- Draw muted exit on top of shadows?
- Implement progression system:
- Have a low probability of a node having 1 enemy, scale up
- Increase the difficulty of enemies:
- For shooter enemies, increase frequency and/or clip size of gun and/or reload time.
- For proximity mines, make them chase longer, move faster (up to the player's speed)
- Possible Items:
- HP/Light regen: Dan thinks this would ruin the horror element. So maybe not.
- Minimap for N seconds.
- Shield for N seconds.
- Drops bombs every N seconds for T seconds, damages enemies.
- Speed Boost?
- Time Dilation
- Possible Nodes:
- Protection Node: No enemies may spawn here. Bullets cannot penetrate.
- Sound Effects:
- On new level
- On damage
- On death
- On item pickup
- On enemy fire
- On enemy death
- Use Object pools to prevent garbage collection
- Make the player HP more apparent.
- Show current/max score in title bar
- Show how many white boxes you done hit.
- Soft Shadows
- Make light waver more when you're at low health.
- Make light slightly red/muted at low health.
- Fix some audio bugs.
- Radiosity
- Pick a title, I guess
- Add check to see if your browser can use webgl, display error?
- Add white noise for music.
- Make indicator prettier.
- On walls, have player hug them when going too far.
- ^ Same with projectiles
- Draw indicator for where your touch event began
- Enemies:
- Shooter: Have a clip size, frequency of shots, reload time, accuracy.
- Proximity Mine: Activates if within certain AOE of player. Slowly increases in speed over a period of N seconds, then explodes.
- Can damage other enemies and player.
- AOE can increase for difficulty
- Chase time can increase for difficulty.
- Music by Dan
- Make it pan left/right based on the exit being left/right of you.
- Make it increase/decrease in volume based on distance and/or health.
- Have indicator showing where exit is.
- Mobile Support
- Press and drag in a direction for movement.
- Implement progression system:
- Start level at 2x2, then increase in size logarithmically?