEPTH_SCALE 0x0D1E
#define GL_CLAMP_FRAGMENT_COLOR 0x891B
#define GL_LUMINANCE6_ALPHA2 0x8044
#define GL_INT_SAMPLER_2D 0x8DCA
#define GL_DRAW_BUFFER 0x0C01
#define GL_MAP1_NORMAL 0x0D92
#define GL_POINT_SIZE_MAX 0x8127
#define GL_R3_G3_B2 0x2A10
#define GL_GREEN_BIAS 0x0D19
#define GL_INT 0x1404
#define GL_FRAGMENT_SHADER 0x8B30
#define GL_RED_SCALE 0x0D14
#define GL_LINE_WIDTH_RANGE 0x0B22
#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
#define GL_EVAL_BIT 0x00010000
#define GL_INDEX_SHIFT 0x0D12
#define GL_FLOAT 0x1406
#define GL_GENERATE_MIPMAP 0x8191
#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
#define GL_SRC0_RGB 0x8580
#define GL_SOURCE0_RGB 0x8580
#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
#define GL_STENCIL_INDEX1 0x8D46
#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
#define GL_CURRENT_BIT 0x00000001
#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
#define GL_TEXTURE_MAX_LOD 0x813B
#define GL_UNPACK_ALIGNMENT 0x0CF5
#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
#define GL_LUMINANCE 0x1909
#define GL_TEXTURE_GEN_R 0x0C62
#define GL_SCISSOR_BOX 0x0C10
#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
#define GL_TEXTURE_GEN_T 0x0C61
#define GL_TEXTURE1 0x84C1
#define GL_DEPTH_COMPONENT 0x1902
#define GL_BITMAP_TOKEN 0x0704
#define GL_UNPACK_SKIP_PIXELS 0x0CF4
#define GL_TEXTURE_GEN_S 0x0C60
#define GL_COLOR_ATTACHMENT5 0x8CE5
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
#define GL_POINT_SMOOTH_HINT 0x0C51
#define GL_ONE_MINUS_DST_ALPHA 0x0305
#define GL_RENDER_MODE 0x0C40
#define GL_INDEX_CLEAR_VALUE 0x0C20
#define GL_AUX_BUFFERS 0x0C00
#define GL_SPHERE_MAP 0x2402
#define GL_COLOR 0x1800
#define GL_AMBIENT_AND_DIFFUSE 0x1602
#define GL_MAX_CLIP_PLANES 0x0D32
#define GL_TEXTURE_2D_ARRAY 0x8C1A
#define GL_PIXEL_MAP_I_TO_G 0x0C73
#define GL_PROJECTION_MATRIX 0x0BA7
#define GL_TRIANGLES 0x0004
#define GL_DOUBLEBUFFER 0x0C32
#define GL_PIXEL_MODE_BIT 0x00000020
#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
#define GL_LINE 0x1B01
#define GL_PROJECTION_STACK_DEPTH 0x0BA4
#define GL_BLEND_EQUATION 0x8009
#define GL_FOG_END 0x0B64
#define GL_INTENSITY16 0x804D
#define GL_NAND 0x150E
#define GL_NORMALIZE 0x0BA1
#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
#define GL_COLOR_ATTACHMENT24 0x8CF8
#define GL_AND 0x1501
#define GL_MATRIX_MODE 0x0BA0
#define GL_C3F_V3F 0x2A24
#define GL_MAP_STENCIL 0x0D11
#define GL_FLOAT_MAT3x4 0x8B68
#define GL_COMPILE 0x1300
#define GL_UNSIGNED_INT_8_8_8_8 0x8035
#define GL_FOG_START 0x0B63
#define GL_CLIP_DISTANCE5 0x3005
#define GL_CLIP_PLANE5 0x3005
#define GL_FOG_MODE 0x0B65
#define GL_POLYGON_OFFSET_FACTOR 0x8038
#define GL_UNSIGNED_BYTE 0x1401
#define GL_DEPTH_FUNC 0x0B74
#define GL_FOG 0x0B60
#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
#define GL_T2F_N3F_V3F 0x2A2B
#define GL_TEXTURE_MAG_FILTER 0x2800
#define GL_COLOR_MATERIAL_FACE 0x0B55
#define GL_PACK_IMAGE_HEIGHT 0x806C
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
#define GL_NONE 0
#define GL_CLIP_DISTANCE1 0x3001
#define GL_CLIP_PLANE1 0x3001
#define GL_BACK_LEFT 0x0402
#define GL_XOR 0x1506
#define GL_SRC_COLOR 0x0300
