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ikvm_manager.cpp
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#include "ikvm_manager.hpp"
#include <thread>
namespace ikvm
{
Manager::Manager(const Args& args) :
continueExecuting(true), serverDone(false), videoDone(true),
input(args.getKeyboardPath(), args.getPointerPath()),
video(args.getVideoPath(), input, args.getFrameRate()),
server(args, input, video)
{
}
void Manager::run()
{
std::thread run(serverThread, this);
while (continueExecuting)
{
if (server.wantsFrame())
{
video.start();
video.getFrame();
server.sendFrame();
}
else
{
video.stop();
}
if (video.needsResize())
{
videoDone = false;
waitServer();
video.resize();
server.resize();
setVideoDone();
}
else
{
setVideoDone();
waitServer();
}
}
run.join();
}
void Manager::serverThread(Manager* manager)
{
while (manager->continueExecuting)
{
manager->server.run();
manager->setServerDone();
manager->waitVideo();
}
}
void Manager::setServerDone()
{
std::unique_lock<std::mutex> ulock(lock);
serverDone = true;
sync.notify_all();
}
void Manager::setVideoDone()
{
std::unique_lock<std::mutex> ulock(lock);
videoDone = true;
sync.notify_all();
}
void Manager::waitServer()
{
std::unique_lock<std::mutex> ulock(lock);
while (!serverDone)
{
sync.wait(ulock);
}
serverDone = false;
}
void Manager::waitVideo()
{
std::unique_lock<std::mutex> ulock(lock);
while (!videoDone)
{
sync.wait(ulock);
}
// don't reset videoDone
}
} // namespace ikvm