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Custom edge rendering examples #1380
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Hi @svitkin, We are currently working on sigma v3, and the main breaking change is how to write custom renderers. They are becoming easier to write, event if the shaders are still a pain to develop (but we did not find anything better). Also, v3 will come with some documentation about all this. About a custom edge renderer exemple, we can probably move the edge.triangle program to an exemple, since I don't think anyone actually uses it yet. Finally, to answer your question about increasing the interactive area of an edge:
One more note though: In v3, you can set the |
Thank you for your response @jacomyal. That makes a lot of sense, very excited for v3! I will try out upgrading to the v3 alpha in the meantime and mess around with it. |
Also! And forgive my webgl ignorance, but could some of this edge hovering functionality be covered by a setting like |
Thank you for the package! It's been great to use. However, customizing rendering with WebGL is very challenging for a beginner. Your custom node rendering example is helpful to get started, but if possible could you add more documentation or examples for customizing rendering with both nodes and edges?
Also, related to this, can someone point me in the right direction for giving the edges "padding" (i.e. a bigger hover and click area than their size)?
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