#define GL_MAP1_INDEX 0x0D91
#define GL_NAME_STACK_DEPTH 0x0D70
#define GL_SAMPLER_1D_ARRAY 0x8DC0
#define GL_SOURCE0_RGB 0x8580
#define GL_SHADE_MODEL 0x0B54
#define GL_AUTO_NORMAL 0x0D80
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
#define GL_BUFFER_SIZE 0x8764
#define GL_LIGHTING 0x0B50
#define GL_POLYGON_STIPPLE 0x0B42
#define GL_LINE_STIPPLE_REPEAT 0x0B26
#define GL_LINE_STIPPLE 0x0B24
#define GL_LIGHTING_BIT 0x00000040
#define GL_CURRENT_RASTER_DISTANCE 0x0B09
#define GL_STREAM_COPY 0x88E2
#define GL_PIXEL_MAP_I_TO_B 0x0C74
#define GL_FOG_COORDINATE 0x8451
#define GL_BYTE 0x1400
#define GL_CURRENT_NORMAL 0x0B02
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
#define GL_PIXEL_MAP_G_TO_G 0x0C77
#define GL_COLOR_CLEAR_VALUE 0x0C22
#define GL_RED_BITS 0x0D52
#define GL_SELECT 0x1C02
#define GL_PIXEL_MAP_R_TO_R 0x0C76
#define GL_LINE_STRIP 0x0003
#define GL_TEXTURE_3D 0x806F
#define GL_PIXEL_MAP_I_TO_I 0x0C70
#define GL_LIST_INDEX 0x0B33
#define GL_LOGIC_OP_MODE 0x0BF0
#define GL_CW 0x0900
#define GL_EXP2 0x0801
#define GL_ACTIVE_ATTRIBUTES 0x8B89
#define GL_DOMAIN 0x0A02
#define GL_ORDER 0x0A01
#define GL_LINEAR 0x2601
#define GL_INDEX_OFFSET 0x0D13
#define GL_BLUE_SCALE 0x0D1A
#define GL_VERTEX_ARRAY_SIZE 0x807A
#define GL_LINE_RESET_TOKEN 0x0707
#define GL_GREEN_BITS 0x0D53
#define GL_RENDERBUFFER 0x8D41
#define GL_INDEX_WRITEMASK 0x0C21
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
#define GL_POINT_SMOOTH 0x0B10
#define GL_ALPHA_BIAS 0x0D1D
#define GL_BACK_RIGHT 0x0403
#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
#define GL_PASS_THROUGH_TOKEN 0x0700
#define GL_TEXTURE_MAX_LEVEL 0x813D
#define GL_ALPHA_TEST_FUNC 0x0BC1
#define GL_3D_COLOR_TEXTURE 0x0603
#define GL_3D 0x0601
#define GL_TEXTURE30 0x84DE
#define GL_ACCUM_ALPHA_BITS 0x0D5B
#define GL_2D 0x0600
#define GL_COLOR_MATERIAL 0x0B57
#define GL_AND_REVERSE 0x1502
#define GL_QUERY_COUNTER_BITS 0x8864
#define GL_DEPTH_CLEAR_VALUE 0x0B73
#define GL_AUX3 0x040C
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
#define GL_COMPRESSED_LUMINANCE 0x84EA
#define GL_OUT_OF_MEMORY 0x0505
#define GL_SAMPLER_CUBE 0x8B60
#define GL_UNSIGNED_BYTE_3_3_2 0x8032
#define GL_AUX2 0x040B
#define GL_GEQUAL 0x0206
#define GL_COLOR_BUFFER_BIT 0x00004000
#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
#define GL_FOG_COLOR 0x0B66
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
#define GL_LINE_WIDTH_GRANULARITY 0x0B23
#define GL_RETURN 0x0102
#define GL_MAP1_TEXTURE_COORD_1 0x0D93
#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
#define GL_INVALID_ENUM 0x0500
#define GL_LOAD 0x0101
#define GL_ACCUM_GREEN_BITS 0x0D59
#define GL_POLYGON 0x0009
#define GL_MULT 0x0103
#define GL_TEXTURE_BIT 0x00040000
#define GL_RGBA32F 0x8814
#define GL_SAMPLER_1D 0x8B5D
#define GL_BOOL_VEC4 0x8B59
#define GL_LIGHT_MODEL_AMBIENT 0x0B53
#define GL_TRANSFORM_BIT 0x00001000
#define GL_CLIP_DISTANCE0 0x3000
#define GL_CLIP_PLANE0 0x3000
#define GL_EMISSION 0x1600
#define GL_UNPACK_SKIP_IMAGES 0x806D
#define GL_ACCUM_BUFFER_BIT 0x00000200
#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
#define GL_DYNAMIC_READ 0x88E9
#define GL_SAMPLES 0x80A9
#define GL_TEXTURE_STACK_DEPTH 0x0BA5
#define GL_COLOR_ATTACHMENT25 0x8CF9
#define GL_TEXTURE9 0x84C9
#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
#define GL_TEXTURE 0x1702
#define GL_FOG_BIT 0x00000080
#define GL_AND_INVERTED 0x1504
#define GL_POLYGON_STIPPLE_BIT 0x00000010
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
#define GL_ACTIVE_TEXTURE 0x84E0
#define GL_COEFF 0x0A00
#define GL_BLEND 0x0BE2
#define GL_SRGB_ALPHA 0x8C42
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
#define GL_POINT_DISTANCE_ATTENUATION 0x8129
#define GL_LINE_BIT 0x00000004
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
#define GL_EDGE_FLAG 0x0B43
#define GL_NORMAL_MAP 0x8511
#define GL_QUADRATIC_ATTENUATION 0x1209
#define GL_COLOR_WRITEMASK 0x0C23
#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
#define GL_MAX_CLIP_DISTANCES 0x0D32
#define GL_MAX_CLIP_PLANES 0x0D32
#define GL_TEXTURE_WRAP_T 0x2803
#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
#define GL_LIST_MODE 0x0B30
#define GL_RGBA_INTEGER 0x8D99
#define GL_INVALID_VALUE 0x0501
#define GL_TEXTURE_WRAP_S 0x2802
#define GL_TEXTURE_MIN_FILTER 0x2801
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
#define GL_DRAW_BUFFER3 0x8828
#define GL_EXTENSIONS 0x1F03
#define GL_QUAD_STRIP 0x0008
#define GL_3_BYTES 0x1408
#define GL_NORMAL_ARRAY_TYPE 0x807E
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
#define GL_RENDERER 0x1F01
#define GL_NO_ERROR 0
#define GL_PIXEL_MAP_I_TO_A 0x0C75
#define GL_REPLACE 0x1E01
#define GL_STENCIL_BACK_FUNC 0x8800
#define GL_KEEP 0x1E00
#define GL_FILL 0x1B02
#define GL_CCW 0x0901
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
#define GL_TEXTURE14 0x84CE
#define GL_PIXEL_MAP_A_TO_A 0x0C79
#define GL_LIST_BIT 0x00020000
#define GL_MAP1_VERTEX_4 0x0D98
#define GL_DEPTH24_STENCIL8 0x88F0
#define GL_LINE_STIPPLE_PATTERN 0x0B25
#define GL_TEXTURE_WIDTH 0x1000
#define GL_NOOP 0x1505
#define GL_RGB 0x1907
#define GL_LUMINANCE4 0x803F
#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
#define GL_ALPHA 0x1906
#define GL_BLUE 0x1905
#define GL_FOG_HINT 0x0C54
#define GL_GREEN 0x1904
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
#define GL_HINT_BIT 0x00008000
#define GL_OPERAND1_RGB 0x8591
#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
#define GL_STENCIL_INDEX 0x1901
#define GL_POINT_SIZE_MIN 0x8126
#define GL_SET 0x150F
#define GL_AUX1 0x040A
#define GL_TRIANGLE_STRIP 0x0005
#define GL_SUBPIXEL_BITS 0x0D50
#define GL_STENCIL_FUNC 0x0B92
#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
#define GL_COLOR_INDEXES 0x1603
#define GL_FALSE 0
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
#define GL_COPY_INVERTED 0x150C
#define GL_ZERO 0
#define GL_STACK_UNDERFLOW 0x0504
#define GL_CULL_FACE 0x0B44
#define GL_SUBTRACT 0x84E7
#define GL_OR_REVERSE 0x150B
#define GL_INVERT 0x150A
#define GL_PACK_ALIGNMENT 0x0D05
#define GL_EQUIV 0x1509
#define GL_POINT_SIZE 0x0B11
#define GL_MAX_LIST_NESTING 0x0B31
#define GL_TEXTURE20 0x84D4
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
#define GL_COPY 0x1503
#define GL_V2F 0x2A20
#define GL_TEXTURE_COMPRESSED 0x86A1